I thought it through and i know the reason why its just to not working. Its obvious. We only scale…
It's hard to say without looking at code, but could you humour me and verify that the x axis and y…
elle —
I love the recent videos about the renderer in particular, but in my code I can't find what's caus…
But that won't be using OpenGL to do . That will still be software rendering.
Sure, but that is not at all like being able to do stuff directly in your own memory. It is much …
elle —
If you want to use OpenGL, you can also draw directly into a texture (similar to a buffer as in so…
Yeah, I would just call OpenGL instead of the software renderer. In some ways it's easier, becaus…
Hi Casey, I was just curious to know how would you have approached rendering in the early phases o…
If you're talking about pushing the player and/or supporting them, as opposed to simply detecting …
Absolutely amazing, I will definitely follow that. Cleaning the executable!! Yes! Yes! Yes! I woul…
Edit: Thought about this for a bit more and I realise now that if you were to wrap the tile map a…
Stefan —
I'm sorry if this is a stupid question, but didn't you just describe a cube? Edit: Thought about t…
Incidentally, Pixar just re-released their . They're at higher resolution than they were in 1993 (…
Tried it and it does not work. Player is still falling through. So i have two options, use a speci…
I'm not going to include pipeline stuff on the stream in general - we'll just be doing stuff by sp…
Can you verify if WindowCalback is receiving WM_PAINT message? Step through with debugger and ver…
Yeah, that definitely sounds like a mistake - I will make a note to look at it on the next stream!…
Is your question about why windows looks "transparent" ? Can you verify if WindowCalback is receiv…
I am getting strange behavior while debugging my code during the stage 002 video. Here is a screen…
Ferran —
I see now, the cursor going back to the matching brace was throwing me off, thanks Thanks DvKirn, …
dvkirn —
If you want to automatically close braces, parentheses, etc. there's an emacs mode for it. Just pu…
Nope, I just close them by typing the corresponding character.Casey
While playing with the code I found a bug in the Subtract function (I checked the last zip file an…
I would think something like lighting would be part of the engine and would do inside of the engin…
Casey, will you code this or other supporting tools on the stream? /Kim
Ferran —
Casey, Is there by chance a command you use to close braces? after writing (, { or [ do you input …
Than the deltaP computation must be done for all entities before any other entity movement right? …
Clem —
Thanks mmozeiko for this very interesting and complete answer. I'll definitely take the time to wa…
I actually do have a copy of Sprite DLight. Unfortunately it's still pretty early and doesn't rea…
Well, we'll get to this in the series when we do final collision detection. But you might be able…