I've been thinking about Casey's illustrations, and I believe they are an invaluable additional t…
You shouldn't have a problem using Windows 8.1. Casey will eventually move the rendering to the g…
Hi All
newcomer here, I've ask this question to Casey directly who suggested for me to post it …
The Legend of Zelda: Four Swords Adventures actually has "split screen".
The TV-screen shows the …
Thank to everyone for answers, I found them all constructive.
"A blog post by Noel Llopis I think will give some insight to people wondering about how some gam…
I guess the difference is that you don't always implement a TODO in the place where the TODO is w…
Kladdehelvete Is it true that the A+ pathfinding algoritm is patented?
The original paper on A* s…
I've been catching up on streams, so I'm pretty far behind, but I've noticed quite a few times pe…
owensd The day the compiler validates my comments with the surrounding code is the day I will bel…
I might have some errors in my Objective C code but I'm not sure about my Cocos2D 2.(insert long …
C0D3 I This makes sense but then again, somebody who is scrolling though the code fast and don't …
I kind of like his Notes and TODO because we I can tell between what type of comment it is and wh…
Objective C for OS X doesn't have garbage collection; it's been deprecated for a long time now an…
We'll move it outside tonight so it's not a problem. Either way, thanks for posting!!
- Casey
I don't know if you tried Unity C# on a OSX. It seems like if wrote the code above, it would work…
I think many of those comments are actually pretty terrible comments. The comments that tell you …
The check to see if we use the keyboard is wrong. It checks for isAnalog and that variable is onl…
Thanks for the tip Casey, and for the example, MrMixer. The game would hang for a couple seconds …
Dejan —
When we are a few more weeks into the series I can see this being useful for finding when a certa…
Dejan —
I actually think the code is too verbose! IMO, its easier to read code using much shorter names f…
asperatology: I think that's sometimes true, but you can't generalize that to dismiss all readabi…
I have a couple of questions for anyone that might be using the summary illustrations, in order t…
Some people are so afraid of bugs of that kind, they write the comparisons in reverse order (whic…
Vast majority of US patents are invalid, especially if they'd follow their own rules about them (…
Unity C# and regular C# work the same if talk about memory management and garbage collection. The…
OH WAIT A MIN, I made a mistake, I assumed that Unity C# and MS C# work the same way? I fixed tha…
When I checked alst time (cannot double check at the moment) it did execute 5 times per “GameUpda…
Right now it's actually fine because we only have one digital controller so if I'm not mistaken i…
C0D3
I also tried in Objective C and Coco2dx
class Gameobject {
CCSprite* cc;
}
cc = CCSprite…