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Mārtiņš Možeiko
GetController function is in handmade_platform.h. So as long as you have #include "handmade_platfo…
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Matt Mascarenhas
Brilliant! Thank you, mmozeiko. Adding to "src/handmade_platform.h" and to the $WARNFLAGS in "bu…
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Cesar Peixoto
I believe that soon will change, is a part of file IO for debuging. I moved everything to win32 la…
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Mārtiņš Možeiko
You need to include header for size_t type. It is not builtin type, it is declared in stddef.h fi…
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Roderic Bos
Yeah I started adding the solution I attached on day 30 so I can't help you earlier there. Just ma…
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Matt Mascarenhas
Alright, so now that Casey has implemented the Trippy Christmas Tree Triforce Transform™ (day 91…
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Cesar Peixoto
Thanks for the help guys! This case is a bit more boring, (day 15, IO) at the point where I stoppe…
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Roderic Bos
I use this setup: 1 project for Library with all cpp files market as text and only the handmade.cp…
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Kirill Basin
At this point our setup was not 100% compatible with Casey code. You can see in his day 15 build.b…
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Cesar Peixoto
Thanks again. I moved all the old content of the project to a temporary folder, I unzipped your f…
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Mārtiņš Možeiko
You really can not damage memory by executing any code including recursion on any modern machine. …
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Cesar Peixoto
Thanks again. I believe I know where is the problem, however, can not think of a solution! How can…
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Kirill Basin
You have to select x64 configuration, it's the one we need for correct setup. According to logs yo…
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Cesar Peixoto
Thank you very much!For some reason I did not have success. I extracted the contents of the zip f…
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Fred
(I'm one or two videos behind) Casey just introduced a PushBuffer structure to act as a command bu…
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Kirill Basin
Here you go, these are from day 80+, but I don't think there were any breaking changes. UPDATE: Fo…
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Cesar Peixoto
Hey guys, I arrived late and I'm stuck in this place, day 15. Unfortunately, the files shared by k…
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Huitzilopochtli
Hi, sorry if this has been talked about in the stream, but I'm quite behind in the episodes. Some …
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Casey Muratori
The answer is because it doesn't actually do anything. The difference between writing struct clea…
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popcorn
I would just use classes to accomplish this because it's easier but he doesn't use classes so it's…
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Mārtiņš Možeiko
That would work yes, but not in following two cases - to pass NULL for optional pointers, and new …
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Andras Koczka
Hi Casey, After last weeks episode discussing pointers vs references in the Q&A, I was thinking ab…
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popcorn
As Casey said Inheritance can make thing more confusing than it should. It's true, Although, I sti…
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Martin Cohen
@OliverMarsh: Thank you! Yes, of course! You might have catched something that I haven't. I think …
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Oliver Marsh
Hey martin, Liked the approach of the notes you have taken, very readable. Could I send you my no…
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Mārtiņš Možeiko
Because there is not such thing in C. Inheritance is OOP thingy in C++. Well, you could simulate i…
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Ian Hern
For some reason I can't make a new post in the Code Discussion so I brought this here. Why not us…
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Oliver Marsh
hey Andynonomous, not sure if i can help, we did move away from the sound around this time and hav…
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Stas Lisetsky
Ok, now I remember that. I guess I'll have to enable that warning for now. (And rewatch compiler k…
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Mārtiņš Možeiko
Well yes, one option is to do what you suggest - write state to memory. That should help. Another …
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