Den V —
Thank you for your answers. I will check those links out.
Mox —
Yeah, I know, throwing cycles away isn't my hobby either. But I was merely thinking theoretically.…
I think you may be right, but don't know, for sure. Anyways, I found the material in this link pre…
Mox —
Hi, I was wondering how premultiplied alpha and gamma work together. Particularly if the alpha mig…
The former, like Casey did with the ground chunks. He used precreated images, so for the backgroun…
Are you talking about procedurally/randomly mixing complete sounds to create music, or completely …
I don't know how it chooses that, but you can always see what other threads are doing by double cl…
I was thinking to make handmade hero completely procedurally generated the music should also be ge…
Ah, that makes sense. By the way, does anyone here know how VS selects the current thread when pau…
Hi everyone! When Casey did the dll autoreload system, he said it could be extended to handle thin…
Thankyou so much! That thread thing in Visual Studio is a lifesaver. So, what was happening was ac…
The dsound.dll in the callstack leads me to believe this is an issue with DirectSound. I'm quite a…
Nothing that seems helpful to me, but perhaps you can make more sense of it: Also, downloading th…
Does your callstack window show anything besides the call into ntdll?
Clicking the pause button results in VS opening a "No Symbols Loaded" tab calling out "ntdll.pdb".…
Have you tried pausing the program in the debugger during the freeze (the pause button in the tool…
Hello, My build of Handmade Hero has a strange problem where, after running for some (relatively s…
There are a lot of choices. I like using OGMO () and TileED (. If you're not using an integrated e…
Yes, typically you create level editor. It can be any language and any framework - it really depen…
Den V —
I remember that Casey said there won't be a level editor for HH because the world is generated eve…
My quick and dirty Owl of Shame™ for anyone that wants to use it.
Hahahaha... this is awesome :)Casey
Yeah, so "classical" rasterization in the game sense definitely worked more like Chris Hecker's ar…
Deciding when to break things up for rather than is always a bit of a difficult decision, becaus…
Burmi —
Hello everybody! I was finished the 27th Episode of HMH just recently and I wanted to read more ab…
I recently came across this vid:
Now I just need to get him to hoot and say, "SHAAAAAMMMEEEE!"
As Casey pointed out, yes it is. Or, at least, it kind of is. Think of the screen as divided into…
Yes, it is. Only big difference is dealing with triangle vs quad. But it was not the classical way…
But actually, mmozeiko, if you look at those links they are doing exactly what I was doing. You b…