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da447m
Gotcha mmozeiko, thanks! One last question since we are here? You said but discussion & showing th…
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Mārtiņš Možeiko
HandmadeHero code is written in way that the CPU almost does not matter. AMD for sure does not mat…
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Neo Ar
Vulkan review:
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Michael Nischt
Hey, Is there a way to use a file as standard input with c[ode]clap? In other debuggers it usually…
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ratchetfreak
This is what OpenGL 5 was supposed to do: cleanup the OpenGL API so we could use the AZDO function…
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Marc Costa
However I'm hopeful that vulkan 2.0 will be able to eliminate a lot of those idiosyncrasies as und…
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da447m
Hello, I have perhaps a silly question as I just started watching the series. It is quite a lot to…
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Jason
I was wondering if anyone had any opinions on the current state of vulkan in regards to some of th…
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Jason
Huh, look at that. I knew it always redirected to google but never realized that's all you had to …
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Mārtiņš Možeiko
If I'm not mistaken it was never a real search. All it did is redirected to query site:https://han…
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Jason
I'm just wondering if some sort of search functionality for this site will return? I had used it e…
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Neo Ar
I hope those months of self-improvement & personal matters involve secret project codename vundlol…
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Mārtiņš Možeiko
No, that's wrong - they are not calling invoke_main. invoke_main is MSVC runtime internal function…
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chin
indeed, from the message >>_WinMain@16 referenced in function "int __cdecl invoke_main(void)" (?in…
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Mārtiņš Možeiko
Linker subsystem is not the problem here. The problem was that there is no definition provided for…
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pld
There is a good amount of info on this on Wikipedia. If not for the articles themselves, the links…
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Jason
This is basically what Unreal Engine 5 did with their Nanite rendering - custom geometry rendering…
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Ryan Fleury
Happy New Year, Handmade Network! I hope you all had an amazing holiday season, and I hope you're …
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Mārtiņš Možeiko
There is still some specialized dedicated hardware functionality that is not programmable - like r…
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Jason
For AMD and Intel you can find documentation on how these shader instructions need to be encoded (…
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chin
Check your project config. Right-click the project -> Properties -> Linker -> System -> SubSystem.…
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longtran2904
Wow, thanks! Never would I've known all of this.
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Neo Ar
Educated guess: I think the first 4 in 4004 was because it was a 4-bit processor and the last 4 me…
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Mārtiņš Možeiko
Shaders as in HLSL, GLSL or SPIR-V code exists purely as API construct. GPU does not know anything…
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Neo Ar
Ahh I see, I guess there are those SSE string ops; that seems worth doing 16-byte alignment then. …
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Jason
I'm just curious if shaders are purely an api construct or if they are built into gpu hardware. Is…
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bumbread
Is there any particular reason Intel named their CPU 8086 in the first place? It might be somethin…
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Mārtiņš Možeiko
Just in case you want to use aligned SSE ops on it. Otherwise it is not needed and you can remove …
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Neo Ar
What is the reasoning for the 16-byte alignment? I don't know as much about x86; I thought we just…
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Mārtiņš Možeiko
incbin can include as many files as you want. Just use different name for variable name. Currently…
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