C_Worm —
Okay i see, but nothing happends when I change the Z value, all my tiles have z = 1.0f and my ship…
Put icon with integer as name in your rc: Then assign LoadIconA(GetModuleHandle(0), MAKEINTRESOURC…
I kinda figured out how to add an icon to my (Windows) executable by creating a .rc file in the co…
I think a search-bar in the forums would be useful. At least the ability to search forum post titl…
I wrote this: And then run using google's benchmark library. With clang -O2: With MSVC -O2: So pr…
Changing z coordinate like you do won't do "zoom in/out". All it will is to change "layer" where i…
C_Worm —
Hey! My engine is currently setup for 2D rendering and now I just wanted to add the 3D feature so …
Casey also uses custom 4coder build from his own 4coder forked source code - it is not the same as…
I tried to use __addcarry_u64 but most of the time the code is slower than the basic code I had. N…
Casey also uses custom 4coder build from his own 4coder forked source code - it is not the same as…
I don't know if Casey distributes it, you may want to ask on the Molly Rocket discord. If I rememb…
Hello, Is it possible to have the latest 4coder configuration that Casey uses? The one received in…
I feel completely stupid. I added those volatile when I was trying stuff in godbolt precisely to t…
That happens because you put math_u128_mul arguments with volatile type. Volatile means you are te…
I've implemented some pcg variants in C to include in my codebase. I've got a 64bit state generati…
The entities are in a pool array (not sure the right terminology - fixed sized arrays joined by a …
If you have a static array of entities that were allocated at the start then how can the memory us…
Probably should have given more info on that number before throwing it out there 😅. I’ll have…
Thanks, will check those out! I'm experimenting with procedurally generating a level based on an i…
Just curious, how many active entities do you have? How large is a single entity? Also, does anyon…
I'll have to check out the talk, sounds good 👍 You've probably have come across Ryan's dungonee…
Hi, I downloaded your program just for fun, to check it out. I like the idea. Here are some random…
Yeah, I'm kind of thinking the same thing. The whole point of a fat struct is that: Because there'…
Don't want to answer for Ryan but following Ryan's example would be thinking in code paths/behavio…
C_Worm —
ooh yes thanks a lot!! I tried to the first alternative but it didn't seem to work, maybe made a f…
Did you try my first suggestion has it's more likely to be the issue ? The idea is that you're mov…
The expression "&$" will work as expected, yes. If it turns out that the form you described with "…
Sounds good. I'm eager to see the new watch features you're working on. Your version wouldn't allo…