The answer is because it doesn't actually do anything. The difference between writing
struct cl…
I would just use classes to accomplish this because it's easier but he doesn't use classes so it'…
That would work yes, but not in following two cases - to pass NULL for optional pointers, and new…
Hi Casey,
After last weeks episode discussing pointers vs references in the Q&A, I was think…
As Casey said Inheritance can make thing more confusing than it should. It's true, Although, I st…
@OliverMarsh: Thank you! Yes, of course! You might have catched something that I haven't. I think…
Hey martin,
Liked the approach of the notes you have taken, very readable. Could I send you my n…
Because there is not such thing in C. Inheritance is OOP thingy in C++. Well, you could simulate …
For some reason I can't make a new post in the Code Discussion so I brought this here. Why not u…
hey Andynonomous,
not sure if i can help, we did move away from the sound around this time and ha…
Ok, now I remember that. I guess I'll have to enable that warning for now. (And rewatch compiler …
Well yes, one option is to do what you suggest - write state to memory. That should help.
Anothe…
Andy —
Actually I found a simple typo bug that was messing up the playback, so the playback works ok, bu…
Andy —
Hi there,
So I have a really old crappy hard drive that takes so long to read and write the gam…
Compiler Warning C4189 would help you there, but Casey turned it off in build.bat. If you want to…
Hey everone! It's a small thing but I still wanted to know.
So I was working on code from day 34…
I looked at the source, thanks. I realize I was doing it wrong. Create() creates an "Image" and T…
Ale —
The summary illustrations are really good Ikerms, I use them when analyze Casey's code, the reazo…
Do you need anything else from me to get the notes going, Martin? If so, just let me know!
- Ca…
Nice, thanks a lot for the reply man!
Hello, sorry for my late reply. Didn't notice the notification in the e-mails. :)
Notes are goin…
Ale —
Hi, I would like to have a look at your notes martincohen I can't see the link you posted origina…
Hey,
Just wondering if you are still hosting the notes? The original link is down.
Was just curi…
Dang it ... quite right ... my bad :(
I should have been more careful when porting the new code …
Every time main loop iterates, it sets ExecutableReloaded to false. So any time it will be set to…
Shouldn't there be a ...
1
2
3 if(Input->ExecutableReloaded)
{
Input->Execu…
Since matte objects came up in the stream, I thought a quick explanation may be in order.
A matt…
I can't speak for Casey, but he's spoken about "the rules" in the past. Legally, HMH code is prop…
Thanks Jez - if that's in there, that was just really bad typing on my part :) I'll check it out…
Thom —
Hey everybody, hope this isn't frowned upon/against the rules.
When reading through the HMH sour…