We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Handmade Network»Feed
Casey Muratori
Thanks guys for doing all this! I hear from people all the time who say that the Episode Guide i…
»
people
@nxsy I deleted my github repository and forked a new one from yours. This made it possible to …
»
people
Hi, I sent a git (not github) pull request to your email address, I've updated the repository sin…
»
Abner Coimbre
Welcome to the team ajohnson!
»
Dustin Specht
ajohnson I sent you a invitation to the team, check your email
»
AndrewJDR
Hey Abner! Sounds good, I'm in in this too! :) see day 119/120 pull requests - GH is ajohnson23
»
Dustin Specht
Will be good to get this updated with Along with the break this week should get us most of the w…
»
Abner Coimbre
https://forums.handmadehero.org/i...p/forum?view=topic&catid=5&id=618
»
Matt Mascarenhas
Delighted to be onboard and giving something back to the community!
»
Abner Coimbre
Yo. I am on a ~2-week break, so I can again do stuff other than moderating. The Episode Guide …
»
Neil Blakey-Milner
people Also updated xcb_handmade to day 120 and sent a pull request to the maintainer. Hey the…
»
Jeff
I have a running joke with my wife if I can't find my wallet or keys...When I find them she will …
»
people
I've updated the diff to be against after day 121 and cleaned it up.
»
Miguel Lechón
and ironically it was in the last place that I looked. Ironically?? It was the in the last placed…
»
Jeff
Found the problem and it was really obscure... I typed #define ArrayCount(Array) (sizeof(Ar…
»
Mārtiņš Možeiko
Did you fix your BitmapMemorySize calculation? When it crashes what address does it tries to writ…
»
OrrsLaw
Thanks a lot. I had been looking at Watch 1 in the debugger forever, I knew it was something I wa…
»
Mārtiņš Možeiko
When you have "Access Violation Error" then you always run your code under debugger, and when it …
»
OrrsLaw
Can't find the error in my code but I know that its there somewhere. Could just be from some VS20…
»
TeddyFine
Thanks for your answers. I appreciate the search link; is that actually anywhere on the forums as…
»
Kim Jørgensen
Yes, something like that B) As someone was pointing out, the COMPILER_X flags should be used if …
»
Miguel Lechón
Hi! first I want to point out that there's an earlier use of GameMemory/GameState at the begin…
»
elle
My 'bug' was similar to what happened here in HH.
»
people
Good point :) Then the section in handmade_platform.h 1 2 3extern struct game_memory *DebugGloba…
»
Kim Jørgensen
Why do we need a different rdtsc definition for each compiler when MSVC, LLVM and GCC all support…
»
nikki
Hiya I don't have the source (and am a complete beginner at c) so it's a little hard to figure ou…
»
people
Added support for sse2, rdtsc, and iaca on *nix. Should work with gcc and clang but I didn't test…
»
Melesie
A few weeks back I did some testing based on talks by Chandler Carruth regarding abstractions and…
»
Jeff
I meant RandomNumberTable not Index...The list of Hex #'s...
»
Mārtiņš Možeiko
Wall orientation depends only on integer number generation, so floating point accuracy cannot mes…
»