I'm don't think there is better way for GCC to do just write barrier.
Clang should support both o…
In order to get HH compiling again I would like to have CompletePreviousWritesBeforeFutureWrites …
Yes, just to be clear, it's _because it is in a struct with a pointer_ that I said it would be pa…
elle —
Oh, ok. Thanks. I should be doing something wrong then. I should've read the MSDN docs more caref…
__m128 is 100% NOT supported in ARM. No SSE or AVX type is supported (__m128d, __m256, etc...)
If…
elle —
Thank you for your clear answer about casts! :)
Regarding simd in Swift: this week Apple started…
Casey is writing code assuming that on Windows it will be compiled with MSVC. Compiling with gcc …
Oh for Swift. Afaik Swift doesn't support simd/neon intrinsic stuff. It needs to be in compiler/l…
elle —
I meant SIMD support in Swift specifically. I already implemented the functions in C before, but …
Connor —
I was wondering if anyone knew how to compile with g++. The visual studio compiler doesn't work f…
That is not a reasonable assumption. Some time I had need to compile code where compiler assumed …
OSX has proper SSE intrinsic support.
What you meant probably is that iOS doesn't support SSE. iO…
I am not too concerned about it since the code obviously runs fine. I was simply wondering if it …
elle —
Ok, thank you. I'll investigate further. If I find the cause, I'll post it here.
Small off topic…
Actually this is a pretty good point, because it clears up a distinction we were having that we s…
Yeah, enums kind of suck in C. You really want them to be typed, but I think that wasn't introdu…
I don't know why you are seeing that, but referencing counting won't be the problem (I'm not even…
elle —
Ok. Anyway, I still want to be able to have the gameUpdateAndRender function not be necessarily t…
Hi,
This thing maybe doesn't even deserve being called "bug". It barely meets the definition o…
As far as I am aware C++ standard does not specify the underlying type of an enum except by sayin…
Yes, that's very helpful for debugging with the default build/runtime development system Casey se…
I can confirm from doing this myself, that the different version are pretty much the same except …
filkry I was wondering how the ability to hot reload the game DLL interacts with the current back…
The LoadImage API can, as far as I know, only load one specific BMP format with alpha channel. On…
Hey needeep,
An invitation was sent to you. Welcome :)
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there h…
Hello,
First, I must admit I have not preordered and so I do not have code access (money is a bi…
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the…
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and …