Thom —
Hey everybody, hope this isn't frowned upon/against the rules. When reading through the HMH source…
I'm catching up with episodes 85 and 86 and I want to point out different method how you could cac…
Jez —
It appears there's a couple of bugs in the transient initialization code which is causing (at leas…
Ian —
Oops! I've corrected the URL in my post.
Andy —
Thanks for the reply! I think what you're remembering is probably the tSine value that was losing …
I have not checked, but I vaguely recall that the float variable representing time that was fed to…
Andy —
Ps, I noticed the hiccup happens when the code is being unloaded and reloaded. It may be that the …
Andy —
Hi there, I've been trying to follow along at home however as I'm coding along with day 21 I notic…
Remove "://" from end of URL:
I'm getting a 404 not found..
Ian —
Can be found at There are PDFs and HTML format books in the archive file. The license is mostly M…
Wow thanks for the elaborate answer! :D I will try and get that book, shouldn't be that expensive …
Drexir —
I would avoid that whole "Learn C the Hard Way". Author continuously insists "Google it." Leaving …
Ok that's no problem then, thanks for helping.
Yeah, sorry if I made that unclear. English is not my native language. What I wanted to tell is si…
I don't think you meant to say that you can't rely on POD semantics if it's truly a POD type... …
oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to g…
In case it was not clear from above posts - you are to call any method on object (like create/set…
What if the constructor is private? How would it work? sprite = (Sprite*) push(&memoryStack, sizeo…
nikki —
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pixe…
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local …
See also for a code example of mmap working on OSX. I've also had it working fine in my code -- p…
That sounds like the best approach to me - I like your templated pointer class idea though. I gue…
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a t…
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer …
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) Le…
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it,…