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Vadim Borodin
Hey guys! I am trying to roll my own platform layer implementation (just for fun) and I am struggl…
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Martin Cohen
Amazing! Thanks!
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norswap
My bad, apparently it wasn't. It's just that damage do not go on the stack anymore:
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Casey Muratori
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
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Casey Muratori
Wow - thanks Jason, wherever you are!Casey
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Jeffrey Goodall
Casey, I know you have provided a small text file for your emacs key bindings. However, there are …
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Zachary
I picked up the other day, written by Jason Gregory, the lead programmer over at Naughty Dog (the…
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Gavin Williams
What ? They removed the stack ! ... :`(
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Mārtiņš Možeiko
For commercial solution I recommend Intel VTune. It can do that and much more. There is free tool …
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James Hutchinson
The new collision detection code (which is not yet finished so this might not be relevant) assumes…
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Martin Cohen
Hey guys, do you know about any way to debug or monitor usage of L2 cache to help with designing d…
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Benjamin Schnur
Right. I am doing this temporarily - but it's a band-aid, not a fix. I'll post here if day 025 do…
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Joel Davis
At the moment, we're not actually using most of that 1GB of game state, so you could just change i…
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Mārtiņš Možeiko
By "replay data" I mean everything that is saved to disk - state and inputs.
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Benjamin Schnur
Thanks for your help. It seems your guess is correct. I found a benchmark of my hybrid drive that…
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Mārtiņš Možeiko
Well I could imagine for simple apps like few buttons and dialog or something it would be not much…
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Mārtiņš Možeiko
Casey has faster machine and/or hdd :) In day 25 he improved how replay data is stored on disk, an…
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Benjamin Schnur
I've just added looped live code editing to my source. It is functional, but has the following iss…
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Livet Ersomen Strøm
Can you go into what "done properly" means then?
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Mārtiņš Možeiko
This can work for any game, including MMORPG. Even for non-game applications, if done properly.
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Andy
This forum thread has been very helpful to me. I'm following along even though this project is bey…
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Mārtiņš Možeiko
I mentioned that because you wrote in initial post, that it frees end of scope. Just so there is n…
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Corey Johnson
Right. We learned that lesson in the Day 12 video. I was speaking to a colleague today and he poin…
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Mārtiņš Možeiko
Be careful with alloca - it frees stack only when function returns, not at end of scope. So this c…
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Corey Johnson
Good info, thanks.
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Jari Komppa
The benefit is that you can allocate variable amount of space from stack. You can, as I've underst…
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Zyconite
@C0D3 nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use and…
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Corey Johnson
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the foru…
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Zyconite
@Troncoso Ah ok , way down the line i see. Atm it does not look like the game will use a great amo…
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d7samurai
This just in.. "Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art"
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