I wonder if we would/could ever implement something like this in HmH. I was shocked by its simplic…
Is it true that the A+ pathfinding algoritm is patented? I have a question that isn't directly abo…
Nejc —
Haven't tried it since I don't have windows on my machine, but you can try running it like Casey d…
theo —
now that i have the source code,I would like to run the game. I have dev c++ and visual Studio. Ho…
theo —
Ok, thank you two very much. I found the email and all is well :D
Nejc —
When you preorder, you get a link to the daily download in your email. Open that link and you'll …
You should have received an email from sendowl with a download link. I had some trouble finding it…
Collision reflection is like an infinite force, thats why i think you should use those methods. I …
theo —
So I preordered the game, on day 42, and today I wanted to download the newest file. But how? On t…
Yes, force-based collision resolution is one of the cases where it can be necessary to resort to n…
What about collision detection? That's a force field which vary significantly in vdt, anyway, i th…
mmozeiko: You are right, that was a typo in my post. Corrected the example now. Thanks
Methods like Runge-Kutta or Verlet are for solving differential equations. In the case of the moti…
I hope you don't have "if (alpha=255)" in your code and its a typo, because that will make all bit…
For latest day win32_handmade.cpp code looks like this:
I really wished the title string length is much much longer than it is currently. I ask this ques…
As I'm also following on a laptop I sped up the bitmap rendering trivially by immediately rejectin…
Those are numerical integration techniques, not analytical integration techniques. You always use…
Aaron —
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before us…
i saw in stream 43 that casey used a regular integration method, something like p'=1/2at^2+vt+p in…
I used to think C++ was a very nice language. That changed when I tried to make a game. Personall…
Todd W —
Thanks for the recommendations. I've started to check them out. I didn't find the old thread until…
I might be thinking of a very old ARM or MIPS. The x87 had no instruction to round a value to 64…
Dejan —
ml64 is the 64 bit assembler packaged with Visual Studio community edition. It is masm renamed an…
I just knew you was going to react to that :) That's why I added the "according to my taste". But …
Oh come on... and after this you say following: [qupte]I commented because it seemed to me, like…
That's a matter of taste. I never seen a good argument for syntax choices, and that is the reason…
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not …
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and int…