I doubt it, but we'll see.
It's still early days, we've only just defined a vector in the 46th h…
I am interested. What do you suggest?
Ferran —
Hello, I'm still catching up with the series.
I was wondering if Casey has stated if he will be …
Comment removed by moderator for sexist language.
Ferran —
In Casey's desktop background you can read "Home for limbless children"
It didn't click for me u…
Ideas, and algorithms can be patented.
Ideas can't be patented. Only a concrete representation o…
Or if you want to wield google's search power, this is a query that will limit results to this fo…
I can't find any evidence to say A* is patented.
> How can you publicize your idea, so that i…
Not sure how you got first warning - but that is related how you set up project to compile 32-bit…
theo1995 now that i have the source code,I would like to run the game. I have dev c++
and visual …
Hi,
I just found out about this project, rushing through the vids to catch up, but only on day …
In "GameUpdateAndRender" (handmade.cpp) the movement, physics and collision code is inside a for …
Yes, you can use DirectSound to get microphone input. You can get this input by using IDirectSoun…
I've decided to try jumping ship and code something entirely new based on Casey's code.
Currentl…
Who's going to be looking at your source code? it should probably be closed source anyway. So you…
Ah! That is simple to see why.
And I realized I had two nested
1
2
3if(WindowHandle){
...…
Awesome!! I will add it to the Coding Resources page.
- Casey
I've now added some horrendous input code (swipe in the direction with two fingers to go that way…
Hm, interesting. Maybe this is device dependent. In my tests on Nexus phone using ANativeWindow f…
I used the ANativeWindow_lock/unlockAndPost in previous revisions. They are much much slower tha…
Nice.
Why do you stick 0 at end of file you read?
Couple suggestions:
1) You can avoid OpenGL an…
I've started an Android NDK platform layer port for Handmade Hero.
Code is at:
https://gith…
Simon —
So how about that awesome parallex code right? ; ).
burn I absolutely agree :)
Great :)
burn
Ingredient #1 of every good game, however humble, is LOVE. Can't make something that doesn'…
Being in Europe I don't pay much attention to the software patent issues in the US, but I'd love …
Simon —
Good job on the port, feels really nice.
You sirs are completely correct, at least for what concerns me. I never intend to work on a 3D en…