Mostly what I'd say about this is that I'm the wrong one to ask :( I don't really know very much…
If operations you are performing on vX are done in a loop, then yes it makes sense to optimize wi…
Would it pay to optimise the v2, v3 & v4 etc math to run with SSE?
Also there are several pla…
Den V —
Thank you for your answers. I will check those links out.
Mox —
Yeah, I know, throwing cycles away isn't my hobby either. But I was merely thinking theoretically…
I think you may be right, but don't know, for sure. Anyways, I found the material in this link pr…
Mox —
Hi,
I was wondering how premultiplied alpha and gamma work together. Particularly if the alpha m…
The former, like Casey did with the ground chunks. He used precreated images, so for the backgrou…
Are you talking about procedurally/randomly mixing complete sounds to create music, or completely…
I don't know how it chooses that, but you can always see what other threads are doing by double c…
I was thinking to make handmade hero completely procedurally generated the music should also be g…
Ah, that makes sense. By the way, does anyone here know how VS selects the current thread when pa…
Hi everyone!
When Casey did the dll autoreload system, he said it could be extended to handle th…
Thankyou so much! That thread thing in Visual Studio is a lifesaver.
So, what was happening was …
The dsound.dll in the callstack leads me to believe this is an issue with DirectSound. I'm quite …
Nothing that seems helpful to me, but perhaps you can make more sense of it:
http://puu.sh/h4JHc…
Does your callstack window show anything besides the call into ntdll?
Clicking the pause button results in VS opening a "No Symbols Loaded" tab calling out "ntdll.pdb"…
Have you tried pausing the program in the debugger during the freeze (the pause button in the too…
Hello,
My build of Handmade Hero has a strange problem where, after running for some (relatively…
There are a lot of choices. I like using OGMO (http://www.ogmoeditor.com/) and TileED (http://www…
Yes, typically you create level editor. It can be any language and any framework - it really depe…
Den V —
I remember that Casey said there won't be a level editor for HH because the world is generated ev…
My quick and dirty Owl of Shame™ for anyone that wants to use it.
Hahahaha... this is awesome :)
- Casey
Yeah, so "classical" rasterization in the game sense definitely worked more like Chris Hecker's a…
Deciding when to break things up for readability rather than reusability is always a bit of a dif…
Burmi —
Hello everybody!
I was finished the 27th Episode of HMH just recently and I wanted to read more a…
I recently came across this vid:[url=http://www.youtube.com/watch?v=IyUgHPs86XM]
Principles of Li…
https://youtu.be/zuNUOvwaTeo
Now I just need to get him to hoot and say, "SHAAAAAMMMEEEE!"