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da447m
In one of the vids Casey mentions that static in C++ really has more than one meaning. Then in han…
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longtran2904
How can I find a planar embedding of a graph and draw it on a grid? I've tried to read some papers…
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Oliver Marsh
Thanks again Martins
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Mārtiņš Možeiko
Last time I saw the that part code it updated slice of texture with glTexSubImage3D whenever neede…
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Oliver Marsh
Hi, just a couple more questions :) How did Casey manage the texture2Darrays? Did he alter the tex…
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da447m
Oh now I went through files I received, there's a github key. Thanks.
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Mārtiņš Možeiko
If you have access to HH source code on github, you can go there, open file you're interested and …
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da447m
Hey folks thx for replies. He's doing all the states as 'actual' physics? Like where So basically …
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Evan Butterfield
You can use _ to do syntax highlighting for go. However, for it to apply, you need to add it as "t…
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Simon Anciaux
I believe ddP is the second derivative of P (position), so it's the acceleration. dP being the vel…
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da447m
When you say "controller input could have been null" you actually mean input values are 0 because …
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Mārtiņš Možeiko
When you say "controller input could have been null" you actually mean input values are 0 because …
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da447m
I'm reading all the Brain structs/funcs. Please tell me if I'm understanding this right. ExecuteBr…
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Simon Anciaux
In config.4coder you can change the selection mode. The gray cursor is called the mark. It's a dif…
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Evan Butterfield
Hello, I'm sorry is this is a stupid question, but what is the little gray text cursor that the re…
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Mārtiņš Možeiko
mtools allows to create fat images and read & write files into it & other manipulations without an…
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bumbread
A few weeks ago I was working on a tool that creates FAT disk images without requiring loop device…
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d7samurai
Minimal D3D11 pt2: Follow-up to Minimal D3D11, adding instanced rendering. The main difference he…
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Oliver Marsh
thanks martins :)
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Mārtiņš Možeiko
D3D11 has separate sampler state from texture. For sample state you do your regular sampler object…
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Oliver Marsh
Sorry to bump this again, what's the equivalent to sampler2Darray in d3d11?
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Macoy Madson
This post is mirrored on my blog. I have been relatively busy lately due to unpacking all my thing…
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Simon Anciaux
There is this GDC video about the rewind in Braid: The Implementation of Rewind in Braid
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Mārtiņš Možeiko
To rewind you simply snapshot state after each simulate_physics() call, then you can reset it to a…
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da447m
Not sure I understand what rewinding has to do with anything here? It is in my OP :) As an extra h…
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Mārtiņš Možeiko
Not sure I understand what rewinding has to do with anything here? Even with box2d you will see st…
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da447m
True, but for realistic sim we probably cannot do rewind anyway due to colossal amount of data. In…
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Mārtiņš Možeiko
The problem is that it won't be so simple to split it like that. If you all movements are linear -…
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da447m
If you collected all movs during physics, put them in a queue split in halves and draw the queued …
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Mārtiņš Možeiko
It will update physics every second frame. It won't do "half movements" every frame. Every second …
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