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Patrick Lahey
That is absolutely true but I still believe my original statement. Having to do full builds of c…
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Abner Coimbre
I appreciate this kind of post. Since the community already answered your concern with examples an…
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Casey Muratori
Also, I think it's worth noting that in the future, we will probably finally get an integrated com…
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Mārtiņš Možeiko
I have used many different build-systems on different platforms and MSBuild is by far one of most …
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David Owens II
The fundamental point that Casey is making is really about using what you need and only what you n…
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Patrick Lahey
From what I can tell, unity builds are a fairly common practice in game programming circles (they …
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Christian Jacob
In the first episode (afair), Casey talks about people who love their build systems. That in fact …
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Matej Kac
Indeed, although I could swear I solved some some problems with building before by setting it lik…
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Ben
use uBlock
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Mārtiņš Možeiko
There is no need to do that. Visual Studio builds files only with C and C++ extensions. Header fi…
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Jeff
Thank you!!!! Here's how my project is set up. [/quote] Its funny that I read that thread a numbe…
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Matej Kac
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
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Krzysiek
I just realized it may be somewhat tricky, e.g. OGL may be missing in the system and you can't us…
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Mārtiņš Možeiko
If it could not include something then error would on line with #include preprocessor directive wi…
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Jeff
Its not a specific error... 1>Handmade.cpp(263): error C2039: 'Type' : is not a member of 'Low_Ent…
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Mārtiņš Možeiko
It is not possible to see the problem, image is too small. Build the solution, and copy&paste erro…
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Jeff
This is what I get The Comical part is everything was fine and then without doing anything most o…
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Mārtiņš Možeiko
If you include .cpp file in solution, you don't need to #include it in other file. Casey is doing …
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Jeff
I am coding along in MSVC and I can't seem to get MSVC 2013 express to recognize that HANDMADE_SIM…
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Benjamin Kloster
The window size is passed to the update function from the platform layer. At the moment, I don't …
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Casey Muratori
What I meant by "three tiered" is that it introduces a third tier to the two-tier model we have ri…
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Don S.
So, the platform sets up the context and things that go along with the window (I'm using SDL for …
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Ruy Calderon
That is an awesome video... now I'm waiting for the video of 10 year old Casey demystifying some (…
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Zachary
Watching the referenced video now. How many HH pre-orders would it take to bring bearded Casey bac…
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Benjamin Kloster
I would say that the coupling between platform and renderer is stronger than the coupling between…
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Don S.
The method you chose was the one most comfortable to me when thinking about this as well. But I w…
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Zachary
Still reading the book, more great praise for Casey (pg 670, 12.3.5.5: Detecting Convex Collisions…
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Benjamin Kloster
I've actually implemented this for OpenGL. It was clear that the renderer could not be part of the…
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Don S.
This is exactly how I was thinking it would be done as far as the separation of responsibilities.…
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Flyingsand
Yes, 'vm_allocate' (or in my case I use 'mach_vm_allocate') is what you'd use on Mac, although 'mm…
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