We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
popcorn
I can confirm from doing this myself, that the different version are pretty much the same except f…
»
»
Casey Muratori
This is an excellent question, and honestly I have no idea. We should probably go ahead and make…
»
Thomas Frase
The API can, as far as I know, only load one specific BMP format with alpha channel. One that GIM…
»
Abner Coimbre
Hey needeep, An invitation was sent to you. Welcome :)
»
Mārtiņš Možeiko
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there ho…
»
Filip Krynicki
Hello, First, I must admit I have not preordered and so I do not have code access (money is a bit …
»
Matt Mascarenhas
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the …
»
noxy_key
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and t…
»
Jacob
I'm catching up with Handmade Hero and am currently around day 63. If you guys would like more he…
»
Mārtiņš Možeiko
I think you misunderstood me. You don't need to turn off optimizations to see assembly. If you hav…
»
noxy_key
OK, well I used the build.bat, which has the Z7 flag for debug mode. I changed the /O2 flag to /Od…
»
Mārtiņš Možeiko
If you compile in release mode, then look in assembly what instruction crashes. If you want to see…
»
noxy_key
Line 663, handmade_render_group.cpp: TexelPtr0 and TexelPtr3 are both null, I expect the other two…
»
Mārtiņš Možeiko
So at what line does it crashes? I think it should be something pretty obvious.
»
noxy_key
I'm running an AMD A10 w 4 cores and VC 2013. I'm able to get Day 131 to compile but it crashes in…
»
Matthew VanDevander
I can tell you right now that I was probably the one who was responsible for the ban here and it w…
»
Simon Anciaux
The TGA format is quite easy: 18 bytes header followed by the data. It's a bit more complicated if…
»
Andrew Bromage
That was a brilliant save, you utter bastard. (Apologies to anyone who doesn't get the cultural r…
»
Andrew Chronister
Wow, that's a pretty good runthrough! I think I was moderating at the time but I remember being ki…
»
Mārtiņš Možeiko
It's not a big deal to write bmp loading code for all the variants it has. You do that once, and t…
»
Bigpet
Well the simplest uncompressed image formats that you can use are specifically the binary version…
»
popcorn
I don't know why but the gimp on my Linux creates bmp version 5 which the header size is 128 bits …
»
TeddyFine
I was looking into the BMP file format a bit and it seems that Windows officially only supports BM…
»
Ossi Waenerberg
@Kladdehelvete - I mentioned caches only to point out that there are multiple reasons why the data…
»
Mārtiņš Možeiko
Yes, we'll see those numbers. Casey said he'll do more measurements once the time comes. Then you'…
»
Gavin Williams
abnercoimbre, it's a very diplomatic offer, but unnecessary. I still think it's a great resource i…
»
Livet Ersomen Strøm
That's because GameUpdateAndRender is limited to 60Hz (by calling Sleep in win32_handmade.cpp). 6…
»
Mārtiņš Možeiko
That's because GameUpdateAndRender is limited to 60Hz (by calling Sleep in win32_handmade.cpp). 6…
»
Livet Ersomen Strøm
That is not how a cache works. All code that works on registers or performs a computation is alw…
»