elle —
I can't compile my game anymore. :S Compiler generates 10+ errors for unknown type names, althoug…
No, native Windows threading will work fine - it doesn't depend on C runtime, it's an OS feature.
elle —
Omg! I found out the issue. I only incremented the pointer of the destination pixel inside the if…
Just to be "complete" we can also remove struct around v3.
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This is great! Are there any special considerations for threading?
No, technically that is not it. Penetration correction is definitely good, and we'll do that, bu…
elle —
I printed the dot product of the x-axis and y-axis in the game_update_and_render loop to the cons…
Hi,
Was completing a C++ cert so am far behind (on day 11).
Read over the thread, but can't get…
As a newbie game programmer...I say more power to you! Once I get caught up on HH vids, I plan t…
Yeah while I don't have a lot of experience with graphics it seems a bit weird to me how we can't…
I thought it through and i know the reason why its just to not working.
Its obvious. We only scal…
It's hard to say without looking at code, but could you humour me and verify that the x axis and …
elle —
I love the recent videos about the renderer in particular, but in my code I can't find what's cau…
But that won't be using OpenGL to do rendering. That will still be software rendering.
Sure, but that is not at all like being able to do stuff directly in your own memory. It is much…
elle —
If you want to use OpenGL, you can also draw directly into a texture (similar to a buffer as in s…
Yeah, I would just call OpenGL instead of the software renderer. In some ways it's easier, becau…
Hi Casey,
I was just curious to know how would you have approached rendering in the early phases…
If you're talking about _pushing_ the player and/or supporting them, as opposed to simply detecti…
Absolutely amazing, I will definitely follow that.
Cleaning the executable!! Yes! Yes! Yes!
I wo…
maudrid I'm sorry if this is a stupid question, but didn't you just describe a cube?
Edit: Thoug…
Stefan —
I'm sorry if this is a stupid question, but didn't you just describe a cube?
Edit: Thought about…
Incidentally, Pixar just re-released their classic texture collection under a CC-BY licence. They…
Tried it and it does not work. Player is still falling through. So i have two options, use a spec…
I'm not going to include pipeline stuff on the stream in general - we'll just be doing stuff by s…
Is your question about why windows looks "transparent" ?
Can you verify if WindowCalback is rec…
Yeah, that definitely sounds like a mistake - I will make a note to look at it on the next stream…
Is your question about why windows looks "transparent" ?
Can you verify if WindowCalback is rece…
I am getting strange behavior while debugging my code during the stage 002 video. Here is a scree…
Ferran —
I see now, the cursor going back to the matching brace was throwing me off, thanks
Thanks DvKirn…