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Flyingsand
So I've actually implemented both of the methods you mention for getting the sound from the game …
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Fred
Simulating rigid body physics on a spherical world accurately is very tricky, unless your objects…
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Mārtiņš Možeiko
Yeah, this is C++11 thing. If you use member initialiation like this, then C++ compiler generates…
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Vadim Borodin
Hey guys! I am trying to implement sound output using OS X CoreAudio APIs. The problem is that C…
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Ville Penttinen
Most likely this is due to http://en.cppreference.com/w/cpp/language/aggregate_initialization
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Vincenzo Auteri
Oops, I actually was setting a value for facingDirection inside the struct declaration itself. 1…
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Benjamin Kloster
Do you happen to have nested structures inside your Entity? If yes, those will not get nulled rec…
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Vincenzo Auteri
In handmade.cpp 1 2 3 4 5 6 7 8 9 10internal uint32 AddEntity(game_state *GameState) { …
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Casey Muratori
Yes, I know about these two options but I do not prefer them. It's very simple to just insert co…
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Mārtiņš Možeiko
Here's one more trick I often use when debugging with Visual Studio. If you missed execution of …
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Dale Kim
In my own experience, preallocation often bought substantial and measurable speed improvements. …
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MICHAL VALOVCIK
Hello Casey, just watched the 50th episode and saw you debugging a loop and wanted to point out t…
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Casey Muratori
Roger that - we'll try to take care of this on Monday's stream. Somebody remind me in the Q&…
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Livet Ersomen Strøm
The way I see it, you both suggest a combination of the two strategies. As you both see their lim…
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Mike Oldham
I would love to second this. I just threw the latest code in and my code errors here as well. I c…
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Fred
I'm torn... Another possibility is that instead of storing world coordinates as int+float, we can…
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Casey Muratori
We already implemented that - that is what the looped live code editing does. - Casey
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Casey Muratori
The reason is because I am not a game designer, so I don't want to bring game design into the pro…
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Mārtiņš Možeiko
I'm pretty sure any hardware from at least last 10 years will allow to set vsync. As for waiting…
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David Owens II
Here's my take: It's simply not feasible to have a discussion with hundreds of people, especiall…
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mallardz
mallardz Doesn't this ignore the time taken to process Win32DisplayBufferInWindow? (currently ju…
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mallardz
Towards the end of our loop: we test the time taken since LastCounter sleep the remaining ti…
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Jari Komppa
ZenSoturi I almost decided not to respond because I smelled stench of internet arguments. Apolog…
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ZenSoturi
sol_hsa One thing I'd like to point out about all these calculations.. You're assuming audio pla…
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Jari Komppa
One thing I'd like to point out about all these calculations.. You're assuming audio plays at ex…
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ZenSoturi
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS).…
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Lenny
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduc…
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Vadim Borodin
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep ri…
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Nate Ungrodt
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same…
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Mārtiņš Možeiko
Rising priority will help only if our application is missing target frame time because of other a…
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