One thing I'd like to point out about all these calculations..
You're assuming audio plays at ex…
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS).…
Lenny —
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduc…
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep ri…
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same…
Rising priority will help only if our application is missing target frame time because of other a…
I've been wondering about this too, and came across the same info on thread priority. I briefly t…
Once you've saved a script, go to Plugins > NppExec > Advanced Options
At the bottom left,…
This topic is gold. Thank you guys.
But just one more thing, using NppExec how can I map combo …
Sorry, I'm not sure what to recommend to learn SSE. I'm pretty sure Casey will go into SSE2 topic…
Hi Casey
Would it be possible to add "#if COMPILER_MSVC" to the _rotl and _rotr calls and add an…
mmozeiko, could you please provide some good links about all of this SIMD stuff?
We've had a bunch of discussions here on the forum and also questions on the stream, about game f…
It doesn't really matter. Whatever works best for you :)
For simple code or testing/debugging yo…
As far as I know OSX and Linux doesn't allow to change kernel scheduler granularity from user cod…
mmozeiko, looks like you are very sure about this =) Thank you for your clarifications.
Just ano…
Hi!
I just watched episode 48, and I was wondering why that epsilon only was needed when a colli…
Ups, was replying to wrong post!
Hey guys!
In win32 platform layer Casey is using timeBeginPeriod() (https://msdn.microsoft.com/e…
vbo The question is: when OpenGL read something from us as unsigned integer does it use the same …
If I understand both of you correctly you have different opinions on how OpenGL reads memory when…
I think it doesn't matter. Because movements are so small that you can easily use straight line a…
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver…
Just to clarify:
If a register reads 0x01234567, and you write that to memory location 0, your m…
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edi…
I saw this question (I actually googled for an hour before posting this). I just don't understant…
I suspect that an application such as Photoshop or Maya would be a little more difficult to write…
Fred —
cmuratori Fred But this solution is more complicated when the world is truly open and dynamic, wi…
Here is good answer from Stack Overflow: http://stackoverflow.com/a/7786405
Basically GL_UNSIGNED…
Ack! Yes. That could totally be the problem. I was actually looking for that and somehow didn'…