In "GameUpdateAndRender" (handmade.cpp) the movement, physics and collision code is inside a for …
Yes, you can use DirectSound to get microphone input. You can get this input by using IDirectSoun…
I've decided to try jumping ship and code something entirely new based on Casey's code.
Currentl…
Who's going to be looking at your source code? it should probably be closed source anyway. So you…
Ah! That is simple to see why.
And I realized I had two nested
1
2
3if(WindowHandle){
...…
Awesome!! I will add it to the Coding Resources page.
- Casey
I've now added some horrendous input code (swipe in the direction with two fingers to go that way…
Hm, interesting. Maybe this is device dependent. In my tests on Nexus phone using ANativeWindow f…
I used the ANativeWindow_lock/unlockAndPost in previous revisions. They are much much slower tha…
Nice.
Why do you stick 0 at end of file you read?
Couple suggestions:
1) You can avoid OpenGL an…
I've started an Android NDK platform layer port for Handmade Hero.
Code is at:
https://gith…
Simon —
So how about that awesome parallex code right? ; ).
burn I absolutely agree :)
Great :)
burn
Ingredient #1 of every good game, however humble, is LOVE. Can't make something that doesn'…
Being in Europe I don't pay much attention to the software patent issues in the US, but I'd love …
Simon —
Good job on the port, feels really nice.
You sirs are completely correct, at least for what concerns me. I never intend to work on a 3D en…
Simon —
I would like to say that feel is under appreciated, I agree with Casey if a game doesn't feel goo…
Very interesting.
EDIT:
One of the coolest games I remember to have ever played was "Full thrott…
I wonder if we would/could ever implement something like this in HmH. I was shocked by its simpli…
Is it true that the A+ pathfinding algoritm is patented?
I have a question that isn't directly a…
Nejc —
Haven't tried it since I don't have windows on my machine, but you can try running it like Casey …
theo —
now that i have the source code,I would like to run the game. I have dev c++
and visual Studio. H…
theo —
Ok, thank you two very much. I found the email and all is well :D
Nejc —
When you preorder, you get a link to the daily download in your email.
Open that link and you'll…
You should have received an email from sendowl with a download link. I had some trouble finding i…
Collision reflection is like an infinite force, thats why i think you should use those methods. I…
theo —
So
I preordered the game, on day 42, and today I wanted to download the newest file.
But how? On…
Yes, force-based collision resolution is one of the cases where it can be necessary to resort to …