Those are numerical integration techniques, not analytical integration techniques. You always use…
Aaron —
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before us…
i saw in stream 43 that casey used a regular integration method, something like p'=1/2at^2+vt+p in…
I used to think C++ was a very nice language. That changed when I tried to make a game. Personall…
Todd W —
Thanks for the recommendations. I've started to check them out. I didn't find the old thread until…
I might be thinking of a very old ARM or MIPS. The x87 had no instruction to round a value to 64…
Dejan —
ml64 is the 64 bit assembler packaged with Visual Studio community edition. It is masm renamed an…
I just knew you was going to react to that :) That's why I added the "according to my taste". But …
Oh come on... and after this you say following: [qupte]I commented because it seemed to me, like…
That's a matter of taste. I never seen a good argument for syntax choices, and that is the reason…
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not …
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and int…
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because o…
ote] This bug would be impossible to make in assembly, so to blame the x87 for what is a C implem…
Ha, my optimization mindset is teeny bit out of date.. =) (regarding context - as an example, the…
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all varie…
A claim like "fixed point beats floating point in speed" is impossible to either make or refute w…
GC never deletes variables that you use. It only frees memory from variables that are not accessib…
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I ex…
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the only p…
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowledg…
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The …
Well, yes, that's technically true. But like you said, a PITA. ;) So for all purposes, you wou…
Actually this is not true. You can write application fully in C interacting with Cocoa/UIKit API …
I don't know why the fact that void * was C++ only stuck in my mind, I swear I though Casey said …
I'll suggest this one: Really nice reference, contains lots quick recipes like "How do I intersec…
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use h…