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Mārtiņš Možeiko
Alternative to vertex/index buffer is to use StructuredBuffer (SSBO in OpenGL). Have something lik…
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Dawoodoz
I remember writing games using the DirectDraw API, when graphics cards had hardware acceleration, …
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Robert W. Childress
This makes sense! Especially the single texture with all the characters in it, and UV mapping to q…
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Dawoodoz
If you prefer working with pixel shaders, another way is to store the character's UV offsets in a …
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Simon Anciaux
The typical way to render text is to create a single texture with all the characters pre-rendered …
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Simon Anciaux
It worked for me by using the link directly in the discord application (Add a server on the left,…
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Robert W. Childress
After thinking about it for a minute, maybe my real question is: is there a way to specify differe…
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Derek
_fltused thing is cl.exe only issue. For clang it is not a problem. And for large arrays it is not…
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JPereira
The invitation is invalid :(
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JPereira
Thanks, I will
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Mārtiņš Možeiko
I'm not sure if this is because I am using a pure C compiler and not a C++ compiler, or clang vs M…
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Robert W. Childress
Howdy folks, I'm building a little game and engine heavily influenced by Casey's Handmade Hero, bu…
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Derek
I know this is an old post, but I thought this might be a helpful addition. Let me know if I can i…
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Tobias Wolf
Thanks for the feedback. Yeah, I considered deleting the video afterwards, but given that I starte…
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Dawoodoz
Umm, I want to talk about, I forgot, let's talk about something else first... Three minutes in, th…
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Simon Anciaux
You should probably ask on the 4coder discord server (you can find a link on twitter) as Allen doe…
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JPereira
Hi, I've been using 4coder and is great, I love it. But it lacks some functionality, it's still ki…
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funemaker
Perfect, thanks very much! I think SetExitKey works for me - very nice to find out that can be cus…
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Mārtiņš Možeiko
You could handle WindowShouldClose() explicitly: If you want to just disable ESC key, there's SetE…
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funemaker
Hello! I made a little framework to wrap around Raylib this weekend and want to say congratulatio…
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x13pixels
Simon, Having macro-like substitution in the watch window is a good idea. Will definitely implemen…
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Mārtiņš Možeiko
Put it it godbolt and you'll see: struct A size is 16, because double must be 8-byte aligned. So …
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longtran2904
Just curious, is there any difference between struct B and C: Can you also explain more about the …
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Mārtiņš Možeiko
.natvis parsing when? :D
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Mārtiņš Možeiko
Compiler inserts padding so next member is aligned for its required alignment. For example, on x64…
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da447m
There is no need for that. Padding is taken into account when using offsetof. Does the compiler pa…
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ratchetfreak
There is no need for that. Padding is taken into account when using offsetof.
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da447m
the offset of first byte of the member will be same as offset of member from beginning of struct S…
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Simon Anciaux
Looks interesting. In the future it would be nice to be able to save format specifier (or more gen…
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x13pixels
I wanted to show a new feature in an upcoming version of RemedyBG which allows the presentation of…
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