Apologies if I came across as confrontational, that wasn't my intention - just wanted to point ou…
You're assuming audio plays at exactly 48khz. You're assuming frame rate is exactly 60hz. You're …
One thing I'd like to point out about all these calculations.. You're assuming audio plays at exac…
I actually think that audio hardware doesn't play any role on this latency issue (on Windows OS). …
Lenny —
Would it be helpful to record keyboard input to a file so that we can replay it later to reproduce…
Flyingsand, thanks for mach_wait_until(), I missed it for some reason. I am using plain usleep rig…
So I'm watching the YouTube archive to catch up, just got past Ep18 and have come across the same S…
Rising priority will help only if our application is missing target frame time because of other ap…
I've been wondering about this too, and came across the same info on thread priority. I briefly tr…
Once you've saved a script, go to Plugins > NppExec > Advanced Options At the bottom left, There i…
This topic is gold. Thank you guys. But just one more thing, using how can I map combo keys to r…
Sorry, I'm not sure what to recommend to learn SSE. I'm pretty sure Casey will go into SSE2 topic …
Hi Casey Would it be possible to add "#if COMPILER_MSVC" to the _rotl and _rotr calls and add an a…
mmozeiko, could you please provide some good links about all of this SIMD stuff?
We've had a bunch of discussions here on the forum and also questions on the stream, about game fe…
It doesn't really matter. Whatever works best for you :) For simple code or testing/debugging you …
As far as I know OSX and Linux doesn't allow to change kernel scheduler granularity from user code…
mmozeiko, looks like you are very sure about this =) Thank you for your clarifications. Just anoth…
Hi! I just watched episode 48, and I was wondering why that epsilon only was needed when a collisi…
Ups, was replying to wrong post!
Hey guys! In win32 platform layer Casey is using timeBeginPeriod() () function to tell Windows sch…
Yes, in this case OpenGL uses same endianess as client code.
If I understand both of you correctly you have different opinions on how OpenGL reads memory when …
I think it doesn't matter. Because movements are so small that you can easily use straight line as…
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver …
Just to clarify: If a register reads 0x01234567, and you write that to memory location 0, your mem…
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edit…
I saw this question (I actually googled for an hour before posting this). I just don't understant …
I suspect that an application such as Photoshop or Maya would be a little more difficult to write …
Fred —
Casey[/quote] In this case, would you end up baking the two-coord (say, int32 + real32) into your …