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Patrick Lahey
Unity build helps modern C++ with template bloat a lot. If you have big template files like STL o…
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Abner Coimbre
I appreciate this kind of post. Since the community already answered your concern with examples a…
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Casey Muratori
Also, I think it's worth noting that in the future, we will probably finally get an integrated co…
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Mārtiņš Možeiko
I have used many different build-systems on different platforms and MSBuild is by far one of most…
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David Owens II
The fundamental point that Casey is making is really about using what you need and only what you …
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Patrick Lahey
From what I can tell, unity builds are a fairly common practice in game programming circles (they…
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Christian Jacob
In the first episode (afair), Casey talks about people who love their build systems. That in fact…
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Matej Kac
Indeed, although I could swear I solved some some problems with building before by setting it li…
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Ben
use uBlock
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Mārtiņš Možeiko
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from …
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Jeff
Thank you!!!! JSnake Hey guys, I'm stuck on week 5. I can follow along using the command line j…
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Matej Kac
You should exclude the problematic .h files (handmade_entity.h, handmade_sim_region.h etc.) from…
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Krzysiek
dsuse But how would this then fit into the framework as it is now? Would we compile the renderer …
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Mārtiņš Možeiko
If it could not include something then error would on line with #include preprocessor directive w…
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Jeff
Its not a specific error... 1>Handmade.cpp(263): error C2039: 'Type' : is not a member of 'Lo…
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Mārtiņš Možeiko
It is not possible to see the problem, image is too small. Build the solution, and copy&paste…
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Jeff
This is what I get [attachment=28]2015-03-1801_14_42-Win32_Handmade-MicrosoftVisualStudio.png[…
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Mārtiņš Možeiko
If you include .cpp file in solution, you don't need to #include it in other file. Casey is doing…
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Jeff
I am coding along in MSVC and I can't seem to get MSVC 2013 express to recognize that HANDMADE_SI…
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Benjamin Kloster
dsuse How would you communicate platform layer things to the renderer like window resize events, …
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Casey Muratori
What I meant by "three tiered" is that it introduces a third tier to the two-tier model we have r…
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Don S.
Nimbal I have since pulled the render code into the game DLL So, the platform sets up the contex…
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Ruy Calderon
That is an awesome video... now I'm waiting for the video of 10 year old Casey demystifying some …
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Zachary
Watching the referenced video now. How many HH pre-orders would it take to bring bearded Casey b…
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Benjamin Kloster
dsuse Although, would you say the renderer you wrote and the game dll are tightly coupled? How d…
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Don S.
The method you chose was the one most comfortable to me when thinking about this as well. But I …
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Zachary
Still reading the book, more great praise for Casey (pg 670, 12.3.5.5: Detecting Convex Collision…
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Benjamin Kloster
I've actually implemented this for OpenGL. It was clear that the renderer could not be part of th…
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Don S.
Nimbal Huh. I had a slightly different idea of what Casey meant by that. Resource management see…
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Flyingsand
Yes, 'vm_allocate' (or in my case I use 'mach_vm_allocate') is what you'd use on Mac, although 'm…
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