I also tried in Objective C and Coco2dx class Gameobject { CCSprite* cc; } cc = CCSprite::create(…
I think Casey puts LOTS of comments in the stream, and he uses also very long and descriptive name…
I like to make a bad analogy. Messy code is actually caused by three things:The passion of organiz…
This couldn't be more true. You point out one of the biggest problems. That it takes a shitload o…
I'm not very familiar with memory management in ObjectiveC, but in C# there is no way such code wi…
my code was not complicated at all it was class like public class seesharap { public int myint; }…
Some people mentioned they thought the code was messy. Casey addressed that on the stream of day 4…
Similarly, I used to think that C++ was a bloated mess, and that changed when I wrote my first se…
Ah good call, I completely forgot about the readfile functions. It was referring to FILE in handma…
I think at one point in GameUpdateAndRender fucntion Casey was reading (for debugging purposes) ha…
Hey all, I managed to follow pretty much everything Cory demonstrated in the live code editing vid…
How could hundreds of us didn't notice that ?
I doubt it, but we'll see. It's still early days, we've only just defined a vector in the 46th hou…
I am interested. What do you suggest?
Ferran —
Hello, I'm still catching up with the series. I was wondering if Casey has stated if he will be sh…
Comment removed by moderator for sexist language.
Ferran —
In Casey's desktop background you can read "Home for limbless children" It didn't click for me unt…
Ideas can't be patented. Only a concrete representation of them that meet the patentable criteria…
Or if you want to wield google's search power, this is a query that will limit results to this for…
I can't find any evidence to say A* is patented. How can you publicize your idea, so that it can b…
Not sure how you got first warning - but that is related how you set up project to compile 32-bit …
PS: Thanks to fcatalan and w00tnes, who helped me with my previous issue.[/quote] You could use a…
Hi, I just found out about this project, rushing through the vids to catch up, but only on day 8. …
In "GameUpdateAndRender" (handmade.cpp) the movement, physics and collision code is inside a for l…
Yes, you can use DirectSound to get microphone input. You can get this input by using interface. …
I've decided to try jumping ship and code something entirely new based on Casey's code. Currently,…
Who's going to be looking at your source code? it should probably be closed source anyway. So your…
Ah! That is simple to see why. And I realized I had two nested Gotta clean my own codes up I gues…
Awesome!! I will add it to the Coding Resources page.Casey