Those are numerical integration techniques, not analytical integration techniques. You always us…
Aaron —
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before u…
i saw in stream 43 that casey used a regular integration method, something like
p'=1/2*a*t^2+vt+p…
I used to think C++ was a very nice language. That changed when I tried to make a game.
Persona…
Todd W —
Thanks for the recommendations. I've started to check them out.
I didn't find the old thread unt…
sol_hsa I can't remember any architecture (at least x86 one) that had same circuit for floats and…
Dejan —
ambiguous.panda can anyone recommend an asm tool chain for building from windows
ml64 is the 64 …
I just knew you was going to react to that :) That's why I added the "according to my taste".
B…
Kladdehelvete All syntax are symbols. Labels. Only that. So what you chose are less important, si…
mmozeiko Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and…
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not…
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and in…
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because …
Pseudonym73
Oh yes. Numeric programmers from that era know all too well how badly x87 can screw …
Pseudonym73 sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at leas…
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all vari…
sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at least with the n…
GC never deletes variables that you use. It only frees memory from variables that are not accessi…
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I e…
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the o…
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowled…
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The…
mmozeiko Flyingsand In order to interface with Cocoa in OS X you need to use at least some Object…
Flyingsand In order to interface with Cocoa in OS X you need to use at least some Objective-C or …
burn Thanks Flyingsand!
I don't know why the fact that void * was C++ only stuck in my mind, I s…
I'll suggest this one:
Geometric Tools for Computer Graphics, Shneider & Eberly
Really nice…
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use …