Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not …
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and int…
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because o…
ote] This bug would be impossible to make in assembly, so to blame the x87 for what is a C implem…
Ha, my optimization mindset is teeny bit out of date.. =) (regarding context - as an example, the…
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all varie…
A claim like "fixed point beats floating point in speed" is impossible to either make or refute w…
GC never deletes variables that you use. It only frees memory from variables that are not accessib…
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I ex…
I totally agree with what you said about K&R and it often gets unmentioned (maybe we're the only p…
This is really useful for prototyping transition equations! Thanks for sharing :woohoo:
Thanks guys, all useful info! Sounds like I will have plenty of decades to keep piling up knowledg…
You can in fact have a normal square grid which has a spherical topology instead of toroidal. The …
Well, yes, that's technically true. But like you said, a PITA. ;) So for all purposes, you wou…
Actually this is not true. You can write application fully in C interacting with Cocoa/UIKit API …
I don't know why the fact that void * was C++ only stuck in my mind, I swear I though Casey said …
I'll suggest this one: Really nice reference, contains lots quick recipes like "How do I intersec…
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use h…
Thanks Flyingsand! I don't know why the fact that void * was C++ only stuck in my mind, I swear I …
If you're talking about this assert: Is handled some time later (day 20) and replaced with:
void *pointers -> C++ function overloading -> C++ classes -> C++[/quote] void* is not a C++ featu…
Hello guys, first of all: a huge Thank You to Casey for doing this. I missed the C64/Amiga coding …
I'll bite. GC does what it's designed to do, and works just fine. It's just that languages based …
Yes. Only version of OpenGL that supported fixed point was OpenGL ES 1.0, and even that had profi…
This is not my code, thank Juraj Novák for this website. But in essence, this is a really cool [j…
Aaron —
Oh, right, the macro. Brain appears to be running out of energy. Yeah, I just reconfirmed that com…
macro expands to two arguments: Oh, compile takes long. I though running CoCreateInstance takes …
Aaron —
Yeah, I have. Only difference I see between our implementations is that you only pass CoCreateInst…
You can try compare your implementation with my WASAPI code to find differences: For me CoCreateI…