Brilliant! Thank you, mmozeiko. Adding #include <stddef.h> to "src/handmade_platform.h" and…
I believe that soon will change, is a part of file IO for debuging. I moved everything to win32 l…
You need to include stddef.h header for size_t type. It is not builtin type, it is declared in st…
Yeah I started adding the solution I attached on day 30 so I can't help you earlier there. Just m…
Alright, so now that Casey has implemented the Trippy Christmas Tree Triforce Transform™ (day 91)…
Thanks for the help guys! This case is a bit more boring, (day 15, IO) at the point where I stopp…
I use this setup:
1 project for Library with all cpp files market as text and only the handmade.c…
At this point our setup was not 100% compatible with Casey code. You can see in his day 15 build.…
Thanks again.
I believe I know where is the problem, however, can not think of a solution! How c…
You really can not damage memory by executing any code including recursion on any modern machine.…
Thanks again.
I believe I know where is the problem, however, can not think of a solution! How c…
You have to select x64 configuration, it's the one we need for correct setup. According to logs y…
Thank you very much!For some reason I did not have success.
I extracted the contents of the zip …
Fred —
(I'm one or two videos behind)
Casey just introduced a PushBuffer structure to act as a command b…
Here you go, these are from day 80+, but I don't think there were any breaking changes.
UPDATE: …
Hey guys, I arrived late and I'm stuck in this place, day 15.
Unfortunately, the files shared by …
Hi, sorry if this has been talked about in the stream, but I'm quite behind in the episodes.
Som…
The answer is because it doesn't actually do anything. The difference between writing
struct cl…
I would just use classes to accomplish this because it's easier but he doesn't use classes so it'…
That would work yes, but not in following two cases - to pass NULL for optional pointers, and new…
Hi Casey,
After last weeks episode discussing pointers vs references in the Q&A, I was think…
As Casey said Inheritance can make thing more confusing than it should. It's true, Although, I st…
@OliverMarsh: Thank you! Yes, of course! You might have catched something that I haven't. I think…
Hey martin,
Liked the approach of the notes you have taken, very readable. Could I send you my n…
Because there is not such thing in C. Inheritance is OOP thingy in C++. Well, you could simulate …
For some reason I can't make a new post in the Code Discussion so I brought this here. Why not u…
hey Andynonomous,
not sure if i can help, we did move away from the sound around this time and ha…
Ok, now I remember that. I guess I'll have to enable that warning for now. (And rewatch compiler …
Well yes, one option is to do what you suggest - write state to memory. That should help.
Anothe…
Andy —
Actually I found a simple typo bug that was messing up the playback, so the playback works ok, bu…