Also, I think it's worth noting that in the future, we will probably finally get an integrated co…
I have used many different build-systems on different platforms and MSBuild is by far one of most…
The fundamental point that Casey is making is really about using what you need and only what you …
From what I can tell, unity builds are a fairly common practice in game programming circles (they…
In the first episode (afair), Casey talks about people who love their build systems. That in fact…
Indeed, although I could swear I solved some some problems with building before by setting it li…
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
Jeff —
Thank you!!!!
JSnake Hey guys, I'm stuck on week 5. I can follow along using the command line j…
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from…
dsuse But how would this then fit into the framework as it is now? Would we compile the renderer …
If it could not include something then error would on line with #include preprocessor directive w…
Jeff —
Its not a specific error...
1>Handmade.cpp(263): error C2039: 'Type' : is not a member of 'Lo…
It is not possible to see the problem, image is too small.
Build the solution, and copy&paste…
Jeff —
This is what I get
[attachment=28]2015-03-1801_14_42-Win32_Handmade-MicrosoftVisualStudio.png[…
If you include .cpp file in solution, you don't need to #include it in other file. Casey is doing…
Jeff —
I am coding along in MSVC and I can't seem to get MSVC 2013 express to recognize that HANDMADE_SI…
dsuse How would you communicate platform layer things to the renderer like window resize events, …
What I meant by "three tiered" is that it introduces a third tier to the two-tier model we have r…
Don S. —
Nimbal I have since pulled the render code into the game DLL
So, the platform sets up the contex…
That is an awesome video... now I'm waiting for the video of 10 year old Casey demystifying some …
Watching the referenced video now.
How many HH pre-orders would it take to bring bearded Casey b…
dsuse Although, would you say the renderer you wrote and the game dll are tightly coupled? How d…
Don S. —
The method you chose was the one most comfortable to me when thinking about this as well. But I …
Still reading the book, more great praise for Casey (pg 670, 12.3.5.5: Detecting Convex Collision…
I've actually implemented this for OpenGL. It was clear that the renderer could not be part of th…
Don S. —
Nimbal
Huh. I had a slightly different idea of what Casey meant by that. Resource management see…
Yes, 'vm_allocate' (or in my case I use 'mach_vm_allocate') is what you'd use on Mac, although 'm…
nikki —
oops googling for 'virtualalloc mac' points me towards a forum post on this domain ;)
https://fo…
nikki —
SO I am trying my hand at the virtualalloc stuff but then on a mac, originally I imagined it woul…