If you're talking about _pushing_ the player and/or supporting them, as opposed to simply detecti…
Absolutely amazing, I will definitely follow that.
Cleaning the executable!! Yes! Yes! Yes!
I wo…
maudrid I'm sorry if this is a stupid question, but didn't you just describe a cube?
Edit: Thoug…
Stefan —
I'm sorry if this is a stupid question, but didn't you just describe a cube?
Edit: Thought about…
Incidentally, Pixar just re-released their classic texture collection under a CC-BY licence. They…
Tried it and it does not work. Player is still falling through. So i have two options, use a spec…
I'm not going to include pipeline stuff on the stream in general - we'll just be doing stuff by s…
Is your question about why windows looks "transparent" ?
Can you verify if WindowCalback is rec…
Yeah, that definitely sounds like a mistake - I will make a note to look at it on the next stream…
Is your question about why windows looks "transparent" ?
Can you verify if WindowCalback is rece…
I am getting strange behavior while debugging my code during the stage 002 video. Here is a scree…
Ferran —
I see now, the cursor going back to the matching brace was throwing me off, thanks
Thanks DvKirn…
dvkirn —
If you want to automatically close braces, parentheses, etc. there's an emacs mode for it. Just p…
Nope, I just close them by typing the corresponding character.
- Casey
While playing with the code I found a bug in the Subtract function (I checked the last zip file a…
I would think something like lighting would be part of the engine and would do inside of the engi…
Casey, will you code this or other supporting tools on the stream?
/Kim
Ferran —
Casey,
Is there by chance a command you use to close braces?
after writing (, { or [ do you inpu…
Than the deltaP computation must be done for all entities before any other entity movement right?…
Clem —
Thanks mmozeiko for this very interesting and complete answer. I'll definitely take the time to w…
I actually do have a copy of Sprite DLight. Unfortunately it's still pretty early and doesn't re…
Well, we'll get to this in the series when we do final collision detection. But you might be abl…
Casey answered in one of Q&A about reason not to use references. Don't remember which one.
I…
Clem —
Hey everyone,
Looking at the overall code, Casey almost never uses references for method argumen…
In addition to normal map creation: I made 2007 a normal map generator which generates normal map…
Hi Casey,
I have found these two apps earlier that are for generating normal maps from 2D sprite…
Dunjun
What is this series?
I have been making a video series where I document and demonstrate t…
It is indeed a huge headache. If you want to see how deep the rabbit hole goes, check out ampasCT…
Ok, thanks for the answers.
Hi there,
in Handmade Hero we use a line intersection test to determine the actual time of impac…