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Mārtiņš Možeiko
I don't think such approach is good. Dedicating whole thread to one system (like sound in your ex…
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Marco Dennstädt
Haha no problem :lol: , this is what I am actually doing right now, inspired by the videos :) Th…
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Patrick Lahey
Thoughts? Write the usage code first? (sorry, I couldn't help myself :) )
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Dominik
The way I see it, it should not be a problem. Because the yellow line only estimates where the Pa…
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Marco Dennstädt
Hi, I'm currently starting to develop my own engine and I want to implement it using different …
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Stefan
You want the expected cursor to be as close as possible to the actual flip cursor. It is acceptab…
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Dominik
Just to get things straight and I understand them correctly: 0. row: all the old play and write …
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Stefan
I cant say why you have a bug, but as you can see from your screen shots, the yellow line is befo…
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Dominik
I think I have the same or a familiar problem. :( I don't want to check the source code aswell, …
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Oliver Marsh
The weekly illustrations are really cool and they seem to help me alot. Love the style, not to de…
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Benjamin Kloster
Keep in mind that cocos2d uses virtual functions. For those to work, the object's virtual functi…
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Andrew Bromage
I can't speak for cocos2d, but do make sure that allocations are appropriately aligned. What cons…
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popcorn
I tried this method with cocos2d and it didn't work out. there was some initialization problems a…
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Jeffrey Carpenter
Thanks for the info! :-) Cheers, Jeff
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Andrew Bromage
Games with custom engines tend to use a lot of special-purpose memory allocators. Just as an exa…
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Sophie
Hi all! About three weeks ago, a friend IMed me the trailer for Handmade Hero. About a week late…
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Ray Garner
Dont worry I started at about 32 and have been developing professionally for 4+ years im 38 now. …
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Casey Muratori
You need to bind a command to something like 1(compile "build.bat") so it will run the Handma…
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Patrick Lahey
Typically you pass in a memory arena to every function that either directly allocates memory or m…
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nikki
Yeah I think C is not as beginner friendly as let's say Python or Java.
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Stefan Nordkvist
thanks! I´ll have a look :D [color=#0088ff]Update:[/color] In the preface it smacked me with: …
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nikki
I am learning the basics from http://c.learncodethehardway.org/book/ and I think it's a great res…
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nikki
Hi to get up to speed with C I am following http://c.learncodethehardway.org/book/ offcourse a bi…
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Heeiiigou
Hi, i have just starded watching the Handmade Hero Series. I wanted to set up my stuff exactly a…
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Stefan Nordkvist
First of I just want to say thanks for doing such an amazing thing as you are doing by sharing yo…
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Casey Muratori
The problem with this analysis is that the game never actually sleeps for 1/30th of a second. It…
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Logo
Sorry if this has been brought up and/or fixed, I'm late to the party and only on day 20 or so. P…
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Hugo Burd
Ah, thanks. I was confused because there was no way to tell how much audio to write until the nex…
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Mārtiņš Možeiko
Yes, you need to introduce some latency. Not whole second though. But something like 1/2 or maybe…
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Hugo Burd
Does anybody here have experience using WASAPI for audio? I've run into a problem with it: So in…
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