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popcorn
Grr so when I do a new or alloc or malloc or whatever, it marks it as a "smart" pointer. So someh…
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Christian Jacob
I don't know if this has been covered yet. Since I am only at episode 10 it could most probably h…
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Mārtiņš Možeiko
Send an e-mail to Casey (casey (at) mollyrocket.com), he'll help you get your download link.
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Edu Tarascon
Hi guys, I purchased the game several months ago and I wanted to download the recent code again b…
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Mārtiņš Možeiko
But the effect I saw, was that during I/O all other threads was simply almost dead. That could me…
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Jan-Erik Platte
Hi, I just watched epsiode 80 and wanted to outline my assumption of the "sword collision bug". …
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Livet Ersomen Strøm
mmozeiko The number is correct. Your code uses 50% of logical CPU cores. Yes. That is correct. h…
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lakmeer
Hi, I've knocked up a quick interactive thingie to demonstrate my proposal for a visual effect f…
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Mārtiņš Možeiko
The number is correct. Your code uses 50% of logical CPU cores. Using 8 cores still makes sense …
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Livet Ersomen Strøm
Thanks. But are you saying that the 50% reported is thus wrong? (That they really utilize 100%)…
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Mārtiņš Možeiko
Most likely you have quad-code CPU with Hyper-Threading enabled in BIOS. That's why 4 threads use…
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Livet Ersomen Strøm
If you are interested, I'd like you to write code that does the following, on 1, 4 and 8 threads:…
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The_8th_mage
that sounds kinda good.
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Mārtiņš Možeiko
Well the first question should be why do you need to allocate persistent string at all? If you r…
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The_8th_mage
I am fairly new to c++, having worked on c# for at least 5 years. i tried making a function that …
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Casey Muratori
Well, the problem is that I'm not sure we could actually leverage that knowledge. In order to co…
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jeringa
When running two loops, One for the room and another for any sold object collisions you mentioned…
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Casey Muratori
So, again, we'll cover this later in the series, so I won't go into too much detail here, but the…
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Oliver Marsh
What I understood was that, if the hardware processed the movement as a square and we process it …
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Burmi
So if I understand correctly, only because I have one Function, the CPU will load all my objects …
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Mārtiņš Možeiko
That article only shows example how to implement circle dead zone. It doesn't say what kind of de…
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Tim Liou
Oh... OK, I got it. Thank you! owensd.
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Daniel Bartholomae
Hi Casey, thanks for your quick reply. I was just wondering because from my experience for most …
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Zyconite
@FullOfCaffeine I just ended up going back to windows :P sold the macbook and brought me one o…
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Jesse Coyle
I see from mmozeiko's first post there on how to use it. Using Lua & Löve2d for 2 years, then…
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Casey Muratori
It depends on what you mean by "deadzone". It is a square if you mean "region where the stick do…
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Casey Muratori
The file I/O that's in there now is definitely not what we will use in the end because we will be…
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Jesse Coyle
still no dice, even if I remove that switch completely it doesn't get rid of the warning. Doesn't…
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Mārtiņš Možeiko
Oh, my bad - instead of removing "-EHa-" you need to change it to "-EHsc".
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Jesse Coyle
hmm. well getting rid of the -EHa- switch didn't help as far as fstream, got the same warning, mu…
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