Yes, if you set the collides flag it will ”hit” the monstar.
However, the sword collision handli…
I just wanted to point out my cool observation i had when watching the friday stream.
if you save…
mmozeiko Or simply don't store any pointers to serialized data, just indices, then doing fread/fw…
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep an…
Don S. —
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data …
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don…
I doubt there will be any function pointer writing. It'll just be two or three switch statements…
rathersleepy I forget where I read it, but it suggested that the 4 levels of expertise are
I …
Does that mean we will have to make a function pointer wrapper for each api call and call into it…
Hey there,
It's been lots of fun following along with this video series. As someone who's been c…
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, wh…
So I assume by this it will also mean a new Compilation Unit will be added?
1.Platform Dependent…
Hey everyone,
I was just wondering if there was more info about __search in position__ type of …
@ZenSoturi:
Thank you for pointing me there. :)
So I changed things, so it doens't sleep anymore…
Does version controlling my source really solve any problems?
Not really, it just lets you store…
I forget where I read it, but it suggested that the 4 levels of expertise are
I don't know th…
Unity build helps modern C++ with template bloat a lot. If you have big template files like STL o…
I appreciate this kind of post. Since the community already answered your concern with examples a…
Also, I think it's worth noting that in the future, we will probably finally get an integrated co…
I have used many different build-systems on different platforms and MSBuild is by far one of most…
The fundamental point that Casey is making is really about using what you need and only what you …
From what I can tell, unity builds are a fairly common practice in game programming circles (they…
In the first episode (afair), Casey talks about people who love their build systems. That in fact…
Indeed, although I could swear I solved some some problems with building before by setting it li…
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
Jeff —
Thank you!!!!
JSnake Hey guys, I'm stuck on week 5. I can follow along using the command line j…
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from…
dsuse But how would this then fit into the framework as it is now? Would we compile the renderer …
If it could not include something then error would on line with #include preprocessor directive w…