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norswap
My bad, apparently it wasn't. It's just that damage do not go on the stack anymore: http://archi…
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Casey Muratori
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
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Casey Muratori
Wow - thanks Jason, wherever you are! - Casey
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Jeffrey Goodall
Casey, I know you have provided a small text file for your emacs key bindings. However, there are…
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Zachary
I picked up Game Engine Architecture 2ed. the other day, written by Jason Gregory, the lead progr…
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Gavin Williams
What ? They removed the stack ! ... :`(
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Mārtiņš Možeiko
For commercial solution I recommend Intel VTune. It can do that and much more. There is free too…
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James Hutchinson
The new collision detection code (which is not yet finished so this might not be relevant) assume…
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Martin Cohen
Hey guys, do you know about any way to debug or monitor usage of L2 cache to help with designing…
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Benjamin Schnur
joeld42 At the moment, we're not actually using most of that 1GB of game state, so you could just…
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Joel Davis
At the moment, we're not actually using most of that 1GB of game state, so you could just change …
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Mārtiņš Možeiko
By "replay data" I mean everything that is saved to disk - state and inputs.
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Benjamin Schnur
Thanks for your help. mmozeiko Casey has faster machine and/or hdd :) It seems your guess is …
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Mārtiņš Možeiko
Well I could imagine for simple apps like few buttons and dialog or something it would be not muc…
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Mārtiņš Možeiko
Casey has faster machine and/or hdd :) In day 25 he improved how replay data is stored on disk, a…
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Benjamin Schnur
I've just added looped live code editing to my source. It is functional, but has the following is…
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Livet Ersomen Strøm
mmozeiko This can work for any game, including MMORPG. Even for non-game applications, if done pr…
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Mārtiņš Možeiko
This can work for any game, including MMORPG. Even for non-game applications, if done properly.
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Andy
This forum thread has been very helpful to me. I'm following along even though this project is be…
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Mārtiņš Možeiko
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is …
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Corey Johnson
Right. We learned that lesson in the Day 12 video. I was speaking to a colleague today and he po…
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Mārtiņš Možeiko
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this …
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Corey Johnson
Good info, thanks.
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Jari Komppa
The benefit is that you can allocate variable amount of space from stack. You can, as I've unders…
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Zyconite
@C0D3 nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use a…
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Corey Johnson
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the for…
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Zyconite
@Troncoso Ah ok , way down the line i see. Atm it does not look like the game will use a great…
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d7samurai
This just in.. "Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art" http:/…
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popcorn
I have OSX and I use VirtualBox and Windows 7 and I can follow the stream alright. It would be be…
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popcorn
Interesting read because I just finished episode 14 and he does exactly this. I want to try this …
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