Hello, Is it possible to have the latest 4coder configuration that Casey uses? The one received in…
I feel completely stupid. I added those volatile when I was trying stuff in godbolt precisely to t…
That happens because you put math_u128_mul arguments with volatile type. Volatile means you are te…
I've implemented some pcg variants in C to include in my codebase. I've got a 64bit state generati…
The entities are in a pool array (not sure the right terminology - fixed sized arrays joined by a …
If you have a static array of entities that were allocated at the start then how can the memory us…
Probably should have given more info on that number before throwing it out there 😅. I’ll have…
Thanks, will check those out! I'm experimenting with procedurally generating a level based on an i…
Just curious, how many active entities do you have? How large is a single entity? Also, does anyon…
I'll have to check out the talk, sounds good 👍 You've probably have come across Ryan's dungonee…
Hi, I downloaded your program just for fun, to check it out. I like the idea. Here are some random…
Yeah, I'm kind of thinking the same thing. The whole point of a fat struct is that: Because there'…
Don't want to answer for Ryan but following Ryan's example would be thinking in code paths/behavio…
C_Worm —
ooh yes thanks a lot!! I tried to the first alternative but it didn't seem to work, maybe made a f…
Did you try my first suggestion has it's more likely to be the issue ? The idea is that you're mov…
The expression "&$" will work as expected, yes. If it turns out that the form you described with "…
Sounds good. I'm eager to see the new watch features you're working on. Your version wouldn't allo…
C_Worm —
Hmmm okay, how would you reliably set positions/sizes based on float's then since i guess that's p…
The plan is to extend the formatters to allow specifying one or more subexpressions relative to th…
In your recent Handmade Seattle talk about metadesk, you made a comparison between datadesk and me…
When you move the tiles up, you set them at a fixed position 2.0f + szy (this seems odd but I'm as…
I have published the Dev Update #18, with the progress from the second half of June 2021 to the se…
C_Worm —
Thanks for the information on how to make code blocks! I've changed so that the texture is just on…
There is an issue with the code blocks you posted, and I assume that the code inside got modified …
C_Worm —
Hi, im working on a 2D shoot'em up map editor and the ground is made up of tiles moving downwards.…
In handmade hero we use PushSize to allocate memory, and if the arena need to grow it will call Vi…
Hi, I have another suggestion that I think would satisfy the requests some people have made about …
By the way, if we end up having an image viewer option for the watch data, I think these two featu…
Thanks Simon, that makes sense. So for a 64byte thing it's quicker just going with HeapAlloc?