Yeah, this is C++11 thing. If you use member initialiation like this, then C++ compiler generates …
Hey guys! I am trying to implement sound output using OS X CoreAudio APIs. The problem is that Cor…
Most likely this is due to
Oops, I actually was setting a value for facingDirection inside the struct declaration itself. Fo…
Do you happen to have nested structures inside your Entity? If yes, those will get nulled recursi…
In handmade.cpp } [/code] If I'm not mistaken, every time we add a new entity we are supposed to …
Yes, I know about these two options but I do not prefer them. It's very simple to just insert cod…
Here's one more trick I often use when debugging with Visual Studio. If you missed execution of so…
In my own experience, preallocation often bought substantial and measurable speed improvements. M…
Hello Casey, just watched the 50th episode and saw you debugging a loop and wanted to point out th…
Roger that - we'll try to take care of this on Monday's stream. Somebody remind me in the Q&A :)C…
The way I see it, you both suggest a combination of the two strategies. As you both see their limi…
I would love to second this. I just threw the latest code in and my code errors here as well. I ca…
Fred —
I'm torn... Another possibility is that instead of storing world coordinates as int+float, we can …
We already implemented that - that is what the looped live code editing does.Casey
The reason is because I am not a game designer, so I don't want to bring game design into the proj…
I'm pretty sure any hardware from at least last 10 years will allow to set vsync. As for waiting f…
Here's my take: It's simply not feasible to have a discussion with hundreds of people, especially …
Shouldn't we just reset LastCounter at the end of our Sleep to keep measurements consistent? [/qu…
Towards the end of our loop: Doesn't this ignore the time taken to process Win32DisplayBufferInWi…
Apologies if I came across as confrontational, that wasn't my intention - just wanted to point ou…
You're assuming audio plays at exactly 48khz. You're assuming frame rate is exactly 60hz. You're …
One thing I'd like to point out about all these calculations.. You're assuming audio plays at exac…
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS). …
Lenny —
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduce…
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep rig…
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same S…
Rising priority will help only if our application is missing target frame time because of other ap…
I've been wondering about this too, and came across the same info on thread priority. I briefly tr…
Once you've saved a script, go to Plugins > NppExec > Advanced Options At the bottom left, There i…