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elle
This makes sense and I get it now, but I want to be able to access the tile via only the x&y …
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David E. Weirich
I apologize if this has been asked already, I have't watched the Q/A sessions for all the episode…
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Andrew Bromage
mmozeiko For bigger matrices do either Gauss elimination which can bet numerically unstable if no…
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Mārtiņš Možeiko
There is no way "grid[1*tilesY*tilesX + 0*tilesX + 0]" will show tile on 7th row, unless your ren…
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elle
Thank you for your time, but the following doesn't show a tile on the first row of the second scr…
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Mārtiņš Možeiko
For second screen you do this: 1grid[1*tilesY*tilesX + y*tilesX + x] For N'th screen you do th…
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elle
But what is the general way to access the first row of the second screen to the right? By the wa…
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Mārtiņš Možeiko
1 2grid[0*tilesX+17] = 1; grid[0*tilesX+18] = 1; This is same as: 1 2grid[0*tilesX+y*17+0] = 1; …
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Mārtiņš Možeiko
My guess would be that he chose Gauss elimination because it is very easy to explain and show how…
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John Lorre
Thank you for your reply an the enlightenment :) So yeah, that was what I thought, but I am also…
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elle
I managed to visualize the issue. My drawing code shows 17x9 tiles every screen. grid[0*tilesX+1…
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Mārtiņš Možeiko
For small matrices (2x2, 3x3) you just write equations directly and use it. Cramer's rule will he…
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John Lorre
So in day 101 Casey went on great length explaining about Matrix inversion and it seemed is is go…
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Mārtiņš Možeiko
This code is correct. If your four screens are 3 wide and 2 tall: 1 2ABC GHI MNO STU DEF JKL PQR …
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elle
I'm sorry for this basic question. To exercise, I tried to generate a basic tilemap in 1 array, …
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Finalspace
I still cannot get this stuff to work properly. Look at this fiddle, the player wont be pushing …
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Finalspace
cmuratori No, technically that is not it. Penetration correction is definitely good, and we'll d…
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Casey Muratori
I'm not sure what tack we'll take when go revisit collision to do the full solution. My experien…
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Finalspace
Bastian78 I suppose so, but "correcting penetration in an iterative way" doesn't seem all that mu…
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Nick Kovac
I suppose so, but "correcting penetration in an iterative way" doesn't seem all that much differe…
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Andrew Chronister
A coordinate system which is the same as a right hand one but with one axis flipped IS a left han…
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Finalspace
I assume we later use something like GJK to calculate the closest points inluding its distances a…
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elle
I don't mean to criticize, I only want to verify if I understand this correctly. At the start, t…
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d7samurai
So far there hasn't really been any conflicts between the 3D "simulation space" and the quasi top…
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Fred
I think someone pointed it in the stream, but when the sphere is moving "forward" (i.e. moving do…
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Nick Kovac
Hi all, In the Day 50 episode Casey uses an epsilon value to move the player slightly away from t…
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d7samurai
mmozeiko Here's how reflections should look like I think the problem isn't really getting the ref…
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Mārtiņš Možeiko
A bit related to v4 - after Day 99 now you have two different functions to make v3 from v2: 1 2…
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Mārtiņš Možeiko
Here's how reflections should look like: https://i.imgur.com/SWMoI5d.png (with planes a bit close…
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Casey Muratori
So really, we could use 0,1,0 for the upright card objects, I think, then we wouldn't do the Y-&g…
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