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popcorn
I don't know if you tried Unity C# on a OSX. It seems like if wrote the code above, it would work …
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David Owens II
I think many of those comments are actually pretty terrible comments. The comments that tell you t…
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Simon Anciaux
The check to see if we use the keyboard is wrong. It checks for isAnalog and that variable is only…
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Benjamin Schnur
Thanks for the tip Casey, and for the example, MrMixer. The game would hang for a couple seconds w…
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Dejan
When we are a few more weeks into the series I can see this being useful for finding when a certai…
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Dejan
I actually think the code is too verbose! IMO, its easier to read code using much shorter names fo…
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norswap
asperatology: I think that's sometimes true, but you can't generalize that to dismiss all readabil…
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Iker Murga
I have a couple of questions for anyone that might be using the summary illustrations, in order to…
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Jari Komppa
Some people are so afraid of bugs of that kind, they write the comparisons in reverse order (which…
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Jari Komppa
Vast majority of US patents are invalid, especially if they'd follow their own rules about them (a…
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Mārtiņš Možeiko
Unity C# and regular C# work the same if talk about memory management and garbage collection. Ther…
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popcorn
OH WAIT A MIN, I made a mistake, I assumed that Unity C# and MS C# work the same way? I fixed that…
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Pierre-Alexander Eidam
When I checked alst time (cannot double check at the moment) it did execute 5 times per “GameUpd…
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Casey Muratori
Right now it's actually fine because we only have one digital controller so if I'm not mistaken it…
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Flyingsand
I also tried in Objective C and Coco2dx class Gameobject { CCSprite* cc; } cc = CCSprite::create(…
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Livet Ersomen Strøm
I think Casey puts LOTS of comments in the stream, and he uses also very long and descriptive name…
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Thompson Lee
I like to make a bad analogy. Messy code is actually caused by three things:The passion of organiz…
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Livet Ersomen Strøm
This couldn't be more true. You point out one of the biggest problems. That it takes a shitload o…
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Mārtiņš Možeiko
I'm not very familiar with memory management in ObjectiveC, but in C# there is no way such code wi…
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popcorn
my code was not complicated at all it was class like public class seesharap { public int myint; }…
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norswap
Some people mentioned they thought the code was messy. Casey addressed that on the stream of day 4…
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Andrew Bromage
Similarly, I used to think that C++ was a bloated mess, and that changed when I wrote my first se…
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Marsvin
Ah good call, I completely forgot about the readfile functions. It was referring to FILE in handma…
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Mārtiņš Možeiko
I think at one point in GameUpdateAndRender fucntion Casey was reading (for debugging purposes) ha…
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Marsvin
Hey all, I managed to follow pretty much everything Cory demonstrated in the live code editing vid…
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Simon Anciaux
How could hundreds of us didn't notice that ?
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Tribuadore
I doubt it, but we'll see. It's still early days, we've only just defined a vector in the 46th hou…
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Livet Ersomen Strøm
I am interested. What do you suggest?
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Ferran
Hello, I'm still catching up with the series. I was wondering if Casey has stated if he will be sh…
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Livet Ersomen Strøm
Comment removed by moderator for sexist language.
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