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elle
Thank you for your clear answer about casts! :) Regarding simd in Swift: this week Apple started s…
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Mārtiņš Možeiko
Casey is writing code assuming that on Windows it will be compiled with MSVC. Compiling with gcc w…
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Mārtiņš Možeiko
Oh for Swift. Afaik Swift doesn't support simd/neon intrinsic stuff. It needs to be in compiler/la…
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elle
I meant SIMD support in Swift specifically. I already implemented the functions in C before, but w…
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Connor
I was wondering if anyone knew how to compile with g++. The visual studio compiler doesn't work fo…
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Mārtiņš Možeiko
That is not a reasonable assumption. Some time I had need to compile code where compiler assumed e…
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Mārtiņš Možeiko
OSX has proper SSE intrinsic support. What you meant probably is that iOS doesn't support SSE. iOS…
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Marius Adaškevičius
I am not too concerned about it since the code obviously runs fine. I was simply wondering if it i…
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elle
Ok, thank you. I'll investigate further. If I find the cause, I'll post it here. Small off topic q…
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Casey Muratori
Actually this is a pretty good point, because it clears up a distinction we were having that we sh…
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Casey Muratori
Yeah, enums kind of suck in C. You really want them to be typed, but I think that wasn't introduc…
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David Owens II
I don't know why you are seeing that, but referencing counting won't be the problem (I'm not even …
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elle
Ok. Anyway, I still want to be able to have the gameUpdateAndRender function not be necessarily ti…
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Miguel Lechón
Hi, This thing maybe doesn't even deserve being called "bug". It barely meets the definition of th…
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Marius Adaškevičius
As far as I am aware C++ standard does not specify the underlying type of an enum except by saying…
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noxy_key
Yes, that's very helpful for debugging with the default build/runtime development system Casey set…
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popcorn
I can confirm from doing this myself, that the different version are pretty much the same except f…
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Casey Muratori
This is an excellent question, and honestly I have no idea. We should probably go ahead and make…
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Thomas Frase
The API can, as far as I know, only load one specific BMP format with alpha channel. One that GIM…
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Abner Coimbre
Hey needeep, An invitation was sent to you. Welcome :)
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Mārtiņš Možeiko
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there ho…
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Filip Krynicki
Hello, First, I must admit I have not preordered and so I do not have code access (money is a bit …
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Matt Mascarenhas
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the …
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noxy_key
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and t…
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Jacob
I'm catching up with Handmade Hero and am currently around day 63. If you guys would like more he…
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Mārtiņš Možeiko
I think you misunderstood me. You don't need to turn off optimizations to see assembly. If you hav…
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noxy_key
OK, well I used the build.bat, which has the Z7 flag for debug mode. I changed the /O2 flag to /Od…
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Mārtiņš Možeiko
If you compile in release mode, then look in assembly what instruction crashes. If you want to see…
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noxy_key
Line 663, handmade_render_group.cpp: TexelPtr0 and TexelPtr3 are both null, I expect the other two…
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