The day the compiler validates my comments with the surrounding code is the day I will believe th…
I kind of like his Notes and TODO because we I can tell between what type of comment it is and wha…
Objective C for OS X doesn't have garbage collection; it's been deprecated for a long time now and…
We'll move it outside tonight so it's not a problem. Either way, thanks for posting!!Casey
I don't know if you tried Unity C# on a OSX. It seems like if wrote the code above, it would work …
I think many of those comments are actually pretty terrible comments. The comments that tell you t…
The check to see if we use the keyboard is wrong. It checks for isAnalog and that variable is only…
Thanks for the tip Casey, and for the example, MrMixer. The game would hang for a couple seconds w…
Dejan —
When we are a few more weeks into the series I can see this being useful for finding when a certai…
Dejan —
I actually think the code is too verbose! IMO, its easier to read code using much shorter names fo…
asperatology: I think that's sometimes true, but you can't generalize that to dismiss all readabil…
I have a couple of questions for anyone that might be using the summary illustrations, in order to…
Some people are so afraid of bugs of that kind, they write the comparisons in reverse order (which…
Vast majority of US patents are invalid, especially if they'd follow their own rules about them (a…
Unity C# and regular C# work the same if talk about memory management and garbage collection. Ther…
OH WAIT A MIN, I made a mistake, I assumed that Unity C# and MS C# work the same way? I fixed that…
When I checked alst time (cannot double check at the moment) it did execute 5 times per “GameUpd…
Right now it's actually fine because we only have one digital controller so if I'm not mistaken it…
I also tried in Objective C and Coco2dx class Gameobject { CCSprite* cc; } cc = CCSprite::create(…
I think Casey puts LOTS of comments in the stream, and he uses also very long and descriptive name…
I like to make a bad analogy. Messy code is actually caused by three things:The passion of organiz…
This couldn't be more true. You point out one of the biggest problems. That it takes a shitload o…
I'm not very familiar with memory management in ObjectiveC, but in C# there is no way such code wi…
my code was not complicated at all it was class like public class seesharap { public int myint; }…
Some people mentioned they thought the code was messy. Casey addressed that on the stream of day 4…
Similarly, I used to think that C++ was a bloated mess, and that changed when I wrote my first se…
Ah good call, I completely forgot about the readfile functions. It was referring to FILE in handma…
I think at one point in GameUpdateAndRender fucntion Casey was reading (for debugging purposes) ha…
Hey all, I managed to follow pretty much everything Cory demonstrated in the live code editing vid…
How could hundreds of us didn't notice that ?