He's doing array texture for that. Alternative to that is doing texture atlas - then you need to b…
I was wondering how Casey ended up drawing multiple textures in one draw call? I remember he talke…
da447m —
OH then it is really in that way :). Ok thanks for this info and links!
Day 18 implements sleeping in code to not run faster than monitor refresh rate:
Yes, you go to Sony or Microsoft or Nintendo developer site, register, sign whatever they ask you …
da447m —
Hello! The game quickly consumes my resources to the point I have throttle and over 90°C temps fe…
da447m —
Oh I've just noticed that I used powershell, now with cmd.exe as admin it is getting everything bu…
To compile, you need to call vcvarsall.bat from a console and keep that open and compile from it. …
da447m —
Hi, I've tried combinations of a lot of stuff but it doesn't work. I've set in the path these for …
da447m —
Gotcha mmozeiko, thanks! One last question since we are here? You said but discussion & showing th…
HandmadeHero code is written in way that the CPU almost does not matter. AMD for sure does not mat…
Hey, Is there a way to use a file as standard input with c[ode]clap? In other debuggers it usually…
This is what OpenGL 5 was supposed to do: cleanup the OpenGL API so we could use the AZDO function…
However I'm hopeful that vulkan 2.0 will be able to eliminate a lot of those idiosyncrasies as und…
da447m —
Hello, I have perhaps a silly question as I just started watching the series. It is quite a lot to…
Jason —
I was wondering if anyone had any opinions on the current state of vulkan in regards to some of th…
Jason —
Huh, look at that. I knew it always redirected to google but never realized that's all you had to …
If I'm not mistaken it was never a real search. All it did is redirected to query site:https://han…
Jason —
I'm just wondering if some sort of search functionality for this site will return? I had used it e…
Neo Ar —
I hope those months of self-improvement & personal matters involve secret project codename vundlol…
No, that's wrong - they are not calling invoke_main. invoke_main is MSVC runtime internal function…
chin —
indeed, from the message >>_WinMain@16 referenced in function "int __cdecl invoke_main(void)" (?in…
Linker subsystem is not the problem here. The problem was that there is no definition provided for…
pld —
There is a good amount of info on this on Wikipedia. If not for the articles themselves, the links…
Jason —
This is basically what Unreal Engine 5 did with their Nanite rendering - custom geometry rendering…
Happy New Year, Handmade Network! I hope you all had an amazing holiday season, and I hope you're …
There is still some specialized dedicated hardware functionality that is not programmable - like r…
Jason —
For AMD and Intel you can find documentation on how these shader instructions need to be encoded (…
chin —
Check your project config. Right-click the project -> Properties -> Linker -> System -> SubSystem.…