The way I see it, you both suggest a combination of the two strategies. As you both see their limi…
I would love to second this. I just threw the latest code in and my code errors here as well. I ca…
Fred —
I'm torn... Another possibility is that instead of storing world coordinates as int+float, we can …
We already implemented that - that is what the looped live code editing does.Casey
The reason is because I am not a game designer, so I don't want to bring game design into the proj…
I'm pretty sure any hardware from at least last 10 years will allow to set vsync. As for waiting f…
Here's my take: It's simply not feasible to have a discussion with hundreds of people, especially …
Shouldn't we just reset LastCounter at the end of our Sleep to keep measurements consistent? [/qu…
Towards the end of our loop: Doesn't this ignore the time taken to process Win32DisplayBufferInWi…
Apologies if I came across as confrontational, that wasn't my intention - just wanted to point ou…
You're assuming audio plays at exactly 48khz. You're assuming frame rate is exactly 60hz. You're …
One thing I'd like to point out about all these calculations.. You're assuming audio plays at exac…
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS). …
Lenny —
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduce…
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep rig…
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same S…
Rising priority will help only if our application is missing target frame time because of other ap…
I've been wondering about this too, and came across the same info on thread priority. I briefly tr…
Once you've saved a script, go to Plugins > NppExec > Advanced Options At the bottom left, There i…
This topic is gold. Thank you guys. But just one more thing, using how can I map combo keys to r…
Sorry, I'm not sure what to recommend to learn SSE. I'm pretty sure Casey will go into SSE2 topic …
Hi Casey Would it be possible to add "#if COMPILER_MSVC" to the _rotl and _rotr calls and add an a…
mmozeiko, could you please provide some good links about all of this SIMD stuff?
We've had a bunch of discussions here on the forum and also questions on the stream, about game fe…
It doesn't really matter. Whatever works best for you :) For simple code or testing/debugging you …
As far as I know OSX and Linux doesn't allow to change kernel scheduler granularity from user code…
mmozeiko, looks like you are very sure about this =) Thank you for your clarifications. Just anoth…
Hi! I just watched episode 48, and I was wondering why that epsilon only was needed when a collisi…
Ups, was replying to wrong post!
Hey guys! In win32 platform layer Casey is using timeBeginPeriod() () function to tell Windows sch…