Ian —
Can be found at There are PDFs and HTML format books in the archive file. The license is mostly M…
Wow thanks for the elaborate answer! :D I will try and get that book, shouldn't be that expensive …
Drexir —
I would avoid that whole "Learn C the Hard Way". Author continuously insists "Google it." Leaving …
Ok that's no problem then, thanks for helping.
Yeah, sorry if I made that unclear. English is not my native language. What I wanted to tell is si…
I don't think you meant to say that you can't rely on POD semantics if it's truly a POD type... …
oh sorry, Texture,Image and Sprite is all part of the cocos framework so I guess I would have to g…
In case it was not clear from above posts - you are to call any method on object (like create/set…
What if the constructor is private? How would it work? sprite = (Sprite*) push(&memoryStack, sizeo…
nikki —
the problem is resolved thanks guys (the problem was not using a large enough adres) I followed …
That doesn't really save memory, but it's a good observation. If alpha is the "coverage" of a pixe…
BTW, thanks for the shout-out in the show, Casey! You'll excuse my absence since it was 3am local …
See also for a code example of mmap working on OSX. I've also had it working fine in my code -- p…
That sounds like the best approach to me - I like your templated pointer class idea though. I gue…
I'm still thinking my way through this stuff as well, so you have been forewarned... There is a t…
It depends a lot on the circumstances, but yeah, generally you don't need to talk to the renderer …
Yeah I think we don't want to fuss with sword collision until we're going to fix everything :) Le…
Maybe we can do a little more talking about premultiplied alpha on Monday? Now that we've done it,…
What i can't understand from the Friday video, was why a bitmap blend on premultiplied alpha bitma…
Yes, if you set the collides flag it will ”hit” the monstar. However, the sword collision hand…
I just wanted to point out my cool observation i had when watching the friday stream. if you save …
One obvious advantage of this is that the same data works on both 32-bit and 64-bit platforms (as…
Yes, that's pretty much you will need to do - adjust pointers to serialized stuff, if you keep any…
Don S. —
Thanks for the explanations Casey. So you're saying you'll just continue to pass all render data t…
I will be writing it up for The Witness Wednesday series later in the year. Right now, no, I don'…
I doubt there will be any function pointer writing. It'll just be two or three switch statements …
I believe @abnercoimbre is suggesting that @Mephisztoe has reached level 3 :).[/quote] Ha, spot…
Does that mean we will have to make a function pointer wrapper for each api call and call into it …
Hey there, It's been lots of fun following along with this video series. As someone who's been cod…