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Mārtiņš Možeiko
I'm catching up with episodes 85 and 86 and I want to point out different method how you could ca…
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Jez
It appears there's a couple of bugs in the transient initialization code which is causing (at lea…
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Ian
Oops! I've corrected the URL in my post.
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Andy
Thanks for the reply! I think what you're remembering is probably the tSine value that was losing…
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Juan Felipe Garcia Catalan
I have not checked, but I vaguely recall that the float variable representing time that was fed t…
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Andy
Ps, I noticed the hiccup happens when the code is being unloaded and reloaded. It may be that the…
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Andy
Hi there, I've been trying to follow along at home however as I'm coding along with day 21 I not…
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popcorn
oh duh! thanks.
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Mārtiņš Možeiko
Remove "://" from end of URL: https://bitbucket.org/alfonse/gltut/downloads
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popcorn
I'm getting a 404 not found..
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Ian
Can be found at https://bitbucket.org/alfonse/gltut/downloads There are PDFs and HTML format boo…
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Stefan Nordkvist
Wow thanks for the elaborate answer! :D I will try and get that book, shouldn't be that expensive…
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Drexir
I would avoid that whole "Learn C the Hard Way". Author continuously insists "Google it." Leaving…
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Ben
see https://github.com/cocos2d/cocos2...lob/v3/cocos/2d/CCSprite.cpp#L128
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popcorn
Ok that's no problem then, thanks for helping.
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Mārtiņš Možeiko
Yeah, sorry if I made that unclear. English is not my native language. What I wanted to tell is s…
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Andrew Bromage
mmozeiko There is exception where you can do, but you shouldn't rely on that (class has no vtable…
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popcorn
oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to …
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Mārtiņš Možeiko
In case it was not clear from above posts - you are NOT ALLOWED to call any method on object (lik…
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popcorn
What if the constructor is private? How would it work? sprite = (Sprite*) push(&memoryStack…
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nikki
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
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Andrew Bromage
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pix…
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Andrew Bromage
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local…
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Chris Parsons
See also https://github.com/itfrombit/osx_handmade_minimal for a code example of mmap working on …
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Chris Parsons
mmozeiko Or simply don't store any pointers to serialized data, just indices, then doing fread/fw…
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Patrick Lahey
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a …
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Casey Muratori
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer…
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Casey Muratori
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) L…
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Casey Muratori
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it…
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The_8th_mage
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitm…
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