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longtran2904
You just have a struct storing the settings values and load it on startup, then apply your setting…
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Simon Anciaux
An alternative I use to what mmozeiko said is to always create a new file with a different name. I…
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Mārtiņš Možeiko
If we're talking about actually writing to file, then there is one thing that almost all games do …
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Oliver Marsh
This ‘pattern’ seems to work pretty good You just have a struct storing the settings values a…
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Mārtiņš Možeiko
HH does not have any user settings, I would guess it probably won't have any settings. As to why g…
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longtran2904
There are a lot of games where the settings aren't being updated live but only when the player pres…
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Simon Anciaux
Just adding this recent blog post from Matt Pharr that talks about uniform float pseudo random num…
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Simon Anciaux
Thanks. Do you know of a good place to find Clang flag list with descriptions of what they do ? Ed…
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Oliver Marsh
Not sure if this adds anything than what’s been suggested, it’s a text editor (very basic) tha…
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Mārtiņš Možeiko
I'm aware only of clang's -Wdouble-promotion warning for this. Don't think others have any warning…
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Mārtiņš Možeiko
It will work fine in this case. It won't work fine if you have virtual methods - because that mean…
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Simon Anciaux
While I was testing a floating point to string function, I initialized a double variable with a fl…
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longtran2904
So what will happen if I do base = derived; in clang? It's the first option. If Base has any paddi…
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Mārtiņš Možeiko
Which part? Relying on specific offsets? Yes.
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longtran2904
So is this considered undefined behavior?
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Mārtiņš Možeiko
You are correct, yes it is 16. Because clang decided to not have padding at end of base class. Wha…
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Robert W. Childress
Thank you for the suggestion! I had not heard of a structured buffer, so I may give that approach …
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Simon Anciaux
Thanks for letting me know.
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longtran2904
For some reason, clang said sizeof T is 16, or am I reading it incorrectly
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Mārtiņš Možeiko
It's the first option. If Base has any padding, the Derived type will include it's padding members…
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longtran2904
I asked it because I was wondering what C++ inheritance is like? Does the derived class have a cla…
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JPereira
I joined discord and asked. Allen answered me this: "I am not currently developing 4coder. But I i…
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Dawoodoz
People just didn't call them GPUs before 3D acceleration, just referred to them as graphics cards.…
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Dawoodoz
It was both lectures and projects, but the project was the biggest part. Many students had to face…
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Tobias Wolf
Okay, that project really is overwhelmingly large when just looking at it. I'm really wondering ho…
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Mārtiņš Možeiko
Imho, D3D11 is way better API. Look for D3D12 and Vulkan only if you are CPU bottlenecked for your…
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longtran2904
Thanks for sharing your experience! I remember writing games using the DirectDraw API, when graphi…
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Dawoodoz
The Python project was about optimizing the interpreter to go faster, just so that we would unders…
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Dawoodoz
In my framework, I separate saving and loading of byte buffers from parsing and generation of thei…
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Mārtiņš Možeiko
Can someone summarize or point me to some great resources about the history of other APIs? If you …
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