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Jesse Coyle
I've tried it, Got rid of the wasdown != isdown check, and made keyup serperate as well as vice ve…
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Krzysiek
Casey's processing of these messages is clever indeed. You can try something simpler, you can proc…
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Matej Kac
If anybody is interested, I have added the ability to download assets from sendowl and pre stream …
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Jesse Coyle
Is this a loss cause? I still need help. I need to move on to other stuff, so I may just instead k…
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Mārtiņš Možeiko
Answering second part of your question - "rendering and updating in one function" doesn't mean tha…
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Burmi
Hello Everyone, I started to watch the Videos of Casey a while ago and I'm currently at Day 16 - C…
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Jesse Coyle
Ah, so in place of WasDown != IsDown I should do: ((Message.lParam & (1 << 30)) == 0) right? Thoug…
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Mārtiņš Možeiko
I don't see your source, but on MSDN page for bit 30 it says: It's pretty clear that if bit 30 ==…
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Jesse Coyle
Sup everybody. I've been following along with handmade hero for a bit, and I wanted to use what I …
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d7samurai
There's also that allocates aligned memory.
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Marcelo Serpa
I also use VirtualBox, works fine. I've used VMWare in the past (trial version), but never really …
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popcorn
Yeah I did ObjectA a = (Object*) chunkOfMemory; a->init(); it doesn't work properly. I also tried …
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Casey Muratori
That is basically how I built my entire .emacs file :PCasey
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Casey Muratori
Thanks for the kind words! I'm glad to hear that you're getting on well with the series... since …
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Heeiiigou
Thank you! If anyone has the same problem, I added this to the .emacs file: (define-key global-ma…
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ZenSoturi
There seems to be lot of audio problems. I also had them, but solved them my own way. Not necessar…
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Kasper Sauramo
The plentifully linked has some notions about the component based approach. If you haven't alread…
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Marco Dennstädt
Hi, ahh thank you! I will have a look at the resources :) An physics or graphics component interna…
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Mārtiņš Možeiko
I don't think such approach is good. Dedicating whole thread to one system (like sound in your exa…
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Marco Dennstädt
Haha no problem :lol: , this is what I am actually doing right now, inspired by the videos :) The…
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Patrick Lahey
Thoughts? Write the usage code first? (sorry, I couldn't help myself :) )
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Dominik
The way I see it, it should not be a problem. Because the yellow line only estimates where the Pag…
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Marco Dennstädt
Hi, I'm currently starting to develop my own engine and I want to implement it using different com…
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Stefan
You want the expected cursor to be as close as possible to the actual flip cursor. It is acceptabl…
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Dominik
Just to get things straight and I understand them correctly: row: all the old play and write curor…
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Stefan
I cant say why you have a bug, but as you can see from your screen shots, the yellow line is befor…
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Dominik
I think I have the same or a familiar problem. :( I don't want to check the source code aswell, be…
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Oliver Marsh
The weekly illustrations are really cool and they seem to help me alot. Love the style, not to den…
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Benjamin Kloster
Keep in mind that cocos2d uses virtual functions. For those to work, the object's virtual functio…
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Andrew Bromage
I can't speak for cocos2d, but do make sure that allocations are appropriately aligned. What const…
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