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da447m —
Current macro implementation is is pretty poor. Try writing macro that accept arbitrary argument c…
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Simon Anciaux —
Nothing special, legacy is just the earlier source. For the art, it contains different versions of…
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Mārtiņš Možeiko —
Not sure what this means, what other macros exactly? Things to make compiler build in this or that…
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da447m —
When acquiring the game, there's a link to download all the files, source + art, both for current …
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da447m —
Thx for the answers! No. That's pretty much opposite what wants. Ok! more sane macro support, Not …
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Mārtiņš Možeiko —
Is this more or less what people like Casey would prefer? Or the thing is really deep and advanced…
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da447m —
The problem any new languages will have is network effects. People will stay on something that is …
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da447m —
Otherwise C is not great, it has ton of problems. That said, we don't have anything much better ri…
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Jason —
I know breaking into the disassembly window can happen if your program tries to call out to some o…
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Luis Kawabata —
Hi there. I've got some free time to explore my laptop, and found the problem. There was an AHK sc…
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Tobias Wolf —
You are right, I didn't consider looking at someone's code at all. Thank you for bringing that up.…
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Simon Anciaux —
One thing that might also be useful is to encourage reading other programmers code. For example wh…
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Mārtiņš Možeiko —
He has mentioned issues with C many many times during HMH videos. Only place where he said that he…
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da447m —
Idk why but always assumed he liked C overall. Don't recall having watched HMH videos of him bash…
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Macoy Madson —
This tutorial introduces a way to set up projects that use Cakelisp. This isn't the only way, so y…
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Tobias Wolf —
Hello all, I made a (way too long) video where I talk about the "how" and "what" of current CS edu…
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Luis Kawabata —
Hi there! Thanks for the response! Regarding the last point, I don't think so because I use the sa…
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longtran2904 —
I did a couple of more testing. These two are 64x64 sprites (I drew these, didn't use any shader).…
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longtran2904 —
So my previous question about when to apply the fat pixel shader is probably unrelated (my bad). T…
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Mārtiņš Možeiko —
Regardless of what you do in your shader, the "fat pixel shader" code applies directly before samp…
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longtran2904 —
In my game, I use SmoothDamp to move the camera around. So when the camera moves close to the play…
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longtran2904 —
When you understand the algorithm, you can write the C code. That's the point. The video you send …
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longtran2904 —
I know the basic stuff about graph theory and all the terminologies here. I also watched your vide…
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Jason —
Assuming this wasn't a temporary placement of the search bar I definitely agree that the search fu…
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Simon Anciaux —
Did you try to change the hotkey in bindings.4coder to see if the issue is the key combination or …
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longtran2904 —
Just spend time reading the "Algorithms for Testing and Embedding Planar Graphs" one and it's pret…
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Luis Kawabata —
Hi there! I've installed the 4.1.8 version both on my desktop and my notebook. But for some reason…
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Tim Dierks —
Uh, wow. Thank you, again!
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Mārtiņš Možeiko —
There's no builtin utility for that. But you can use this API function: SetSystemFileCacheSize If …
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Tim Dierks —
Thank you for the quick response! mmozeiko you are really a treasure! Not only do you seem to know…
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