I was asking Casey the same thing via twitter just a minute ago. Using less characters, of course.
Casey, I don't want to be the downer here, but you're slippin'. Where's the Day 174 of Handmade H…
Well for anyone interested in an assembly example, here it is. I will take some time tomorrow to …
Yeah, it's documented here: https://msdn.microsoft.com/en-US/library/ew5tede7.aspx
The rsp % 16 …
mmozeiko Is your stack 16-bytes aligned when calling function (not counting pushed return address…
Any volunteers to remind Casey about this issue on the stream?
/Kim
Verify your suspicion - don't overlap headers. Does it crashes also then? If so, use the [strike]…
I am making an attempt to get this loader working in x64 assembly. I have it almost working howev…
No, I don't think so - the fix is exactly what you wrote (modulo the fact that you have to add sp…
Mike T —
It was someone else, I was around but sadly I was working and only half there. I will watch the e…
Thanks for the catch - fixed!
- Casey
Thanks for the catch! We fixed it on day 174 when someone (you?) who had read this post mentione…
Mike T —
Somewhere around 35minutes in the width of spaces got changed to 0. You can see this most easily …
Mike T —
Why are the game developers still using C++ if it's so awful?
Because there's really nothing else…
Not every word, rather every special combination of characters that yield different glyphs.
What if your game allows text chat between players online? You can not possible store every singl…
mmozeiko But I don't think this can be solved on asset packer level.
Strings are assets too.
Or Uniscribe if we are using Windows API for rendering fonts. Here's a nice tutorial on it: http:…
Even though it's not strictly Handmade, I wouldn't have a problem with Casey incorporating someth…
cmuratori I don't believe that actually requires any changes to the font system. That's more abo…
In English, the glyph can be different if it's the first letter of the first word of a sentence. …
I don't believe that actually requires any changes to the font system. That's more about parsing…
Hi Casey!
First of all, congratz on the show, it's just excellent! :-)
Regarding font rendering…
Thanks, Andrew! Day 118 is now fixed, the table of contents updated automagically, and you have b…
Hey guys, I found an issue in the annotation guide:
Day 118 is entitled "Enforcing a video frame…
raxfale I also found that including the empty blocks in the lru list (essentially merging the ass…
An alternative to the generation numbers is to place a "barrier" marker in the lru list.
BeginRe…
Yeah I'd be happy to add that if somebody reminds me on the stream :)
- Casey
Now that we are back using the debug cycle counters it would be really nice if they were enabled …