This can work for any game, including MMORPG. Even for non-game applications, if done properly.
Andy —
This forum thread has been very helpful to me. I'm following along even though this project is be…
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is …
Right. We learned that lesson in the Day 12 video.
I was speaking to a colleague today and he po…
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this …
The benefit is that you can allocate variable amount of space from stack. You can, as I've unders…
@C0D3
nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use a…
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the for…
@Troncoso
Ah ok , way down the line i see.
Atm it does not look like the game will use a great…
This just in..
"Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art"
http:/…
I have OSX and I use VirtualBox and Windows 7 and I can follow the stream alright. It would be be…
Interesting read because I just finished episode 14 and he does exactly this. I want to try this …
I've been thinking about Casey's illustrations, and I believe they are an invaluable additional t…
You shouldn't have a problem using Windows 8.1. Casey will eventually move the rendering to the g…
Hi All
newcomer here, I've ask this question to Casey directly who suggested for me to post it …
The Legend of Zelda: Four Swords Adventures actually has "split screen".
The TV-screen shows the …
Thank to everyone for answers, I found them all constructive.
"A blog post by Noel Llopis I think will give some insight to people wondering about how some gam…
I guess the difference is that you don't always implement a TODO in the place where the TODO is w…
Kladdehelvete Is it true that the A+ pathfinding algoritm is patented?
The original paper on A* s…
I've been catching up on streams, so I'm pretty far behind, but I've noticed quite a few times pe…
owensd The day the compiler validates my comments with the surrounding code is the day I will bel…
I might have some errors in my Objective C code but I'm not sure about my Cocos2D 2.(insert long …
C0D3 I This makes sense but then again, somebody who is scrolling though the code fast and don't …
I kind of like his Notes and TODO because we I can tell between what type of comment it is and wh…
Objective C for OS X doesn't have garbage collection; it's been deprecated for a long time now an…
We'll move it outside tonight so it's not a problem. Either way, thanks for posting!!
- Casey
I don't know if you tried Unity C# on a OSX. It seems like if wrote the code above, it would work…
I think many of those comments are actually pretty terrible comments. The comments that tell you …