We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Chris Parsons
See also https://github.com/itfrombit/osx_handmade_minimal for a code example of mmap working on …
»
Chris Parsons
mmozeiko Or simply don't store any pointers to serialized data, just indices, then doing fread/fw…
»
Patrick Lahey
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a …
»
Casey Muratori
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer…
»
Casey Muratori
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) L…
»
Casey Muratori
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it…
»
The_8th_mage
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitm…
»
Kim Jørgensen
Yes, if you set the collides flag it will ”hit” the monstar. However, the sword collision handli…
»
The_8th_mage
I just wanted to point out my cool observation i had when watching the friday stream. if you save…
»
Andrew Bromage
mmozeiko Or simply don't store any pointers to serialized data, just indices, then doing fread/fw…
»
Mārtiņš Možeiko
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep an…
»
Don S.
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data …
»
Casey Muratori
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don…
»
Casey Muratori
I doubt there will be any function pointer writing. It'll just be two or three switch statements…
»
Abner Coimbre
rathersleepy I forget where I read it, but it suggested that the 4 levels of expertise are I …
»
Ray Garner
Does that mean we will have to make a function pointer wrapper for each api call and call into it…
»
Chris Parsons
Hey there, It's been lots of fun following along with this video series. As someone who's been c…
»
Casey Muratori
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, wh…
»
Ray Garner
So I assume by this it will also mean a new Compilation Unit will be added? 1.Platform Dependent…
»
Oliver Marsh
Hey everyone, I was just wondering if there was more info about __search in position__ type of …
»
Dominik
@ZenSoturi: Thank you for pointing me there. :) So I changed things, so it doens't sleep anymore…
»
popcorn
Does version controlling my source really solve any problems? Not really, it just lets you store…
»
Patrick Lahey
I forget where I read it, but it suggested that the 4 levels of expertise are I don't know th…
»
Patrick Lahey
Unity build helps modern C++ with template bloat a lot. If you have big template files like STL o…
»
Abner Coimbre
I appreciate this kind of post. Since the community already answered your concern with examples a…
»
Casey Muratori
Also, I think it's worth noting that in the future, we will probably finally get an integrated co…
»
Mārtiņš Možeiko
I have used many different build-systems on different platforms and MSBuild is by far one of most…
»
David Owens II
The fundamental point that Casey is making is really about using what you need and only what you …
»
Patrick Lahey
From what I can tell, unity builds are a fairly common practice in game programming circles (they…
»
Christian Jacob
In the first episode (afair), Casey talks about people who love their build systems. That in fact…
»