Maybe a community will add a C++ visual gdb debugger for the VS Linux version?? That would be awe…
While having bunch of new tools nice effort from MS, I feel that these tools are made with wrong t…
Regarding the new C++ features. If trying to stay cross platform compatible, one has to be careful…
I would not recommend updating to RC. While they fix bunch of bugs which is nice, it is still RC. …
The best part it will be open-sourced with MIT license. That is very good. In case there will be b…
The release candidate version of Visual Studio was announced/released yesterday during the build c…
Time for Casey to switch to Linux, we finally got a nice debugger! (Okay, I'm joking about the fir…
Fred —
Right, I just saw that. Ah well...
It does not compile/debug C or C++, only highlights syntax. It's mostly for web development.
Fred —
Msft just announced that Visual Studio Code app, supposedly it's a free editor/debugger that works…
hey, I think we eventually changed the Assert to an if statement, so the game only slept if we we…
Jay —
Hi. I am on day 18 and when I run Casey's code it triggers his Assert on test seconds being less t…
On page 5 those symbols don't mean anything. If you look at first equation - (x1-x2)/(y1-y2) = (x4…
elle —
I'm reading the aforementioned articles by Chris Hecker and have a couple of simple questions: Wh…
Thanks Finalspace and Casey for your responses. Finalspace, I didn't realise before that speculati…
No problem. When debugging remember to verify every single assumption you made if you find that so…
Hahaha!! Yes, that is the very problem... I looked at the old version of the function again and fo…
What does "the distance it has to travel to get to the end of the allocated block is not constant"…
That's the very thing that is so strange about the bug! That was the first thing I did and it is c…
Hm, hard to see what is the problem. Use the debugger - put assert before statement that crashes: …
Sure, here is the whole function for context but I'll excise the parts you requested and put them …
Show us more code. How BitmapAccess and BitmapPixelOffset is declared and how values are calculate…
EDIT: Thanks Mmozeiko! Bug found, not nearly as insidious as my ego would have hoped, turns out th…
EDITED: sorry, nevermind! :dry:
Yeah, looking forward to :woohoo:
Lenny —
This is relevant as Casey has worked on this game. Congrats!
I think the calculation is like this: [/i]Hence: You would calculate MetersToPixels according to…
It's the focal length that was the surprising thing to me, not the camera distance, but I guess ma…
Well, there's just a lot of stuff to talk about here, so I'd rather wait until we go do the final …