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Casey Muratori
The reason is because I am not a game designer, so I don't want to bring game design into the pro…
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Mārtiņš Možeiko
I'm pretty sure any hardware from at least last 10 years will allow to set vsync. As for waiting…
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David Owens II
Here's my take: It's simply not feasible to have a discussion with hundreds of people, especiall…
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mallardz
mallardz Doesn't this ignore the time taken to process Win32DisplayBufferInWindow? (currently ju…
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mallardz
Towards the end of our loop: we test the time taken since LastCounter sleep the remaining ti…
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Jari Komppa
ZenSoturi I almost decided not to respond because I smelled stench of internet arguments. Apolog…
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ZenSoturi
sol_hsa One thing I'd like to point out about all these calculations.. You're assuming audio pla…
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Jari Komppa
One thing I'd like to point out about all these calculations.. You're assuming audio plays at ex…
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ZenSoturi
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS).…
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Lenny
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduc…
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Vadim Borodin
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep ri…
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Nate Ungrodt
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same…
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Mārtiņš Možeiko
Rising priority will help only if our application is missing target frame time because of other a…
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Flyingsand
I've been wondering about this too, and came across the same info on thread priority. I briefly t…
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Troncoso
Once you've saved a script, go to Plugins > NppExec > Advanced Options At the bottom left,…
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ThadeuMelo
This topic is gold. Thank you guys. But just one more thing, using NppExec how can I map combo …
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Mārtiņš Možeiko
Sorry, I'm not sure what to recommend to learn SSE. I'm pretty sure Casey will go into SSE2 topic…
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Kim Jørgensen
Hi Casey Would it be possible to add "#if COMPILER_MSVC" to the _rotl and _rotr calls and add an…
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Vadim Borodin
mmozeiko, could you please provide some good links about all of this SIMD stuff?
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Juliano
We've had a bunch of discussions here on the forum and also questions on the stream, about game f…
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Mārtiņš Možeiko
It doesn't really matter. Whatever works best for you :) For simple code or testing/debugging yo…
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Mārtiņš Možeiko
As far as I know OSX and Linux doesn't allow to change kernel scheduler granularity from user cod…
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Vadim Borodin
mmozeiko, looks like you are very sure about this =) Thank you for your clarifications. Just ano…
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Kim Jørgensen
Hi! I just watched episode 48, and I was wondering why that epsilon only was needed when a colli…
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Kim Jørgensen
Ups, was replying to wrong post!
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Vadim Borodin
Hey guys! In win32 platform layer Casey is using timeBeginPeriod() (https://msdn.microsoft.com/e…
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Mārtiņš Možeiko
vbo The question is: when OpenGL read something from us as unsigned integer does it use the same …
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Vadim Borodin
If I understand both of you correctly you have different opinions on how OpenGL reads memory when…
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Mārtiņš Možeiko
I think it doesn't matter. Because movements are so small that you can easily use straight line a…
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Mārtiņš Možeiko
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver…
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