OH WAIT A MIN, I made a mistake, I assumed that Unity C# and MS C# work the same way? I fixed that…
When I checked alst time (cannot double check at the moment) it did execute 5 times per “GameUpd…
Right now it's actually fine because we only have one digital controller so if I'm not mistaken it…
I also tried in Objective C and Coco2dx class Gameobject { CCSprite* cc; } cc = CCSprite::create(…
I think Casey puts LOTS of comments in the stream, and he uses also very long and descriptive name…
I like to make a bad analogy. Messy code is actually caused by three things:The passion of organiz…
This couldn't be more true. You point out one of the biggest problems. That it takes a shitload o…
I'm not very familiar with memory management in ObjectiveC, but in C# there is no way such code wi…
my code was not complicated at all it was class like public class seesharap { public int myint; }…
Some people mentioned they thought the code was messy. Casey addressed that on the stream of day 4…
Similarly, I used to think that C++ was a bloated mess, and that changed when I wrote my first se…
Ah good call, I completely forgot about the readfile functions. It was referring to FILE in handma…
I think at one point in GameUpdateAndRender fucntion Casey was reading (for debugging purposes) ha…
Hey all, I managed to follow pretty much everything Cory demonstrated in the live code editing vid…
How could hundreds of us didn't notice that ?
I doubt it, but we'll see. It's still early days, we've only just defined a vector in the 46th hou…
I am interested. What do you suggest?
Ferran —
Hello, I'm still catching up with the series. I was wondering if Casey has stated if he will be sh…
Comment removed by moderator for sexist language.
Ferran —
In Casey's desktop background you can read "Home for limbless children" It didn't click for me unt…
Ideas can't be patented. Only a concrete representation of them that meet the patentable criteria…
Or if you want to wield google's search power, this is a query that will limit results to this for…
I can't find any evidence to say A* is patented. How can you publicize your idea, so that it can b…
Not sure how you got first warning - but that is related how you set up project to compile 32-bit …
PS: Thanks to fcatalan and w00tnes, who helped me with my previous issue.[/quote] You could use a…
Hi, I just found out about this project, rushing through the vids to catch up, but only on day 8. …
In "GameUpdateAndRender" (handmade.cpp) the movement, physics and collision code is inside a for l…
Yes, you can use DirectSound to get microphone input. You can get this input by using interface. …
I've decided to try jumping ship and code something entirely new based on Casey's code. Currently,…