Thanks guys for doing all this! I hear from people all the time who say that the Episode Guide i…
people —
@nxsy
I deleted my github repository and forked a new one from yours.
This made it possible to …
people —
Hi, I sent a git (not github) pull request to your email address, I've updated the repository sin…
Welcome to the team ajohnson!
ajohnson I sent you a invitation to the team, check your email
Hey Abner! Sounds good, I'm in in this too! :)
see day 119/120 pull requests - GH is ajohnson23
Will be good to get this updated with Along with the break this week should get us most of the w…
https://forums.handmadehero.org/i...p/forum?view=topic&catid=5&id=618
Delighted to be onboard and giving something back to the community!
Yo.
I am on a ~2-week break, so I can again do stuff other than moderating.
The Episode Guide …
people
Also updated xcb_handmade to day 120 and sent a pull request to the maintainer.
Hey the…
Jeff —
I have a running joke with my wife if I can't find my wallet or keys...When I find them she will …
people —
I've updated the diff to be against after day 121 and cleaned it up.
and ironically it was in the last place that I looked.
Ironically?? It was the in the last placed…
Jeff —
Found the problem and it was really obscure...
I typed #define ArrayCount(Array) (sizeof(Ar…
Did you fix your BitmapMemorySize calculation?
When it crashes what address does it tries to writ…
Thanks a lot. I had been looking at Watch 1 in the debugger forever, I knew it was something I wa…
When you have "Access Violation Error" then you always run your code under debugger, and when it …
Can't find the error in my code but I know that its there somewhere. Could just be from some VS20…
Thanks for your answers.
I appreciate the search link; is that actually anywhere on the forums as…
Yes, something like that B)
As someone was pointing out, the COMPILER_X flags should be used if …
Hi!
first I want to point out that there's an earlier use of GameMemory/GameState at the begin…
elle —
My 'bug' was similar to what happened here in HH.
people —
Good point :)
Then the section in handmade_platform.h
1
2
3extern struct game_memory *DebugGloba…
Why do we need a different rdtsc definition for each compiler when MSVC, LLVM and GCC all support…
nikki —
Hiya I don't have the source (and am a complete beginner at c) so it's a little hard to figure ou…
people —
Added support for sse2, rdtsc, and iaca on *nix. Should work with gcc and clang but I didn't test…
A few weeks back I did some testing based on talks by Chandler Carruth regarding abstractions and…
Jeff —
I meant RandomNumberTable not Index...The list of Hex #'s...
Wall orientation depends only on integer number generation, so floating point accuracy cannot mes…