We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Gavin Williams —
Who's going to be looking at your source code? it should probably be closed source anyway. So your…
»
Thompson Lee —
Ah! That is simple to see why. And I realized I had two nested Gotta clean my own codes up I gues…
»
Casey Muratori —
Awesome!! I will add it to the Coding Resources page.Casey
»
Neil Blakey-Milner —
I've now added some horrendous input code (swipe in the direction with two fingers to go that way,…
»
Mārtiņš Možeiko —
Hm, interesting. Maybe this is device dependent. In my tests on Nexus phone using ANativeWindow fo…
»
Neil Blakey-Milner —
I used the ANativeWindow_lock/unlockAndPost in previous revisions. They are much much slower than…
»
Mārtiņš Možeiko —
Nice. Why do you stick 0 at end of file you read? Couple suggestions: You can avoid OpenGL and use…
»
Neil Blakey-Milner —
I've started an Android NDK platform layer port for Handmade Hero. Code is at: Here's a screenshot…
»
Simon —
So how about that awesome parallex code right? ; ).
»
»
Luca Vignaroli —
I absolutely agree :)
»
Livet Ersomen Strøm —
Yes. But what is "love"? It is a feeling right? Or many. And that's why I tend to think story is …
»
Luca Vignaroli —
Being in Europe I don't pay much attention to the software patent issues in the US, but I'd love t…
»
Simon —
Good job on the port, feels really nice.
»
Luca Vignaroli —
You sirs are completely correct, at least for what concerns me. I never intend to work on a 3D eng…
»
Simon —
I would like to say that feel is under appreciated, I agree with Casey if a game doesn't feel good…
»
Livet Ersomen Strøm —
Very interesting. EDIT: One of the coolest games I remember to have ever played was "Full throttle…
»
Luca Vignaroli —
I wonder if we would/could ever implement something like this in HmH. I was shocked by its simplic…
»
Livet Ersomen Strøm —
Is it true that the A+ pathfinding algoritm is patented? I have a question that isn't directly abo…
»
Nejc —
Haven't tried it since I don't have windows on my machine, but you can try running it like Casey d…
»
theo —
now that i have the source code,I would like to run the game. I have dev c++ and visual Studio. Ho…
»
theo —
Ok, thank you two very much. I found the email and all is well :D
»
Nejc —
When you preorder, you get a link to the daily download in your email. Open that link and you'll …
»
Juan Felipe Garcia Catalan —
You should have received an email from sendowl with a download link. I had some trouble finding it…
»
The_8th_mage —
Collision reflection is like an infinite force, thats why i think you should use those methods. I …
»
theo —
So I preordered the game, on day 42, and today I wanted to download the newest file. But how? On t…
»
Benjamin Kloster —
Yes, force-based collision resolution is one of the cases where it can be necessary to resort to n…
»
The_8th_mage —
What about collision detection? That's a force field which vary significantly in vdt, anyway, i th…
»
Mike Nimmo —
mmozeiko: You are right, that was a typo in my post. Corrected the example now. Thanks
»
Benjamin Kloster —
Methods like Runge-Kutta or Verlet are for solving differential equations. In the case of the moti…
»