What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitma…
Yes, if you set the collides flag it will ”hit” the monstar. However, the sword collision hand…
I just wanted to point out my cool observation i had when watching the friday stream. if you save …
One obvious advantage of this is that the same data works on both 32-bit and 64-bit platforms (as…
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep any…
Don S. —
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data t…
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don'…
I doubt there will be any function pointer writing. It'll just be two or three switch statements …
I believe @abnercoimbre is suggesting that @Mephisztoe has reached level 3 :).[/quote] Ha, spot…
Does that mean we will have to make a function pointer wrapper for each api call and call into it …
Hey there, It's been lots of fun following along with this video series. As someone who's been cod…
Hard to say. Probably not? They'll probably just be compiled into the OS layer as #includes, whe…
So I assume by this it will also mean a new Compilation Unit will be added? 1.Platform Dependent 2…
Hey everyone, I was just wondering if there was more info about search in position type of collisi…
@ZenSoturi: Thank you for pointing me there. :) So I changed things, so it doens't sleep anymore a…
Does version controlling my source really solve any problems? Not really, it just lets you store y…
I forget where I read it, but it suggested that the 4 levels of expertise are I believe @abnercoi…
That is absolutely true but I still believe my original statement. Having to do full builds of c…
I appreciate this kind of post. Since the community already answered your concern with examples an…
Also, I think it's worth noting that in the future, we will probably finally get an integrated com…
I have used many different build-systems on different platforms and MSBuild is by far one of most …
The fundamental point that Casey is making is really about using what you need and only what you n…
From what I can tell, unity builds are a fairly common practice in game programming circles (they …
In the first episode (afair), Casey talks about people who love their build systems. That in fact …
Indeed, although I could swear I solved some some problems with building before by setting it lik…
There is no need to do that. Visual Studio builds files only with C and C++ extensions. Header fi…
Jeff —
Thank you!!!! Here's how my project is set up. [/quote] Its funny that I read that thread a numbe…
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
I just realized it may be somewhat tricky, e.g. OGL may be missing in the system and you can't us…