da447m —
Gotcha mmozeiko, thanks! One last question since we are here? You said but discussion & showing th…
HandmadeHero code is written in way that the CPU almost does not matter. AMD for sure does not mat…
Hey, Is there a way to use a file as standard input with c[ode]clap? In other debuggers it usually…
This is what OpenGL 5 was supposed to do: cleanup the OpenGL API so we could use the AZDO function…
However I'm hopeful that vulkan 2.0 will be able to eliminate a lot of those idiosyncrasies as und…
da447m —
Hello, I have perhaps a silly question as I just started watching the series. It is quite a lot to…
Jason —
I was wondering if anyone had any opinions on the current state of vulkan in regards to some of th…
Jason —
Huh, look at that. I knew it always redirected to google but never realized that's all you had to …
If I'm not mistaken it was never a real search. All it did is redirected to query site:https://han…
Jason —
I'm just wondering if some sort of search functionality for this site will return? I had used it e…
Neo Ar —
I hope those months of self-improvement & personal matters involve secret project codename vundlol…
No, that's wrong - they are not calling invoke_main. invoke_main is MSVC runtime internal function…
chin —
indeed, from the message >>_WinMain@16 referenced in function "int __cdecl invoke_main(void)" (?in…
Linker subsystem is not the problem here. The problem was that there is no definition provided for…
pld —
There is a good amount of info on this on Wikipedia. If not for the articles themselves, the links…
Jason —
This is basically what Unreal Engine 5 did with their Nanite rendering - custom geometry rendering…
Happy New Year, Handmade Network! I hope you all had an amazing holiday season, and I hope you're …
There is still some specialized dedicated hardware functionality that is not programmable - like r…
Jason —
For AMD and Intel you can find documentation on how these shader instructions need to be encoded (…
chin —
Check your project config. Right-click the project -> Properties -> Linker -> System -> SubSystem.…
Wow, thanks! Never would I've known all of this.
Neo Ar —
Educated guess: I think the first 4 in 4004 was because it was a 4-bit processor and the last 4 me…
Shaders as in HLSL, GLSL or SPIR-V code exists purely as API construct. GPU does not know anything…
Neo Ar —
Ahh I see, I guess there are those SSE string ops; that seems worth doing 16-byte alignment then. …
Jason —
I'm just curious if shaders are purely an api construct or if they are built into gpu hardware. Is…
Is there any particular reason Intel named their CPU 8086 in the first place? It might be somethin…
Just in case you want to use aligned SSE ops on it. Otherwise it is not needed and you can remove …
Neo Ar —
What is the reasoning for the 16-byte alignment? I don't know as much about x86; I thought we just…
incbin can include as many files as you want. Just use different name for variable name. Currently…