Be careful with alloca - it frees stack only when function returns, not at end of scope. So this c…
The benefit is that you can allocate variable amount of space from stack. You can, as I've underst…
@C0D3 nice one , I found VirtualBox a fiddle to use therefore prefer parallels for ease of use and…
Sorry, I've been catching up and just came across the intro of _alloca. I tried searching the foru…
@Troncoso Ah ok , way down the line i see. Atm it does not look like the game will use a great amo…
This just in.. "Physicists Conjure Curves From Flat Surfaces Using Japanese Folding Art"
I have OSX and I use VirtualBox and Windows 7 and I can follow the stream alright. It would be bet…
Interesting read because I just finished episode 14 and he does exactly this. I want to try this w…
I've been thinking about Casey's illustrations, and I believe they are an invaluable additional to…
You shouldn't have a problem using Windows 8.1. Casey will eventually move the rendering to the gr…
Hi All newcomer here, I've ask this question to Casey directly who suggested for me to post it up …
The Legend of Zelda: Four Swords Adventures actually has "split screen". The TV-screen shows the r…
Thank to everyone for answers, I found them all constructive.
"A blog post by Noel Llopis I think will give some insight to people wondering about how some game…
I guess the difference is that you don't always implement a TODO in the place where the TODO is wr…
was published in 1968, almost 50 years ago, and the authors of that paper did not hold a patent.…
I've been catching up on streams, so I'm pretty far behind, but I've noticed quite a few times peo…
That is exactly my feeling, and the reason why I don't comment code until it's . If you comment …
I might have some errors in my Objective C code but I'm not sure about my Cocos2D 2.(insert long n…
The day the compiler validates my comments with the surrounding code is the day I will believe th…
I kind of like his Notes and TODO because we I can tell between what type of comment it is and wha…
Objective C for OS X doesn't have garbage collection; it's been deprecated for a long time now and…
We'll move it outside tonight so it's not a problem. Either way, thanks for posting!!Casey
I don't know if you tried Unity C# on a OSX. It seems like if wrote the code above, it would work …
I think many of those comments are actually pretty terrible comments. The comments that tell you t…
The check to see if we use the keyboard is wrong. It checks for isAnalog and that variable is only…
Thanks for the tip Casey, and for the example, MrMixer. The game would hang for a couple seconds w…
Dejan —
When we are a few more weeks into the series I can see this being useful for finding when a certai…
Dejan —
I actually think the code is too verbose! IMO, its easier to read code using much shorter names fo…