I've been wondering about this too, and came across the same info on thread priority. I briefly t…
Once you've saved a script, go to Plugins > NppExec > Advanced Options
At the bottom left,…
This topic is gold. Thank you guys.
But just one more thing, using NppExec how can I map combo …
Sorry, I'm not sure what to recommend to learn SSE. I'm pretty sure Casey will go into SSE2 topic…
Hi Casey
Would it be possible to add "#if COMPILER_MSVC" to the _rotl and _rotr calls and add an…
mmozeiko, could you please provide some good links about all of this SIMD stuff?
We've had a bunch of discussions here on the forum and also questions on the stream, about game f…
It doesn't really matter. Whatever works best for you :)
For simple code or testing/debugging yo…
As far as I know OSX and Linux doesn't allow to change kernel scheduler granularity from user cod…
mmozeiko, looks like you are very sure about this =) Thank you for your clarifications.
Just ano…
Hi!
I just watched episode 48, and I was wondering why that epsilon only was needed when a colli…
Ups, was replying to wrong post!
Hey guys!
In win32 platform layer Casey is using timeBeginPeriod() (https://msdn.microsoft.com/e…
vbo The question is: when OpenGL read something from us as unsigned integer does it use the same …
If I understand both of you correctly you have different opinions on how OpenGL reads memory when…
I think it doesn't matter. Because movements are so small that you can easily use straight line a…
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver…
Just to clarify:
If a register reads 0x01234567, and you write that to memory location 0, your m…
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edi…
I saw this question (I actually googled for an hour before posting this). I just don't understant…
I suspect that an application such as Photoshop or Maya would be a little more difficult to write…
Fred —
cmuratori Fred But this solution is more complicated when the world is truly open and dynamic, wi…
Here is good answer from Stack Overflow: http://stackoverflow.com/a/7786405
Basically GL_UNSIGNED…
Ack! Yes. That could totally be the problem. I was actually looking for that and somehow didn'…
Fred But this solution is more complicated when the world is truly open and dynamic, with a mix o…
1/256th of a unit seems OK at first but I don't think it's precise enough to handle the accelerat…
Hello everyone!
So I've just ended watching episode 48 and I think what it was causing the asser…
This is what Tom Forsyth talks about in his article 'A matter of precision' https://home.comcast.…
Hey guys!
I am trying to roll my own platform layer implementation (just for fun) and I am strug…