I'm catching up with episodes 85 and 86 and I want to point out different method how you could ca…
Jez —
It appears there's a couple of bugs in the transient initialization code which is causing (at lea…
Ian —
Oops!
I've corrected the URL in my post.
Andy —
Thanks for the reply! I think what you're remembering is probably the tSine value that was losing…
I have not checked, but I vaguely recall that the float variable representing time that was fed t…
Andy —
Ps, I noticed the hiccup happens when the code is being unloaded and reloaded. It may be that the…
Andy —
Hi there,
I've been trying to follow along at home however as I'm coding along with day 21 I not…
Remove "://" from end of URL: https://bitbucket.org/alfonse/gltut/downloads
I'm getting a 404 not found..
Ian —
Can be found at https://bitbucket.org/alfonse/gltut/downloads
There are PDFs and HTML format boo…
Wow thanks for the elaborate answer! :D
I will try and get that book, shouldn't be that expensive…
Drexir —
I would avoid that whole "Learn C the Hard Way". Author continuously insists "Google it." Leaving…
Ben —
see https://github.com/cocos2d/cocos2...lob/v3/cocos/2d/CCSprite.cpp#L128
Ok that's no problem then, thanks for helping.
Yeah, sorry if I made that unclear. English is not my native language.
What I wanted to tell is s…
mmozeiko There is exception where you can do, but you shouldn't rely on that (class has no vtable…
oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to …
In case it was not clear from above posts - you are NOT ALLOWED to call any method on object (lik…
What if the constructor is private? How would it work?
sprite = (Sprite*) push(&memoryStack…
nikki —
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pix…
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local…
See also https://github.com/itfrombit/osx_handmade_minimal for a code example of mmap working on …
mmozeiko Or simply don't store any pointers to serialized data, just indices, then doing fread/fw…
I'm still thinking my way through this stuff as well, so you have been forewarned...
There is a …
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer…
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) L…
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it…
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitm…