Yes, that's very helpful for debugging with the default build/runtime development system Casey se…
I can confirm from doing this myself, that the different version are pretty much the same except …
filkry I was wondering how the ability to hot reload the game DLL interacts with the current back…
The LoadImage API can, as far as I know, only load one specific BMP format with alpha channel. On…
Hey needeep,
An invitation was sent to you. Welcome :)
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there h…
Hello,
First, I must admit I have not preordered and so I do not have code access (money is a bi…
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the…
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and …
Jacob —
I'm catching up with Handmade Hero and am currently around day 63. If you guys would like more h…
I think you misunderstood me. You don't need to turn off optimizations to see assembly. If you ha…
OK, well I used the build.bat, which has the Z7 flag for debug mode. I changed the /O2 flag to /O…
If you compile in release mode, then look in assembly what instruction crashes.
If you want to se…
Line 663, handmade_render_group.cpp:
__m128i SampleA = _mm_setr_epi32(*(uint…
So at what line does it crashes? I think it should be something pretty obvious.
I'm running an AMD A10 w 4 cores and VC 2013. I'm able to get Day 131 to compile but it crashes i…
I can tell you right now that I was probably the one who was responsible for the ban here and it …
The TGA format is quite easy: 18 bytes header followed by the data.
It's a bit more complicated i…
DeadStack And I apologize for using the word 'fascist' (I blame Rik) [...]
That was a brilliant s…
Wow, that's a pretty good runthrough! I think I was moderating at the time but I remember being k…
It's not a big deal to write bmp loading code for all the variants it has. You do that once, and …
Bigpet —
Well the simplest uncompressed image formats that you can use are http://en.wikipedia.org/wiki/Ne…
I don't know why but the gimp on my Linux creates bmp version 5 which the header size is 128 bits…
I was looking into the BMP file format a bit and it seems that Windows officially only supports B…
@Kladdehelvete - I mentioned caches only to point out that there are multiple reasons why the dat…
Yes, we'll see those numbers. Casey said he'll do more measurements once the time comes.
Then you…
abnercoimbre, it's a very diplomatic offer, but unnecessary. I still think it's a great resource …
mmozeiko If I am not very mistaken, the frametime for HMH went from 46m/s to 16-17 m/s, once mult…
If I am not very mistaken, the frametime for HMH went from 46m/s to 16-17 m/s, once multicores ar…