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elle
I figured out the problem because I understand it now, thanks in part to you. The bug wasn't obvio…
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Krzysiek
Yes, the room is several meters wide so viewing it from 20m distance makes sense.
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Roderic Bos
My first thought was that the z value which is 1.0f hardcoded gets multiplied by 1 over some meter…
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Richard Dagg
Could the problem with the scaling calculation could be that you are mixing real-world-meters (dis…
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elle
In HH, we only have a notion of x and y coordinates, yet, one 'chunk' spans multiple screens. I wa…
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Casey Muratori
We will cross that bridge when we come to it, but in general I suspect we can solve it by just hav…
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Mārtiņš Možeiko
What do you mean - only use x and y coordinates? Then how will you know where to access screen in …
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elle
This makes sense and I get it now, but I want to be able to access the tile via only the x&y coord…
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David E. Weirich
I apologize if this has been asked already, I have't watched the Q/A sessions for all the episodes…
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Andrew Bromage
For bigger matrices, do as much as you can to avoid computing an explicit inverse. Inverse matric…
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Mārtiņš Možeiko
There is no way "grid[1tilesYtilesX + 0*tilesX + 0]" will show tile on 7th row, unless your render…
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elle
Thank you for your time, but the following doesn't show a tile on the first row of the second scre…
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Mārtiņš Možeiko
For second screen you do this: For N'th screen you do this: Same code as for filling grid array …
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elle
But what is the general way to access the first row of the second screen to the right? By the way,…
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Mārtiņš Možeiko
This is same as: where y=1. Thus you are setting values on row of screen. If you want to have th…
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Mārtiņš Možeiko
My guess would be that he chose Gauss elimination because it is very easy to explain and show how …
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John Lorre
Thank you for your reply an the enlightenment :) So yeah, that was what I thought, but I am also n…
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elle
I managed to visualize the issue. My drawing code shows 17x9 tiles every screen. grid[0tilesX+17] …
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Mārtiņš Možeiko
For small matrices (2x2, 3x3) you just write equations directly and use it. Cramer's rule will hel…
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John Lorre
So in day 101 Casey went on great length explaining about Matrix inversion and it seemed is is goi…
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Mārtiņš Možeiko
This code is correct. If your four screens are 3 wide and 2 tall: Then it will put these screen i…
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elle
I'm sorry for this basic question. To exercise, I tried to generate a basic tilemap in 1 array, bu…
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Finalspace
I still cannot get this stuff to work properly. Look at this fiddle, the player wont be pushing by…
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Finalspace
Casey[/quote] Hmm i still dont get it... Normally you apply an impulse to both velocities multipli…
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Casey Muratori
I'm not sure what tack we'll take when go revisit collision to do the full solution. My experienc…
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Finalspace
Sort of, but not fully implemented yet, because there are much more than just fixing the delta mo…
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Nick Kovac
I suppose so, but "correcting penetration in an iterative way" doesn't seem all that much differen…
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Andrew Chronister
A coordinate system which is the same as a right hand one but with one axis flipped IS a left hand…
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Finalspace
I assume we later use something like GJK to calculate the closest points inluding its distances an…
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elle
I don't mean to criticize, I only want to verify if I understand this correctly. At the start, the…
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