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Mārtiņš Možeiko
I'm don't think there is better way for GCC to do just write barrier. Clang should support both o…
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Kim Jørgensen
In order to get HH compiling again I would like to have CompletePreviousWritesBeforeFutureWrites …
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Casey Muratori
Yes, just to be clear, it's _because it is in a struct with a pointer_ that I said it would be pa…
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elle
Oh, ok. Thanks. I should be doing something wrong then. I should've read the MSDN docs more caref…
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Mārtiņš Možeiko
__m128 is 100% NOT supported in ARM. No SSE or AVX type is supported (__m128d, __m256, etc...) If…
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elle
Thank you for your clear answer about casts! :) Regarding simd in Swift: this week Apple started…
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Mārtiņš Možeiko
Casey is writing code assuming that on Windows it will be compiled with MSVC. Compiling with gcc …
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Mārtiņš Možeiko
Oh for Swift. Afaik Swift doesn't support simd/neon intrinsic stuff. It needs to be in compiler/l…
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elle
I meant SIMD support in Swift specifically. I already implemented the functions in C before, but …
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Connor
I was wondering if anyone knew how to compile with g++. The visual studio compiler doesn't work f…
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Mārtiņš Možeiko
That is not a reasonable assumption. Some time I had need to compile code where compiler assumed …
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Mārtiņš Možeiko
OSX has proper SSE intrinsic support. What you meant probably is that iOS doesn't support SSE. iO…
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Marius Adaškevičius
I am not too concerned about it since the code obviously runs fine. I was simply wondering if it …
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elle
Ok, thank you. I'll investigate further. If I find the cause, I'll post it here. Small off topic…
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Casey Muratori
Actually this is a pretty good point, because it clears up a distinction we were having that we s…
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Casey Muratori
Yeah, enums kind of suck in C. You really want them to be typed, but I think that wasn't introdu…
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David Owens II
I don't know why you are seeing that, but referencing counting won't be the problem (I'm not even…
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elle
Ok. Anyway, I still want to be able to have the gameUpdateAndRender function not be necessarily t…
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Miguel Lechón
Hi, This thing maybe doesn't even deserve being called "bug". It barely meets the definition o…
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Marius Adaškevičius
As far as I am aware C++ standard does not specify the underlying type of an enum except by sayin…
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noxy_key
Yes, that's very helpful for debugging with the default build/runtime development system Casey se…
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popcorn
I can confirm from doing this myself, that the different version are pretty much the same except …
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Casey Muratori
filkry I was wondering how the ability to hot reload the game DLL interacts with the current back…
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Thomas Frase
The LoadImage API can, as far as I know, only load one specific BMP format with alpha channel. On…
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Abner Coimbre
Hey needeep, An invitation was sent to you. Welcome :)
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Mārtiņš Možeiko
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there h…
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Filip Krynicki
Hello, First, I must admit I have not preordered and so I do not have code access (money is a bi…
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Matt Mascarenhas
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the…
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noxy_key
I think I have it fixed, or nearly so. The assets folder gets put into the "build" directory and …
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