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Kim Jørgensen
Hi! I just watched episode 48, and I was wondering why that epsilon only was needed when a collisi…
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Kim Jørgensen
Ups, was replying to wrong post!
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Vadim Borodin
Hey guys! In win32 platform layer Casey is using timeBeginPeriod() () function to tell Windows sch…
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Mārtiņš Možeiko
Yes, in this case OpenGL uses same endianess as client code.
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Vadim Borodin
If I understand both of you correctly you have different opinions on how OpenGL reads memory when …
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Mārtiņš Možeiko
I think it doesn't matter. Because movements are so small that you can easily use straight line as…
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Mārtiņš Možeiko
You don't need to swap. You can pass GL_UNSIGNED_INT_8_8_8_8 as "type" argument and OpenGL driver …
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Casey Muratori
Just to clarify: If a register reads 0x01234567, and you write that to memory location 0, your mem…
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Mārtiņš Možeiko
Oh, sorry. I meant GL_UNSIGNED_BYTE instead of GL_BGRA in sentence with "endian dependent". I edit…
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Vadim Borodin
I saw this question (I actually googled for an hour before posting this). I just don't understant …
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Dale Kim
I suspect that an application such as Photoshop or Maya would be a little more difficult to write …
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Fred
Casey[/quote] In this case, would you end up baking the two-coord (say, int32 + real32) into your …
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Mārtiņš Možeiko
Here is good answer from Stack Overflow: Basically GL_UNSIGNED_INT_8_8_8_8 is independent from en…
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Casey Muratori
Ack! Yes. That could totally be the problem. I was actually looking for that and somehow didn't…
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Casey Muratori
I use a similar (two-coord, not double) scheme for exactly such things.Casey
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Krzysiek
1/256th of a unit seems OK at first but I don't think it's precise enough to handle the accelerati…
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Jonathan García
Hello everyone! So I've just ended watching episode 48 and I think what it was causing the asserti…
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Gavin Williams
This is what Tom Forsyth talks about in his article 'A matter of precision' He recommends avoidin…
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Vadim Borodin
Hey guys! I am trying to roll my own platform layer implementation (just for fun) and I am struggl…
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Martin Cohen
Amazing! Thanks!
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norswap
My bad, apparently it wasn't. It's just that damage do not go on the stack anymore:
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Casey Muratori
The .emacs has everything, obviously, and all the ones I could think of we put in the text file. …
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Casey Muratori
Wow - thanks Jason, wherever you are!Casey
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Jeffrey Goodall
Casey, I know you have provided a small text file for your emacs key bindings. However, there are …
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Zachary
I picked up the other day, written by Jason Gregory, the lead programmer over at Naughty Dog (the…
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Gavin Williams
What ? They removed the stack ! ... :`(
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Mārtiņš Možeiko
For commercial solution I recommend Intel VTune. It can do that and much more. There is free tool …
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James Hutchinson
The new collision detection code (which is not yet finished so this might not be relevant) assumes…
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Martin Cohen
Hey guys, do you know about any way to debug or monitor usage of L2 cache to help with designing d…
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Benjamin Schnur
Right. I am doing this temporarily - but it's a band-aid, not a fix. I'll post here if day 025 do…
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