It's the last one - Windows probably doesn't support big endian CPU anymore (because it doesn't ne…
I thought it's actual CPU or something that's Little Endian or not and it has nothing to do with …
mmozeiko, I think it's not the case. I am only drawing WeirdGradient right now. It's instantaneous…
On modern Windows you don't need to worry about endianess at all. It is always little endian :) An…
Hey guys! Somewhere around Day 25 of HMH Casey was using win32-defined union called LARGE_INTEGER …
It could be that you simply can not get 16.6 msec with current bitmap drawing code - it is terribl…
Flyingsand, thanks a lot. Could you please elaborate about using OSAtomic and when I need to use i…
@Flyingsand, so I've just tried a CPU-melting way for the first time for some reason =) And I am g…
So I've actually implemented both of the methods you mention for getting the sound from the game i…
Fred —
Simulating rigid body physics on a spherical world accurately is very tricky, unless your objects …
Yeah, this is C++11 thing. If you use member initialiation like this, then C++ compiler generates …
Hey guys! I am trying to implement sound output using OS X CoreAudio APIs. The problem is that Cor…
Most likely this is due to
Oops, I actually was setting a value for facingDirection inside the struct declaration itself. Fo…
Do you happen to have nested structures inside your Entity? If yes, those will get nulled recursi…
In handmade.cpp } [/code] If I'm not mistaken, every time we add a new entity we are supposed to …
Yes, I know about these two options but I do not prefer them. It's very simple to just insert cod…
Here's one more trick I often use when debugging with Visual Studio. If you missed execution of so…
In my own experience, preallocation often bought substantial and measurable speed improvements. M…
Hello Casey, just watched the 50th episode and saw you debugging a loop and wanted to point out th…
Roger that - we'll try to take care of this on Monday's stream. Somebody remind me in the Q&A :)C…
The way I see it, you both suggest a combination of the two strategies. As you both see their limi…
I would love to second this. I just threw the latest code in and my code errors here as well. I ca…
Fred —
I'm torn... Another possibility is that instead of storing world coordinates as int+float, we can …
We already implemented that - that is what the looped live code editing does.Casey
The reason is because I am not a game designer, so I don't want to bring game design into the proj…
I'm pretty sure any hardware from at least last 10 years will allow to set vsync. As for waiting f…
Here's my take: It's simply not feasible to have a discussion with hundreds of people, especially …
Shouldn't we just reset LastCounter at the end of our Sleep to keep measurements consistent? [/qu…
Towards the end of our loop: Doesn't this ignore the time taken to process Win32DisplayBufferInWi…