Hey guys! I am trying to roll my own platform layer implementation (just for fun) and I am struggl…
My bad, apparently it wasn't. It's just that damage do not go on the stack anymore:
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
Wow - thanks Jason, wherever you are!Casey
Casey, I know you have provided a small text file for your emacs key bindings. However, there are …
I picked up the other day, written by Jason Gregory, the lead programmer over at Naughty Dog (the…
What ? They removed the stack ! ... :`(
For commercial solution I recommend Intel VTune. It can do that and much more. There is free tool …
The new collision detection code (which is not yet finished so this might not be relevant) assumes…
Hey guys, do you know about any way to debug or monitor usage of L2 cache to help with designing d…
Right. I am doing this temporarily - but it's a band-aid, not a fix. I'll post here if day 025 do…
At the moment, we're not actually using most of that 1GB of game state, so you could just change i…
By "replay data" I mean everything that is saved to disk - state and inputs.
Thanks for your help. It seems your guess is correct. I found a benchmark of my hybrid drive that…
Well I could imagine for simple apps like few buttons and dialog or something it would be not much…
Casey has faster machine and/or hdd :) In day 25 he improved how replay data is stored on disk, an…
I've just added looped live code editing to my source. It is functional, but has the following iss…
Can you go into what "done properly" means then?
This can work for any game, including MMORPG. Even for non-game applications, if done properly.
Andy —
This forum thread has been very helpful to me. I'm following along even though this project is bey…
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is n…
Right. We learned that lesson in the Day 12 video. I was speaking to a colleague today and he poin…
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this c…
The benefit is that you can allocate variable amount of space from stack. You can, as I've underst…
@C0D3 nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use and…
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the foru…
@Troncoso Ah ok , way down the line i see. Atm it does not look like the game will use a great amo…
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