Devon —
Hey all, I recently got started watching the Handmade Hero series. I've followed up to the point w…
I'm don't think there is better way for GCC to do just write barrier. Clang should support both of…
In order to get HH compiling again I would like to have CompletePreviousWritesBeforeFutureWrites a…
Yes, just to be clear, it's because it is in a struct with a pointer that I said it would be padde…
elle —
Oh, ok. Thanks. I should be doing something wrong then. I should've read the MSDN docs more carefu…
__m128 is 100% NOT supported in ARM. No SSE or AVX type is supported (__m128d, __m256, etc...) If …
elle —
Thank you for your clear answer about casts! :) Regarding simd in Swift: this week Apple started s…
Casey is writing code assuming that on Windows it will be compiled with MSVC. Compiling with gcc w…
Oh for Swift. Afaik Swift doesn't support simd/neon intrinsic stuff. It needs to be in compiler/la…
elle —
I meant SIMD support in Swift specifically. I already implemented the functions in C before, but w…
Connor —
I was wondering if anyone knew how to compile with g++. The visual studio compiler doesn't work fo…
That is not a reasonable assumption. Some time I had need to compile code where compiler assumed e…
OSX has proper SSE intrinsic support. What you meant probably is that iOS doesn't support SSE. iOS…
I am not too concerned about it since the code obviously runs fine. I was simply wondering if it i…
elle —
Ok, thank you. I'll investigate further. If I find the cause, I'll post it here. Small off topic q…
Actually this is a pretty good point, because it clears up a distinction we were having that we sh…
Yeah, enums kind of suck in C. You really want them to be typed, but I think that wasn't introduc…
I don't know why you are seeing that, but referencing counting won't be the problem (I'm not even …
elle —
Ok. Anyway, I still want to be able to have the gameUpdateAndRender function not be necessarily ti…
Hi, This thing maybe doesn't even deserve being called "bug". It barely meets the definition of th…
As far as I am aware C++ standard does not specify the underlying type of an enum except by saying…
Yes, that's very helpful for debugging with the default build/runtime development system Casey set…
I can confirm from doing this myself, that the different version are pretty much the same except f…
This is an excellent question, and honestly I have no idea. We should probably go ahead and make…
The API can, as far as I know, only load one specific BMP format with alpha channel. One that GIM…
Hey needeep, An invitation was sent to you. Welcome :)
Check out Day 1 video starting with 48:40 time "Debug with Visual Studio". Casey explains there ho…
Hello, First, I must admit I have not preordered and so I do not have code access (money is a bit …
Hi needeep, it'd be great to have your help with this! Abner was the one who set us all up on the …