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Casey Muratori
Those are numerical integration techniques, not analytical integration techniques. You always us…
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Aaron
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before u…
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The_8th_mage
i saw in stream 43 that casey used a regular integration method, something like p'=1/2*a*t^2+vt+p…
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Dale Kim
I used to think C++ was a very nice language. That changed when I tried to make a game. Persona…
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Todd W
Thanks for the recommendations. I've started to check them out. I didn't find the old thread unt…
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Andrew Bromage
sol_hsa I can't remember any architecture (at least x86 one) that had same circuit for floats and…
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Dejan
ambiguous.panda can anyone recommend an asm tool chain for building from windows ml64 is the 64 …
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Ruy Calderon
Glad I could help :)
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Livet Ersomen Strøm
I just knew you was going to react to that :) That's why I added the "according to my taste". B…
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Mārtiņš Možeiko
Kladdehelvete All syntax are symbols. Labels. Only that. So what you chose are less important, si…
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Livet Ersomen Strøm
mmozeiko Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and…
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Mārtiņš Možeiko
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not…
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Livet Ersomen Strøm
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and in…
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Mārtiņš Možeiko
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because …
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Livet Ersomen Strøm
Pseudonym73 Oh yes. Numeric programmers from that era know all too well how badly x87 can screw …
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Jari Komppa
Pseudonym73 sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at leas…
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Andrew Bromage
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all vari…
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Andrew Bromage
sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at least with the n…
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Mārtiņš Možeiko
GC never deletes variables that you use. It only frees memory from variables that are not accessi…
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popcorn
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I e…
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Kasper Sauramo
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the o…
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Luca Vignaroli
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
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Luca Vignaroli
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowled…
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Mirolyub Hristov
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The…
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Flyingsand
mmozeiko Flyingsand In order to interface with Cocoa in OS X you need to use at least some Object…
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Benjamin Schnur
Thanks!
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Mārtiņš Možeiko
Flyingsand In order to interface with Cocoa in OS X you need to use at least some Objective-C or …
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Flyingsand
burn Thanks Flyingsand! I don't know why the fact that void * was C++ only stuck in my mind, I s…
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Joel Davis
I'll suggest this one: Geometric Tools for Computer Graphics, Shneider & Eberly Really nice…
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Kasper Sauramo
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use …
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