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Mārtiņš Možeiko
Yeah, sorry if I made that unclear. English is not my native language. What I wanted to tell is si…
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Andrew Bromage
I don't think you meant to say that you can't rely on POD semantics if it's truly a POD type... …
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popcorn
oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to g…
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Mārtiņš Možeiko
In case it was not clear from above posts - you are to call any method on object (like create/set…
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popcorn
What if the constructor is private? How would it work? sprite = (Sprite*) push(&memoryStack, sizeo…
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nikki
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
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Andrew Bromage
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pixe…
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Andrew Bromage
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local …
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Chris Parsons
See also for a code example of mmap working on OSX. I've also had it working fine in my code -- p…
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Chris Parsons
That sounds like the best approach to me - I like your templated pointer class idea though. I gue…
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Patrick Lahey
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a t…
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Casey Muratori
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer …
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Casey Muratori
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) Le…
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Casey Muratori
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it,…
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The_8th_mage
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitma…
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Kim Jørgensen
Yes, if you set the collides flag it will ”hit” the monstar. However, the sword collision hand…
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The_8th_mage
I just wanted to point out my cool observation i had when watching the friday stream. if you save …
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Andrew Bromage
One obvious advantage of this is that the same data works on both 32-bit and 64-bit platforms (as…
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Mārtiņš Možeiko
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep any…
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Don S.
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data t…
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Casey Muratori
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don'…
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Casey Muratori
I doubt there will be any function pointer writing. It'll just be two or three switch statements …
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Abner Coimbre
I believe @abnercoimbre is suggesting that @Mephisztoe has reached level 3 :).[/quote] Ha, spot…
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Ray Garner
Does that mean we will have to make a function pointer wrapper for each api call and call into it …
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Chris Parsons
Hey there, It's been lots of fun following along with this video series. As someone who's been cod…
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Casey Muratori
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, whe…
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Ray Garner
So I assume by this it will also mean a new Compilation Unit will be added? 1.Platform Dependent 2…
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Oliver Marsh
Hey everyone, I was just wondering if there was more info about search in position type of collisi…
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Dominik
@ZenSoturi: Thank you for pointing me there. :) So I changed things, so it doens't sleep anymore a…
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popcorn
Does version controlling my source really solve any problems? Not really, it just lets you store y…
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