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noxy_key
Yes, that's very helpful for debugging with the default build/runtime development system Casey se…
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popcorn
I can confirm from doing this myself, that the different version are pretty much the same except …
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Casey Muratori
filkry I was wondering how the ability to hot reload the game DLL interacts with the current back…
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Thomas Frase
The LoadImage API can, as far as I know, only load one specific BMP format with alpha channel. On…
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Abner Coimbre
Hey needeep, An invitation was sent to you. Welcome :)
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Mārtiņš Možeiko
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there h…
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Filip Krynicki
Hello, First, I must admit I have not preordered and so I do not have code access (money is a bi…
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Matt Mascarenhas
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the…
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noxy_key
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and …
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Jacob
I'm catching up with Handmade Hero and am currently around day 63. If you guys would like more h…
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Mārtiņš Možeiko
I think you misunderstood me. You don't need to turn off optimizations to see assembly. If you ha…
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noxy_key
OK, well I used the build.bat, which has the Z7 flag for debug mode. I changed the /O2 flag to /O…
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Mārtiņš Možeiko
If you compile in release mode, then look in assembly what instruction crashes. If you want to se…
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noxy_key
Line 663, handmade_render_group.cpp: __m128i SampleA = _mm_setr_epi32(*(uint…
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Mārtiņš Možeiko
So at what line does it crashes? I think it should be something pretty obvious.
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noxy_key
I'm running an AMD A10 w 4 cores and VC 2013. I'm able to get Day 131 to compile but it crashes i…
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Matthew VanDevander
I can tell you right now that I was probably the one who was responsible for the ban here and it …
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Simon Anciaux
The TGA format is quite easy: 18 bytes header followed by the data. It's a bit more complicated i…
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Andrew Bromage
DeadStack And I apologize for using the word 'fascist' (I blame Rik) [...] That was a brilliant s…
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Andrew Chronister
Wow, that's a pretty good runthrough! I think I was moderating at the time but I remember being k…
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Mārtiņš Možeiko
It's not a big deal to write bmp loading code for all the variants it has. You do that once, and …
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Bigpet
Well the simplest uncompressed image formats that you can use are http://en.wikipedia.org/wiki/Ne…
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popcorn
I don't know why but the gimp on my Linux creates bmp version 5 which the header size is 128 bits…
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TeddyFine
I was looking into the BMP file format a bit and it seems that Windows officially only supports B…
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Ossi Waenerberg
@Kladdehelvete - I mentioned caches only to point out that there are multiple reasons why the dat…
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Mārtiņš Možeiko
Yes, we'll see those numbers. Casey said he'll do more measurements once the time comes. Then you…
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Gavin Williams
abnercoimbre, it's a very diplomatic offer, but unnecessary. I still think it's a great resource …
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Livet Ersomen Strøm
mmozeiko If I am not very mistaken, the frametime for HMH went from 46m/s to 16-17 m/s, once mult…
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Mārtiņš Možeiko
If I am not very mistaken, the frametime for HMH went from 46m/s to 16-17 m/s, once multicores ar…
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