elle —
This makes sense and I get it now, but I want to be able to access the tile via only the x&y …
I apologize if this has been asked already, I have't watched the Q/A sessions for all the episode…
mmozeiko For bigger matrices do either Gauss elimination which can bet numerically unstable if no…
There is no way "grid[1*tilesY*tilesX + 0*tilesX + 0]" will show tile on 7th row, unless your ren…
elle —
Thank you for your time, but the following doesn't show a tile on the first row of the second scr…
For second screen you do this:
1grid[1*tilesY*tilesX + y*tilesX + x]
For N'th screen you do th…
elle —
But what is the general way to access the first row of the second screen to the right?
By the wa…
1
2grid[0*tilesX+17] = 1;
grid[0*tilesX+18] = 1;
This is same as:
1
2grid[0*tilesX+y*17+0] = 1;
…
My guess would be that he chose Gauss elimination because it is very easy to explain and show how…
Thank you for your reply an the enlightenment :)
So yeah, that was what I thought, but I am also…
elle —
I managed to visualize the issue. My drawing code shows 17x9 tiles every screen.
grid[0*tilesX+1…
For small matrices (2x2, 3x3) you just write equations directly and use it. Cramer's rule will he…
So in day 101 Casey went on great length explaining about Matrix inversion and it seemed is is go…
This code is correct.
If your four screens are 3 wide and 2 tall:
1
2ABC GHI MNO STU
DEF JKL PQR …
elle —
I'm sorry for this basic question.
To exercise, I tried to generate a basic tilemap in 1 array, …
I still cannot get this stuff to work properly.
Look at this fiddle, the player wont be pushing …
cmuratori No, technically that is not it. Penetration correction is definitely good, and we'll d…
I'm not sure what tack we'll take when go revisit collision to do the full solution. My experien…
Bastian78 I suppose so, but "correcting penetration in an iterative way" doesn't seem all that mu…
I suppose so, but "correcting penetration in an iterative way" doesn't seem all that much differe…
A coordinate system which is the same as a right hand one but with one axis flipped IS a left han…
I assume we later use something like GJK to calculate the closest points inluding its distances a…
elle —
I don't mean to criticize, I only want to verify if I understand this correctly.
At the start, t…
So far there hasn't really been any conflicts between the 3D "simulation space" and the quasi top…
Fred —
I think someone pointed it in the stream, but when the sphere is moving "forward" (i.e. moving do…
Hi all,
In the Day 50 episode Casey uses an epsilon value to move the player slightly away from t…
mmozeiko Here's how reflections should look like
I think the problem isn't really getting the ref…
A bit related to v4 - after Day 99 now you have two different functions to make v3 from v2:
1
2…
Here's how reflections should look like: https://i.imgur.com/SWMoI5d.png (with planes a bit close…
So really, we could use 0,1,0 for the upright card objects, I think, then we wouldn't do the Y-&g…