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The_8th_mage
that sounds kinda good.
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Mārtiņš Možeiko
Well the first question should be why do you need to allocate persistent string at all? If you r…
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The_8th_mage
I am fairly new to c++, having worked on c# for at least 5 years. i tried making a function that …
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Casey Muratori
Well, the problem is that I'm not sure we could actually leverage that knowledge. In order to co…
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jeringa
When running two loops, One for the room and another for any sold object collisions you mentioned…
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Casey Muratori
So, again, we'll cover this later in the series, so I won't go into too much detail here, but the…
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Oliver Marsh
What I understood was that, if the hardware processed the movement as a square and we process it …
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Burmi
So if I understand correctly, only because I have one Function, the CPU will load all my objects …
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Mārtiņš Možeiko
That article only shows example how to implement circle dead zone. It doesn't say what kind of de…
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Tim Liou
Oh... OK, I got it. Thank you! owensd.
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Daniel Bartholomae
Hi Casey, thanks for your quick reply. I was just wondering because from my experience for most …
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Zyconite
@FullOfCaffeine I just ended up going back to windows :P sold the macbook and brought me one o…
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Jesse Coyle
I see from mmozeiko's first post there on how to use it. Using Lua & Löve2d for 2 years, then…
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Casey Muratori
It depends on what you mean by "deadzone". It is a square if you mean "region where the stick do…
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Casey Muratori
The file I/O that's in there now is definitely not what we will use in the end because we will be…
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Jesse Coyle
still no dice, even if I remove that switch completely it doesn't get rid of the warning. Doesn't…
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Mārtiņš Možeiko
Oh, my bad - instead of removing "-EHa-" you need to change it to "-EHsc".
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Jesse Coyle
hmm. well getting rid of the -EHa- switch didn't help as far as fstream, got the same warning, mu…
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Mārtiņš Možeiko
This totally makes sense to me. It is not discussed later episodes.
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Mārtiņš Možeiko
You can not use C++ I/O classes (fstream) in Handmade project, because it disabled C++ exceptions…
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Daniel Bartholomae
Hi there, I just finished day 17 and was wondering about the dead zone for the stick. The way Ca…
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David Owens II
It's called a unity build. There are no other object files created that need to be linked together.
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Tim Liou
Hi, all! First, Sorry for my poor english. I just finish Day 11 of Handmade Hero. I really love …
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Jesse Coyle
Does anyone know how to use Casey's File I/O, or tell me if it is even capable of what I'm trying…
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Krzysiek
Generally when you read keyboard input you can have two different approaches. In games you typic…
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Jesse Coyle
To be honest, almost word for word, my win32 is the same as Casey's, so you're actually almost ri…
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Kknewkles
1) Sorry for implying the copy-paste. 2) I have no idea what the hell happened there, the pieces …
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Casey Muratori
At the limit you probably want to optimize for arrays and structs that are 16-byte friendly all t…
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Jesse Coyle
I think the problem is that the key is down, and every frame it looks at the controller and sees …
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Dale Kim
Ah, yes, that pretty much discusses my problem very thoroughly. Although, it seems a bit iffy to…
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