Well the first question should be why do you need to allocate persistent string at all?
If you r…
I am fairly new to c++, having worked on c# for at least 5 years. i tried making a function that …
Well, the problem is that I'm not sure we could actually leverage that knowledge. In order to co…
When running two loops, One for the room and another for any sold object collisions
you mentioned…
So, again, we'll cover this later in the series, so I won't go into too much detail here, but the…
What I understood was that, if the hardware processed the movement as a square and we process it …
Burmi —
So if I understand correctly, only because I have one Function, the CPU will load all my objects …
That article only shows example how to implement circle dead zone. It doesn't say what kind of de…
Oh... OK, I got it.
Thank you! owensd.
Hi Casey,
thanks for your quick reply. I was just wondering because from my experience for most …
@FullOfCaffeine
I just ended up going back to windows :P
sold the macbook and brought me one o…
I see from mmozeiko's first post there on how to use it. Using Lua & Löve2d for 2 years, then…
It depends on what you mean by "deadzone". It is a square if you mean "region where the stick do…
The file I/O that's in there now is definitely not what we will use in the end because we will be…
still no dice, even if I remove that switch completely it doesn't get rid of the warning. Doesn't…
Oh, my bad - instead of removing "-EHa-" you need to change it to "-EHsc".
hmm. well getting rid of the -EHa- switch didn't help as far as fstream, got the same warning, mu…
This totally makes sense to me. It is not discussed later episodes.
You can not use C++ I/O classes (fstream) in Handmade project, because it disabled C++ exceptions…
Hi there,
I just finished day 17 and was wondering about the dead zone for the stick. The way Ca…
It's called a unity build. There are no other object files created that need to be linked together.
Hi, all!
First, Sorry for my poor english.
I just finish Day 11 of Handmade Hero. I really love …
Does anyone know how to use Casey's File I/O, or tell me if it is even capable of what I'm trying…
Generally when you read keyboard input you can have two different approaches.
In games you typic…
To be honest, almost word for word, my win32 is the same as Casey's, so you're actually almost ri…
1) Sorry for implying the copy-paste.
2) I have no idea what the hell happened there, the pieces …
At the limit you probably want to optimize for arrays and structs that are 16-byte friendly all t…
I think the problem is that the key is down, and every frame it looks at the controller and sees …
Ah, yes, that pretty much discusses my problem very thoroughly.
Although, it seems a bit iffy to…