I'm trying to get Photoshop to output 32-bit A8R8G8B8 bitmaps with no success
basically I have an…
Thanks, I have learned how to do it the C++ and not the C way. I didn't know this.
You can write such code ONLY if Sprite is C struct, not C++ class (or more accurately - plain old…
So I guess I can't mix them? I don't even know if I am...
chunkOfMemory = new char[1024*9000];…
What? new and malloc doesn't create any smart pointer. Just a regular C++ or C pointer which you …
Grr so when I do a new or alloc or malloc or whatever, it marks it as a "smart" pointer. So someh…
I don't know if this has been covered yet. Since I am only at episode 10 it could most probably h…
Send an e-mail to Casey (casey (at) mollyrocket.com), he'll help you get your download link.
Hi guys, I purchased the game several months ago and I wanted to download the recent code again b…
But the effect I saw, was that during I/O all other threads was simply almost dead.
That could me…
Hi,
I just watched epsiode 80 and wanted to outline my assumption of the "sword collision bug".
…
mmozeiko The number is correct. Your code uses 50% of logical CPU cores.
Yes. That is correct. h…
Hi,
I've knocked up a quick interactive thingie to demonstrate my proposal for a visual effect f…
The number is correct. Your code uses 50% of logical CPU cores.
Using 8 cores still makes sense …
Thanks.
But are you saying that the 50% reported is thus wrong? (That they really utilize 100%)…
Most likely you have quad-code CPU with Hyper-Threading enabled in BIOS. That's why 4 threads use…
If you are interested, I'd like you to write code that does the following, on 1, 4 and 8 threads:…
Well the first question should be why do you need to allocate persistent string at all?
If you r…
I am fairly new to c++, having worked on c# for at least 5 years. i tried making a function that …
Well, the problem is that I'm not sure we could actually leverage that knowledge. In order to co…
When running two loops, One for the room and another for any sold object collisions
you mentioned…
So, again, we'll cover this later in the series, so I won't go into too much detail here, but the…
What I understood was that, if the hardware processed the movement as a square and we process it …
Burmi —
So if I understand correctly, only because I have one Function, the CPU will load all my objects …
That article only shows example how to implement circle dead zone. It doesn't say what kind of de…
Oh... OK, I got it.
Thank you! owensd.
Hi Casey,
thanks for your quick reply. I was just wondering because from my experience for most …
@FullOfCaffeine
I just ended up going back to windows :P
sold the macbook and brought me one o…
I see from mmozeiko's first post there on how to use it. Using Lua & Löve2d for 2 years, then…