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Casey Muratori
Those are numerical integration techniques, not analytical integration techniques. You always use…
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Aaron
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before us…
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The_8th_mage
i saw in stream 43 that casey used a regular integration method, something like p'=1/2at^2+vt+p in…
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Dale Kim
I used to think C++ was a very nice language. That changed when I tried to make a game. Personall…
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Todd W
Thanks for the recommendations. I've started to check them out. I didn't find the old thread until…
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Andrew Bromage
I might be thinking of a very old ARM or MIPS. The x87 had no instruction to round a value to 64…
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Dejan
ml64 is the 64 bit assembler packaged with Visual Studio community edition. It is masm renamed an…
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Ruy Calderon
Glad I could help :)
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Livet Ersomen Strøm
I just knew you was going to react to that :) That's why I added the "according to my taste". But …
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Mārtiņš Možeiko
Oh come on... and after this you say following: [qupte]I commented because it seemed to me, like…
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Livet Ersomen Strøm
That's a matter of taste. I never seen a good argument for syntax choices, and that is the reason…
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Mārtiņš Možeiko
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not …
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Livet Ersomen Strøm
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and int…
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Mārtiņš Možeiko
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because o…
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Livet Ersomen Strøm
ote] This bug would be impossible to make in assembly, so to blame the x87 for what is a C implem…
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Jari Komppa
Ha, my optimization mindset is teeny bit out of date.. =) (regarding context - as an example, the…
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Andrew Bromage
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all varie…
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Andrew Bromage
A claim like "fixed point beats floating point in speed" is impossible to either make or refute w…
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Mārtiņš Možeiko
GC never deletes variables that you use. It only frees memory from variables that are not accessib…
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popcorn
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I ex…
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Kasper Sauramo
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the only p…
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Luca Vignaroli
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
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Luca Vignaroli
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowledg…
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Mirolyub Hristov
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The …
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Flyingsand
Well, yes, that's technically true. But like you said, a PITA. ;) So for all purposes, you wou…
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Benjamin Schnur
Thanks!
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Mārtiņš Možeiko
Actually this is not true. You can write application fully in C interacting with Cocoa/UIKit API …
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Flyingsand
I don't know why the fact that void * was C++ only stuck in my mind, I swear I though Casey said …
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Joel Davis
I'll suggest this one: Really nice reference, contains lots quick recipes like "How do I intersec…
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Kasper Sauramo
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use h…
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