Just to clarify:
If a register reads 0x01234567, and you write that to memory location 0, your m…
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edi…
I saw this question (I actually googled for an hour before posting this). I just don't understant…
I suspect that an application such as Photoshop or Maya would be a little more difficult to write…
Fred —
cmuratori Fred But this solution is more complicated when the world is truly open and dynamic, wi…
Here is good answer from Stack Overflow: http://stackoverflow.com/a/7786405
Basically GL_UNSIGNED…
Ack! Yes. That could totally be the problem. I was actually looking for that and somehow didn'…
Fred But this solution is more complicated when the world is truly open and dynamic, with a mix o…
1/256th of a unit seems OK at first but I don't think it's precise enough to handle the accelerat…
Hello everyone!
So I've just ended watching episode 48 and I think what it was causing the asser…
This is what Tom Forsyth talks about in his article 'A matter of precision' https://home.comcast.…
Hey guys!
I am trying to roll my own platform layer implementation (just for fun) and I am strug…
My bad, apparently it wasn't.
It's just that damage do not go on the stack anymore: http://archi…
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
Wow - thanks Jason, wherever you are!
- Casey
Casey,
I know you have provided a small text file for your emacs key bindings. However, there are…
I picked up Game Engine Architecture 2ed. the other day, written by Jason Gregory, the lead progr…
What ? They removed the stack ! ... :`(
For commercial solution I recommend Intel VTune. It can do that and much more.
There is free too…
The new collision detection code (which is not yet finished so this might not be relevant) assume…
Hey guys,
do you know about any way to debug or monitor usage of L2 cache to help with designing…
joeld42 At the moment, we're not actually using most of that 1GB of game state, so you could just…
At the moment, we're not actually using most of that 1GB of game state, so you could just change …
By "replay data" I mean everything that is saved to disk - state and inputs.
Thanks for your help.
mmozeiko Casey has faster machine and/or hdd :)
It seems your guess is …
Well I could imagine for simple apps like few buttons and dialog or something it would be not muc…
Casey has faster machine and/or hdd :)
In day 25 he improved how replay data is stored on disk, a…
I've just added looped live code editing to my source. It is functional, but has the following is…
mmozeiko This can work for any game, including MMORPG. Even for non-game applications, if done pr…