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Kim Jørgensen
Ups, was replying to wrong post!
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Vadim Borodin
Hey guys! In win32 platform layer Casey is using timeBeginPeriod() (https://msdn.microsoft.com/e…
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Mārtiņš Možeiko
vbo The question is: when OpenGL read something from us as unsigned integer does it use the same …
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Vadim Borodin
If I understand both of you correctly you have different opinions on how OpenGL reads memory when…
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Mārtiņš Možeiko
I think it doesn't matter. Because movements are so small that you can easily use straight line a…
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Mārtiņš Možeiko
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver…
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Casey Muratori
Just to clarify: If a register reads 0x01234567, and you write that to memory location 0, your m…
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Mārtiņš Možeiko
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edi…
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Vadim Borodin
I saw this question (I actually googled for an hour before posting this). I just don't understant…
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Dale Kim
I suspect that an application such as Photoshop or Maya would be a little more difficult to write…
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Fred
cmuratori Fred But this solution is more complicated when the world is truly open and dynamic, wi…
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Mārtiņš Možeiko
Here is good answer from Stack Overflow: http://stackoverflow.com/a/7786405 Basically GL_UNSIGNED…
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Casey Muratori
Ack! Yes. That could totally be the problem. I was actually looking for that and somehow didn'…
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Casey Muratori
Fred But this solution is more complicated when the world is truly open and dynamic, with a mix o…
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Krzysiek
1/256th of a unit seems OK at first but I don't think it's precise enough to handle the accelerat…
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Jonathan García
Hello everyone! So I've just ended watching episode 48 and I think what it was causing the asser…
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Gavin Williams
This is what Tom Forsyth talks about in his article 'A matter of precision' https://home.comcast.…
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Vadim Borodin
Hey guys! I am trying to roll my own platform layer implementation (just for fun) and I am strug…
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Martin Cohen
Amazing! Thanks!
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norswap
My bad, apparently it wasn't. It's just that damage do not go on the stack anymore: http://archi…
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Casey Muratori
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
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Casey Muratori
Wow - thanks Jason, wherever you are! - Casey
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Jeffrey Goodall
Casey, I know you have provided a small text file for your emacs key bindings. However, there are…
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Zachary
I picked up Game Engine Architecture 2ed. the other day, written by Jason Gregory, the lead progr…
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Gavin Williams
What ? They removed the stack ! ... :`(
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Mārtiņš Možeiko
For commercial solution I recommend Intel VTune. It can do that and much more. There is free too…
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James Hutchinson
The new collision detection code (which is not yet finished so this might not be relevant) assume…
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Martin Cohen
Hey guys, do you know about any way to debug or monitor usage of L2 cache to help with designing…
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Benjamin Schnur
joeld42 At the moment, we're not actually using most of that 1GB of game state, so you could just…
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Joel Davis
At the moment, we're not actually using most of that 1GB of game state, so you could just change …
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