sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at least with the n…
GC never deletes variables that you use. It only frees memory from variables that are not accessi…
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I e…
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the o…
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowled…
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The…
mmozeiko Flyingsand In order to interface with Cocoa in OS X you need to use at least some Object…
Flyingsand In order to interface with Cocoa in OS X you need to use at least some Objective-C or …
burn Thanks Flyingsand!
I don't know why the fact that void * was C++ only stuck in my mind, I s…
I'll suggest this one:
Geometric Tools for Computer Graphics, Shneider & Eberly
Really nice…
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use …
Thanks Flyingsand!
I don't know why the fact that void * was C++ only stuck in my mind, I swear …
If you're talking about this assert:
1Assert(TestSecondsElapsedForFrame < TargetSecondsPerFram…
So far in my mind I can only make distinctions when I see the following:
void *pointers -> C+…
Hello guys,
first of all: a huge Thank You to Casey for doing this. I missed the C64/Amiga codin…
nofoam Garbage collection is a travesty, and an abomination.
I'll bite.
GC does what it's desig…
Dragonmaster047 I would like to know if there is a way to use fixed point values instead of float…
This is not my code, thank Juraj Novák for this website. But in essence, this is a really cool [j…
Aaron —
Oh, right, the macro. Brain appears to be running out of energy.
Yeah, I just reconfirmed that c…
IID_PPV_ARGS macro expands to two arguments:
1#define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), …
Aaron —
Yeah, I have.
Only difference I see between our implementations is that you only pass CoCreateIn…
You can try compare your implementation with my WASAPI code to find differences: https://forums.h…
Aaron —
I did some experimenting and tried to implement sound with WASAPI instead of DirectSound. For som…
Daniel —
Can we please, please have a female character option?
The lack of female characters in games (th…
I've been coding along on YouTube and I'm at the end of HH Day 019, but I have an issue related t…
That link should be put somewhere in the sidebar for better clarity. I wondered if this is possib…
You can search here: https://forums.handmadehero.org/index.php/forum/search
Unfortunately link to…
I was looking to find if there's a search function usually seen in forums, but I can't locate it.…