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Mox
Yeah, I know, throwing cycles away isn't my hobby either. But I was merely thinking theoretically…
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Livet Ersomen Strøm
I think you may be right, but don't know, for sure. Anyways, I found the material in this link pr…
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Mox
Hi, I was wondering how premultiplied alpha and gamma work together. Particularly if the alpha m…
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Roderic Bos
The former, like Casey did with the ground chunks. He used precreated images, so for the backgrou…
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Mārtiņš Možeiko
Are you talking about procedurally/randomly mixing complete sounds to create music, or completely…
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Mārtiņš Možeiko
I don't know how it chooses that, but you can always see what other threads are doing by double c…
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Roderic Bos
I was thinking to make handmade hero completely procedurally generated the music should also be g…
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Benjamin Kloster
Ah, that makes sense. By the way, does anyone here know how VS selects the current thread when pa…
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Jon Valdes
Hi everyone! When Casey did the dll autoreload system, he said it could be extended to handle th…
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Matthew
Thankyou so much! That thread thing in Visual Studio is a lifesaver. So, what was happening was …
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Benjamin Kloster
The dsound.dll in the callstack leads me to believe this is an issue with DirectSound. I'm quite …
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Matthew
Nothing that seems helpful to me, but perhaps you can make more sense of it: http://puu.sh/h4JHc…
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Benjamin Kloster
Does your callstack window show anything besides the call into ntdll?
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Matthew
Clicking the pause button results in VS opening a "No Symbols Loaded" tab calling out "ntdll.pdb"…
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Benjamin Kloster
Have you tried pausing the program in the debugger during the freeze (the pause button in the too…
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Matthew
Hello, My build of Handmade Hero has a strange problem where, after running for some (relatively…
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Joel Davis
There are a lot of choices. I like using OGMO (http://www.ogmoeditor.com/) and TileED (http://www…
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Mārtiņš Možeiko
Yes, typically you create level editor. It can be any language and any framework - it really depe…
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Den V
I remember that Casey said there won't be a level editor for HH because the world is generated ev…
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Joe Sprouse
My quick and dirty Owl of Shame™ for anyone that wants to use it.
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Casey Muratori
Hahahaha... this is awesome :) - Casey
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Casey Muratori
Yeah, so "classical" rasterization in the game sense definitely worked more like Chris Hecker's a…
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Casey Muratori
Deciding when to break things up for readability rather than reusability is always a bit of a dif…
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Burmi
Hello everybody! I was finished the 27th Episode of HMH just recently and I wanted to read more a…
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Krzysiek
I recently came across this vid:[url=http://www.youtube.com/watch?v=IyUgHPs86XM] Principles of Li…
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Joe Sprouse
https://youtu.be/zuNUOvwaTeo Now I just need to get him to hoot and say, "SHAAAAAMMMEEEE!"
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Andrew Bromage
mmozeiko No, it is not done like that. Casey is simply showing simplest possible way how to get s…
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Mārtiņš Možeiko
Yes, it is. Only big difference is dealing with triangle vs quad. But it was not the classical w…
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Casey Muratori
But actually, mmozeiko, if you look at those links they _are_ doing exactly what I was doing. Yo…
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Mārtiņš Možeiko
No, it is not done like that. Casey is simply showing simplest possible way how to get something …
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