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Casey Muratori
The way I think about things is: 1) I build everything in one go, so the only time I think about…
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Casey Muratori
I'm not sure I understand your question exactly, but: usually the "safe area" requirements for di…
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Casey Muratori
It'll probably stay there. It is a perfectly predicted branch (it's ALWAYS false every time afte…
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Dragonmaster047
Hi I want to get a bit of feedback for my current architecture/code organisation. TL;DR: Just m…
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David Roguin
I've noticed that in the game update is always a check for memory initialization. I believe it's …
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Jeff Buck
If we want to make sure we're keeping a clean separation between the game code and the platform l…
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Jari Komppa
Kladdehelvete I understand that the Size will differ. But how will a pointer look like if I decle…
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Iker Murga
Given the running theme of "Heroes" on the podcast, and the similarity with awards for pretty muc…
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Iker Murga
[EDIT: I completely misunderstood the section I was asking about so if you haven't read my questi…
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Livet Ersomen Strøm
sol_hsa If my memory doesn't fail me, that should tell msvc to pack the members at one byte gran…
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Ben Hollis
Sure, I understand how unity builds work and how you *can* do them, but what I'm interested in is…
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Flyingsand
He's also mentioned Fabian Giesen Chandler Carruth
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Jari Komppa
Kladdehelvete How do you know what kind of alignment will performed to the start of that structur…
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Jari Komppa
Flyingsand Even looking at the YouTube video that was linked, the latency of the play() examples …
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Neil Blakey-Milner
From Episode 1: * Mobile Hellgates * Koolaid Man enemy (break through any brick wall, ...) Unr…
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Jari Komppa
The thing that makes C++ so powerful and versatile is that you don't need to use all of its featu…
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Leonid Kapitonov
Use Download Master. Simply download Youtube URL with the program, voilà!
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Patrick Lahey
C++ is immensely complicated and I find it depressing that it is the industry's go to language fo…
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Fred
Yeah (I'm still only at video #27), but I've been wondering about "utility" functions. I.e. logic…
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Fred
A funny little fact: - in C/C++ you can reverse array name and access index: int arr[] = { 1, 2,…
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Patrick Lahey
A unity build refers to "unifying" all the code into a single translation unit. In practice this…
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Justin
Thanks everyone, I have alot of reading to do, which is always a good thing hahaha.
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Johan Öfverstedt
The obvious addition of John Carmack immediately comes to mind. :)
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Johan Öfverstedt
I was re-reading the book Antifragile which led me to thinking about the relationship between Sem…
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Krzysiek
I think you may be right. C++ became so popular because of all those peculiarities. It certainly …
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Martin Cohen
Hello guys, thoughout the series I've collected some names of programmers that Casey referred to…
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Livet Ersomen Strøm
I don't know about C "alternatives". But the winsock library in windows, is not hard to get your …
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Livet Ersomen Strøm
Please excuse my ignorance, but what is a "unity build"?
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Livet Ersomen Strøm
Luckily now I have access to the code, so then it no longer matters. I recommend preordering th…
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