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dvkirn
If you want to automatically close braces, parentheses, etc. there's an emacs mode for it. Just p…
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Casey Muratori
Nope, I just close them by typing the corresponding character. - Casey
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Francesco
While playing with the code I found a bug in the Subtract function (I checked the last zip file a…
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popcorn
I would think something like lighting would be part of the engine and would do inside of the engi…
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Kim Jørgensen
Casey, will you code this or other supporting tools on the stream? /Kim
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Ferran
Casey, Is there by chance a command you use to close braces? after writing (, { or [ do you inpu…
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Finalspace
Than the deltaP computation must be done for all entities before any other entity movement right?…
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Clem
Thanks mmozeiko for this very interesting and complete answer. I'll definitely take the time to w…
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Casey Muratori
I actually do have a copy of Sprite DLight. Unfortunately it's still pretty early and doesn't re…
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Casey Muratori
Well, we'll get to this in the series when we do final collision detection. But you might be abl…
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Mārtiņš Možeiko
Casey answered in one of Q&A about reason not to use references. Don't remember which one. I…
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Clem
Hey everyone, Looking at the overall code, Casey almost never uses references for method argumen…
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Finalspace
In addition to normal map creation: I made 2007 a normal map generator which generates normal map…
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Andras Koczka
Hi Casey, I have found these two apps earlier that are for generating normal maps from 2D sprite…
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Ginger Bill
Dunjun What is this series? I have been making a video series where I document and demonstrate t…
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Joel Davis
It is indeed a huge headache. If you want to see how deep the rabbit hole goes, check out ampasCT…
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Simon Anciaux
Ok, thanks for the answers.
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Finalspace
Hi there, in Handmade Hero we use a line intersection test to determine the actual time of impac…
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dvkirn
Clang did freak out on me compiling the bottom one. It seemed to think there was only 3 elements …
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Casey Muratori
Man, film/video industry compositing must be a huge headache... it's basically the nexus point wh…
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Casey Muratori
I don't think there's any reason not to do it that way, but I guess I haven't tried it... it look…
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Simon Anciaux
Since every part of a union is always accessible, is there a reason to not write v4 like this : …
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Andrew Bromage
e1211 Yeah, absolutely. I was coming from thinking about stuff like stars where you can't assess …
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Andrew Bromage
cmuratori My assumption is that you want linear color values, premulitplied by linear alpha, ever…
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Casey Muratori
Yes, there is a limit! Once you get to the point where the size of the projected image on your r…
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The_8th_mage
Yeah, absolutely. I was coming from thinking about stuff like stars where you can't assess the be…
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Casey Muratori
Yeah. Keep in mind that neither way is "wrong", it's just that I wanted to make sure to point ou…
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Casey Muratori
Yeah, it is an unfortunately common mistake for people to think that the apparent brightness of l…
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The_8th_mage
Hi everyone, in the stream yesterday (#96), Casey underlined "illumination is constant along a li…
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Jon Valdes
You do have a point there. You can reuse code more easily with your method. I guess your teachin…
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