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Tribuadore
I doubt it, but we'll see. It's still early days, we've only just defined a vector in the 46th h…
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Livet Ersomen Strøm
I am interested. What do you suggest?
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Ferran
Hello, I'm still catching up with the series. I was wondering if Casey has stated if he will be …
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Livet Ersomen Strøm
Comment removed by moderator for sexist language.
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Ferran
In Casey's desktop background you can read "Home for limbless children" It didn't click for me u…
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Flyingsand
Ideas, and algorithms can be patented. Ideas can't be patented. Only a concrete representation o…
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Luca Vignaroli
Or if you want to wield google's search power, this is a query that will limit results to this fo…
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Lachlan Easton
I can't find any evidence to say A* is patented. > How can you publicize your idea, so that i…
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Gavin Williams
Ah, thanks.
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Mārtiņš Možeiko
Not sure how you got first warning - but that is related how you set up project to compile 32-bit…
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Roderic Bos
theo1995 now that i have the source code,I would like to run the game. I have dev c++ and visual …
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Gavin Williams
Hi, I just found out about this project, rushing through the vids to catch up, but only on day …
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Pierre-Alexander Eidam
In "GameUpdateAndRender" (handmade.cpp) the movement, physics and collision code is inside a for …
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Mārtiņš Možeiko
Yes, you can use DirectSound to get microphone input. You can get this input by using IDirectSoun…
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Thompson Lee
I've decided to try jumping ship and code something entirely new based on Casey's code. Currentl…
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Gavin Williams
Who's going to be looking at your source code? it should probably be closed source anyway. So you…
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Thompson Lee
Ah! That is simple to see why. And I realized I had two nested 1 2 3if(WindowHandle){ ...…
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Casey Muratori
Awesome!! I will add it to the Coding Resources page. - Casey
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Neil Blakey-Milner
I've now added some horrendous input code (swipe in the direction with two fingers to go that way…
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Mārtiņš Možeiko
Hm, interesting. Maybe this is device dependent. In my tests on Nexus phone using ANativeWindow f…
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Neil Blakey-Milner
I used the ANativeWindow_lock/unlockAndPost in previous revisions. They are much much slower tha…
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Mārtiņš Možeiko
Nice. Why do you stick 0 at end of file you read? Couple suggestions: 1) You can avoid OpenGL an…
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Neil Blakey-Milner
I've started an Android NDK platform layer port for Handmade Hero. Code is at: https://gith…
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Simon
So how about that awesome parallex code right? ; ).
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Livet Ersomen Strøm
burn I absolutely agree :) Great :)
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Luca Vignaroli
I absolutely agree :)
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Livet Ersomen Strøm
burn Ingredient #1 of every good game, however humble, is LOVE. Can't make something that doesn'…
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Luca Vignaroli
Being in Europe I don't pay much attention to the software patent issues in the US, but I'd love …
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Simon
Good job on the port, feels really nice.
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Luca Vignaroli
You sirs are completely correct, at least for what concerns me. I never intend to work on a 3D en…
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