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Don S.
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data t…
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Casey Muratori
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don'…
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Casey Muratori
I doubt there will be any function pointer writing. It'll just be two or three switch statements …
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Abner Coimbre
I believe @abnercoimbre is suggesting that @Mephisztoe has reached level 3 :).[/quote] Ha, spot…
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Ray Garner
Does that mean we will have to make a function pointer wrapper for each api call and call into it …
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Chris Parsons
Hey there, It's been lots of fun following along with this video series. As someone who's been cod…
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Casey Muratori
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, whe…
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Ray Garner
So I assume by this it will also mean a new Compilation Unit will be added? 1.Platform Dependent 2…
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Oliver Marsh
Hey everyone, I was just wondering if there was more info about search in position type of collisi…
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Dominik
@ZenSoturi: Thank you for pointing me there. :) So I changed things, so it doens't sleep anymore a…
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popcorn
Does version controlling my source really solve any problems? Not really, it just lets you store y…
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Patrick Lahey
I forget where I read it, but it suggested that the 4 levels of expertise are I believe @abnercoi…
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Patrick Lahey
That is absolutely true but I still believe my original statement. Having to do full builds of c…
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Abner Coimbre
I appreciate this kind of post. Since the community already answered your concern with examples an…
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Casey Muratori
Also, I think it's worth noting that in the future, we will probably finally get an integrated com…
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Mārtiņš Možeiko
I have used many different build-systems on different platforms and MSBuild is by far one of most …
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David Owens II
The fundamental point that Casey is making is really about using what you need and only what you n…
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Patrick Lahey
From what I can tell, unity builds are a fairly common practice in game programming circles (they …
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Christian Jacob
In the first episode (afair), Casey talks about people who love their build systems. That in fact …
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Matej Kac
Indeed, although I could swear I solved some some problems with building before by setting it lik…
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Ben
use uBlock
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Mārtiņš Možeiko
There is no need to do that. Visual Studio builds files only with C and C++ extensions. Header fi…
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Jeff
Thank you!!!! Here's how my project is set up. [/quote] Its funny that I read that thread a numbe…
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Matej Kac
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
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Krzysiek
I just realized it may be somewhat tricky, e.g. OGL may be missing in the system and you can't us…
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Mārtiņš Možeiko
If it could not include something then error would on line with #include preprocessor directive wi…
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Jeff
Its not a specific error... 1>Handmade.cpp(263): error C2039: 'Type' : is not a member of 'Low_Ent…
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Mārtiņš Možeiko
It is not possible to see the problem, image is too small. Build the solution, and copy&paste erro…
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Jeff
This is what I get The Comical part is everything was fine and then without doing anything most o…
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Mārtiņš Možeiko
If you include .cpp file in solution, you don't need to #include it in other file. Casey is doing …
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