I'll have to check out the talk, sounds good 👍 You've probably have come across Ryan's dungonee…
Hi, I downloaded your program just for fun, to check it out. I like the idea. Here are some random…
Yeah, I'm kind of thinking the same thing. The whole point of a fat struct is that: Because there'…
Don't want to answer for Ryan but following Ryan's example would be thinking in code paths/behavio…
C_Worm —
ooh yes thanks a lot!! I tried to the first alternative but it didn't seem to work, maybe made a f…
Did you try my first suggestion has it's more likely to be the issue ? The idea is that you're mov…
The expression "&$" will work as expected, yes. If it turns out that the form you described with "…
Sounds good. I'm eager to see the new watch features you're working on. Your version wouldn't allo…
C_Worm —
Hmmm okay, how would you reliably set positions/sizes based on float's then since i guess that's p…
The plan is to extend the formatters to allow specifying one or more subexpressions relative to th…
In your recent Handmade Seattle talk about metadesk, you made a comparison between datadesk and me…
When you move the tiles up, you set them at a fixed position 2.0f + szy (this seems odd but I'm as…
I have published the Dev Update #18, with the progress from the second half of June 2021 to the se…
C_Worm —
Thanks for the information on how to make code blocks! I've changed so that the texture is just on…
There is an issue with the code blocks you posted, and I assume that the code inside got modified …
C_Worm —
Hi, im working on a 2D shoot'em up map editor and the ground is made up of tiles moving downwards.…
In handmade hero we use PushSize to allocate memory, and if the arena need to grow it will call Vi…
Hi, I have another suggestion that I think would satisfy the requests some people have made about …
By the way, if we end up having an image viewer option for the watch data, I think these two featu…
Thanks Simon, that makes sense. So for a 64byte thing it's quicker just going with HeapAlloc?
Hi, I have a crazy idea. Sometimes you have an array of structs, and want to see which elements of…
Not too specific. This is good stuff, thanks. There are a few other features that would benefit fr…
The underflow and overflow checks are debug things. If you pass those flags, every allocation will…
Hi everyone, I was wanting to dig a bit deeper into memory allocation and wondered if anyone can e…
You could specify memory base, stride, width, height, and choose number and order of channels and …
Version 0.3 changelog:Added support for youtube feeds. Download feed 0.3
Casey is trying/experimenting with things he doesn't know, so don't treat his solution as a perfec…
Basically that inline calculated the whole loop at compile time and replaced with the result? yes,…
da447m —
Thanks for explanation. Basically that inline calculated the whole loop at compile time and replac…