By "replay data" I mean everything that is saved to disk - state and inputs.
Thanks for your help. It seems your guess is correct. I found a benchmark of my hybrid drive that…
Well I could imagine for simple apps like few buttons and dialog or something it would be not much…
Casey has faster machine and/or hdd :) In day 25 he improved how replay data is stored on disk, an…
I've just added looped live code editing to my source. It is functional, but has the following iss…
Can you go into what "done properly" means then?
This can work for any game, including MMORPG. Even for non-game applications, if done properly.
Andy —
This forum thread has been very helpful to me. I'm following along even though this project is bey…
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is n…
Right. We learned that lesson in the Day 12 video. I was speaking to a colleague today and he poin…
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this c…
The benefit is that you can allocate variable amount of space from stack. You can, as I've underst…
@C0D3 nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use and…
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the foru…
@Troncoso Ah ok , way down the line i see. Atm it does not look like the game will use a great amo…
This just in.. "Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art"
I have OSX and I use VirtualBox and Windows 7 and I can follow the stream alright. It would be bet…
Interesting read because I just finished episode 14 and he does exactly this. I want to try this w…
I've been thinking about Casey's illustrations, and I believe they are an invaluable additional to…
You shouldn't have a problem using Windows 8.1. Casey will eventually move the rendering to the gr…
Hi All newcomer here, I've ask this question to Casey directly who suggested for me to post it up …
The Legend of Zelda: Four Swords Adventures actually has "split screen". The TV-screen shows the r…
Thank to everyone for answers, I found them all constructive.
"A blog post by Noel Llopis I think will give some insight to people wondering about how some game…
I guess the difference is that you don't always implement a TODO in the place where the TODO is wr…
was published in 1968, almost 50 years ago, and the authors of that paper did not hold a patent.…
I've been catching up on streams, so I'm pretty far behind, but I've noticed quite a few times peo…
That is exactly my feeling, and the reason why I don't comment code until it's . If you comment …
I might have some errors in my Objective C code but I'm not sure about my Cocos2D 2.(insert long n…