I've tried it, Got rid of the wasdown != isdown check, and made keyup serperate as well as vice ve…
Casey's processing of these messages is clever indeed. You can try something simpler, you can proc…
If anybody is interested, I have added the ability to download assets from sendowl and pre stream …
Is this a loss cause? I still need help. I need to move on to other stuff, so I may just instead k…
Answering second part of your question - "rendering and updating in one function" doesn't mean tha…
Burmi —
Hello Everyone, I started to watch the Videos of Casey a while ago and I'm currently at Day 16 - C…
Ah, so in place of WasDown != IsDown I should do: ((Message.lParam & (1 << 30)) == 0) right? Thoug…
I don't see your source, but on MSDN page for bit 30 it says: It's pretty clear that if bit 30 ==…
Sup everybody. I've been following along with handmade hero for a bit, and I wanted to use what I …
There's also that allocates aligned memory.
I also use VirtualBox, works fine. I've used VMWare in the past (trial version), but never really …
Yeah I did ObjectA a = (Object*) chunkOfMemory; a->init(); it doesn't work properly. I also tried …
That is basically how I built my entire .emacs file :PCasey
Thanks for the kind words! I'm glad to hear that you're getting on well with the series... since …
Thank you! If anyone has the same problem, I added this to the .emacs file: (define-key global-ma…
There seems to be lot of audio problems. I also had them, but solved them my own way. Not necessar…
The plentifully linked has some notions about the component based approach. If you haven't alread…
Hi, ahh thank you! I will have a look at the resources :) An physics or graphics component interna…
I don't think such approach is good. Dedicating whole thread to one system (like sound in your exa…
Haha no problem :lol: , this is what I am actually doing right now, inspired by the videos :) The…
Thoughts? Write the usage code first? (sorry, I couldn't help myself :) )
The way I see it, it should not be a problem. Because the yellow line only estimates where the Pag…
Hi, I'm currently starting to develop my own engine and I want to implement it using different com…
Stefan —
You want the expected cursor to be as close as possible to the actual flip cursor. It is acceptabl…
Just to get things straight and I understand them correctly: row: all the old play and write curor…
Stefan —
I cant say why you have a bug, but as you can see from your screen shots, the yellow line is befor…
I think I have the same or a familiar problem. :( I don't want to check the source code aswell, be…
The weekly illustrations are really cool and they seem to help me alot. Love the style, not to den…
Keep in mind that cocos2d uses virtual functions. For those to work, the object's virtual functio…
I can't speak for cocos2d, but do make sure that allocations are appropriately aligned. What const…