In later code HH enables vsync and measures time between frames to use for delta time. There's lar…
I added .inl to the "treat as code" section in my config.4coder file. I am quite new and couldn't …
da447m —
Why would you call physics several times instead of only once after time accumulates >= threshold?
da447m —
Thanks for the references, but I don't get what you mean by "software". In my toy I'm using sdl in…
Nobody really is making software rendered games for anything serious. So doing sleeping & timings …
I'm not sure I understand your question, but a common way (as far as I know) games works is by ren…
da447m —
Hi, at this point I'm not sure there is a sort of main loop, but according to the initial vids, th…
da447m —
Can I hijack this? :) I was thinking in something very similar because I'm really far from where C…
Not always. Inlining large functions increases code size much and that may be bad for code cache. …
There is something that I still don't quite understand about inlining functions:Is inlined a funct…
A small patch release with a few new features snuck in is now available for download (0.3.6.3). Ne…
imgur album address is not an image. It is html file that cannot be displayed as image. If you wan…
I'd say this is expected behavior. This is what you actually want. Because clicking back button sh…
This is known issue. It's been reported many months ago:
With Google Chrome if I read the post, then click the "back" button on the address bar, the post o…
If you go to the main page on the website and click "mark all posts on the site as read", then go …
Latest update: here's the top output for the chrome right before it becomes unbearably slow: https…
While writing a math-heavy article I noticed that the live-preview started lagging, and after a fe…
Yes. You need to use sampler2DArray for array texture.
Thanks Martins, is the texture array Casey used sampler2darray?
He's doing array texture for that. Alternative to that is doing texture atlas - then you need to b…
I was wondering how Casey ended up drawing multiple textures in one draw call? I remember he talke…
da447m —
OH then it is really in that way :). Ok thanks for this info and links!
Day 18 implements sleeping in code to not run faster than monitor refresh rate:
Yes, you go to Sony or Microsoft or Nintendo developer site, register, sign whatever they ask you …
da447m —
Hello! The game quickly consumes my resources to the point I have throttle and over 90°C temps fe…
da447m —
Oh I've just noticed that I used powershell, now with cmd.exe as admin it is getting everything bu…
To compile, you need to call vcvarsall.bat from a console and keep that open and compile from it. …
da447m —
Hi, I've tried combinations of a lot of stuff but it doesn't work. I've set in the path these for …