My bad, apparently it wasn't.
It's just that damage do not go on the stack anymore: http://archi…
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
Wow - thanks Jason, wherever you are!
- Casey
Casey,
I know you have provided a small text file for your emacs key bindings. However, there are…
I picked up Game Engine Architecture 2ed. the other day, written by Jason Gregory, the lead progr…
What ? They removed the stack ! ... :`(
For commercial solution I recommend Intel VTune. It can do that and much more.
There is free too…
The new collision detection code (which is not yet finished so this might not be relevant) assume…
Hey guys,
do you know about any way to debug or monitor usage of L2 cache to help with designing…
joeld42 At the moment, we're not actually using most of that 1GB of game state, so you could just…
At the moment, we're not actually using most of that 1GB of game state, so you could just change …
By "replay data" I mean everything that is saved to disk - state and inputs.
Thanks for your help.
mmozeiko Casey has faster machine and/or hdd :)
It seems your guess is …
Well I could imagine for simple apps like few buttons and dialog or something it would be not muc…
Casey has faster machine and/or hdd :)
In day 25 he improved how replay data is stored on disk, a…
I've just added looped live code editing to my source. It is functional, but has the following is…
mmozeiko This can work for any game, including MMORPG. Even for non-game applications, if done pr…
This can work for any game, including MMORPG. Even for non-game applications, if done properly.
Andy —
This forum thread has been very helpful to me. I'm following along even though this project is be…
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is …
Right. We learned that lesson in the Day 12 video.
I was speaking to a colleague today and he po…
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this …
The benefit is that you can allocate variable amount of space from stack. You can, as I've unders…
@C0D3
nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use a…
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the for…
@Troncoso
Ah ok , way down the line i see.
Atm it does not look like the game will use a great…
This just in..
"Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art"
http:/…
I have OSX and I use VirtualBox and Windows 7 and I can follow the stream alright. It would be be…
Interesting read because I just finished episode 14 and he does exactly this. I want to try this …