We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
d7samurai
This is great! Are there any special considerations for threading?
»
Casey Muratori
No, technically that is not it. Penetration correction is definitely good, and we'll do that, bu…
»
elle
I printed the dot product of the x-axis and y-axis in the game_update_and_render loop to the cons…
»
David Steed
Hi, Was completing a C++ cert so am far behind (on day 11). Read over the thread, but can't get…
»
David Steed
As a newbie game programmer...I say more power to you! Once I get caught up on HH vids, I plan t…
»
Filipe Rasoilo
Yeah while I don't have a lot of experience with graphics it seems a bit weird to me how we can't…
»
Finalspace
I thought it through and i know the reason why its just to not working. Its obvious. We only scal…
»
Andrew Bromage
It's hard to say without looking at code, but could you humour me and verify that the x axis and …
»
elle
I love the recent videos about the renderer in particular, but in my code I can't find what's cau…
»
Mārtiņš Možeiko
But that won't be using OpenGL to do rendering. That will still be software rendering.
»
Casey Muratori
Sure, but that is not at all like being able to do stuff directly in your own memory. It is much…
»
elle
If you want to use OpenGL, you can also draw directly into a texture (similar to a buffer as in s…
»
Casey Muratori
Yeah, I would just call OpenGL instead of the software renderer. In some ways it's easier, becau…
»
Filipe Rasoilo
Hi Casey, I was just curious to know how would you have approached rendering in the early phases…
»
Casey Muratori
If you're talking about _pushing_ the player and/or supporting them, as opposed to simply detecti…
»
Ameen Sayegh
Absolutely amazing, I will definitely follow that. Cleaning the executable!! Yes! Yes! Yes! I wo…
»
d7samurai
maudrid I'm sorry if this is a stupid question, but didn't you just describe a cube? Edit: Thoug…
»
Stefan
I'm sorry if this is a stupid question, but didn't you just describe a cube? Edit: Thought about…
»
Andrew Bromage
Incidentally, Pixar just re-released their classic texture collection under a CC-BY licence. They…
»
Finalspace
Tried it and it does not work. Player is still falling through. So i have two options, use a spec…
»
Casey Muratori
I'm not going to include pipeline stuff on the stream in general - we'll just be doing stuff by s…
»
Scorpion Squad
Is your question about why windows looks "transparent" ? Can you verify if WindowCalback is rec…
»
Casey Muratori
Yeah, that definitely sounds like a mistake - I will make a note to look at it on the next stream…
»
Mārtiņš Možeiko
Is your question about why windows looks "transparent" ? Can you verify if WindowCalback is rece…
»
Scorpion Squad
I am getting strange behavior while debugging my code during the stage 002 video. Here is a scree…
»
Ferran
I see now, the cursor going back to the matching brace was throwing me off, thanks Thanks DvKirn…
»
dvkirn
If you want to automatically close braces, parentheses, etc. there's an emacs mode for it. Just p…
»
Casey Muratori
Nope, I just close them by typing the corresponding character. - Casey
»
Francesco
While playing with the code I found a bug in the Subtract function (I checked the last zip file a…
»
popcorn
I would think something like lighting would be part of the engine and would do inside of the engi…
»