Edit: Thought about this for a bit more and I realise now that if you were to wrap the tile map a…
I'm sorry if this is a stupid question, but didn't you just describe a cube? Edit: Thought about t…
Incidentally, Pixar just re-released their . They're at higher resolution than they were in 1993 (…
Tried it and it does not work. Player is still falling through. So i have two options, use a speci…
I'm not going to include pipeline stuff on the stream in general - we'll just be doing stuff by sp…
Can you verify if WindowCalback is receiving WM_PAINT message? Step through with debugger and ver…
Yeah, that definitely sounds like a mistake - I will make a note to look at it on the next stream!…
Is your question about why windows looks "transparent" ? Can you verify if WindowCalback is receiv…
I am getting strange behavior while debugging my code during the stage 002 video. Here is a screen…
I see now, the cursor going back to the matching brace was throwing me off, thanks Thanks DvKirn, …
If you want to automatically close braces, parentheses, etc. there's an emacs mode for it. Just pu…
Nope, I just close them by typing the corresponding character.Casey
While playing with the code I found a bug in the Subtract function (I checked the last zip file an…
I would think something like lighting would be part of the engine and would do inside of the engin…
Casey, will you code this or other supporting tools on the stream? /Kim
Casey, Is there by chance a command you use to close braces? after writing (, { or [ do you input …
Than the deltaP computation must be done for all entities before any other entity movement right? …
Thanks mmozeiko for this very interesting and complete answer. I'll definitely take the time to wa…
I actually do have a copy of Sprite DLight. Unfortunately it's still pretty early and doesn't rea…
Well, we'll get to this in the series when we do final collision detection. But you might be able…
Casey answered in one of Q&A about reason not to use references. Don't remember which one. If I re…
Hey everyone, Looking at the overall code, Casey almost never uses references for method arguments…
In addition to normal map creation: I made 2007 a normal map generator which generates normal maps…
Hi Casey, I have found these two apps earlier that are for generating normal maps from 2D sprites.…
I have been making a video series where I document and demonstrate the process of making a game …
It is indeed a huge headache. If you want to see how deep the rabbit hole goes, check out ampasCTL…
Ok, thanks for the answers.
Hi there, in Handmade Hero we use a line intersection test to determine the actual time of impact …
Clang did freak out on me compiling the bottom one. It seemed to think there was only 3 elements i…
Man, film/video industry compositing must be a huge headache... it's basically the nexus point whe…