oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to g…
In case it was not clear from above posts - you are to call any method on object (like create/set…
What if the constructor is private? How would it work? sprite = (Sprite*) push(&memoryStack, sizeo…
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pixe…
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local …
See also for a code example of mmap working on OSX. I've also had it working fine in my code -- p…
That sounds like the best approach to me - I like your templated pointer class idea though. I gue…
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a t…
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer …
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) Le…
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it,…
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitma…
Yes, if you set the collides flag it will ”hit” the monstar. However, the sword collision hand…
I just wanted to point out my cool observation i had when watching the friday stream. if you save …
One obvious advantage of this is that the same data works on both 32-bit and 64-bit platforms (as…
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep any…
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data t…
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don'…
I doubt there will be any function pointer writing. It'll just be two or three switch statements …
I believe @abnercoimbre is suggesting that @Mephisztoe has reached level 3 :).[/quote] Ha, spot…
Does that mean we will have to make a function pointer wrapper for each api call and call into it …
Hey there, It's been lots of fun following along with this video series. As someone who's been cod…
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, whe…
So I assume by this it will also mean a new Compilation Unit will be added? 1.Platform Dependent 2…
Hey everyone, I was just wondering if there was more info about search in position type of collisi…
@ZenSoturi: Thank you for pointing me there. :) So I changed things, so it doens't sleep anymore a…
Does version controlling my source really solve any problems? Not really, it just lets you store y…
I forget where I read it, but it suggested that the 4 levels of expertise are I believe @abnercoi…
That is absolutely true but I still believe my original statement. Having to do full builds of c…