A static variable in a class or struct is accessible as long as you know the definition of the cla…
da447m —
This works because Casey uses this variable in a single translation unit. Hmm ok, but then global …
Jason —
Was typing out a response but Mrmixer already beat me to it lol.
This works because Casey uses this variable in a single translation unit. Handmade hero is compile…
da447m —
Yeah that part I think is clearer to me, but how can he declare/init a static loose in a header fi…
Jason —
I believe that means that all calls of that function will have the same FailCounter variable as if…
da447m —
In one of the vids Casey mentions that static in C++ really has more than one meaning. Then in han…
How can I find a planar embedding of a graph and draw it on a grid? I've tried to read some papers…
Last time I saw the that part code it updated slice of texture with glTexSubImage3D whenever neede…
Hi, just a couple more questions :) How did Casey manage the texture2Darrays? Did he alter the tex…
da447m —
Oh now I went through files I received, there's a github key. Thanks.
If you have access to HH source code on github, you can go there, open file you're interested and …
da447m —
Hey folks thx for replies. He's doing all the states as 'actual' physics? Like where So basically …
You can use to do syntax highlighting for go. However, for it to apply, you need to add it as "tr…
I believe ddP is the second derivative of P (position), so it's the acceleration. dP being the vel…
da447m —
When you say "controller input could have been null" you actually mean input values are 0 because …
When you say "controller input could have been null" you actually mean input values are 0 because …
da447m —
I'm reading all the Brain structs/funcs. Please tell me if I'm understanding this right. ExecuteBr…
In config.4coder you can change the selection mode. The gray cursor is called the mark. It's a dif…
Hello, I'm sorry is this is a stupid question, but what is the little gray text cursor that the re…
mtools allows to create fat images and read & write files into it & other manipulations without an…
A few weeks ago I was working on a tool that creates FAT disk images without requiring loop device…
Minimal D3D11 pt2: Follow-up to Minimal D3D11, adding instanced rendering. The main difference he…
D3D11 has separate sampler state from texture. For sample state you do your regular sampler object…
Sorry to bump this again, what's the equivalent to sampler2Darray in d3d11?
This post is mirrored on my blog. I have been relatively busy lately due to unpacking all my thing…
There is this GDC video about the rewind in Braid: The Implementation of Rewind in Braid