Collision reflection is like an infinite force, thats why i think you should use those methods. I …
theo —
So I preordered the game, on day 42, and today I wanted to download the newest file. But how? On t…
Yes, force-based collision resolution is one of the cases where it can be necessary to resort to n…
What about collision detection? That's a force field which vary significantly in vdt, anyway, i th…
mmozeiko: You are right, that was a typo in my post. Corrected the example now. Thanks
Methods like Runge-Kutta or Verlet are for solving differential equations. In the case of the moti…
I hope you don't have "if (alpha=255)" in your code and its a typo, because that will make all bit…
For latest day win32_handmade.cpp code looks like this:
I really wished the title string length is much much longer than it is currently. I ask this ques…
As I'm also following on a laptop I sped up the bitmap rendering trivially by immediately rejectin…
Those are numerical integration techniques, not analytical integration techniques. You always use…
Aaron —
I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before us…
i saw in stream 43 that casey used a regular integration method, something like p'=1/2at^2+vt+p in…
I used to think C++ was a very nice language. That changed when I tried to make a game. Personall…
Todd W —
Thanks for the recommendations. I've started to check them out. I didn't find the old thread until…
I might be thinking of a very old ARM or MIPS. The x87 had no instruction to round a value to 64…
Dejan —
ml64 is the 64 bit assembler packaged with Visual Studio community edition. It is masm renamed an…
I just knew you was going to react to that :) That's why I added the "according to my taste". But …
Oh come on... and after this you say following: [qupte]I commented because it seemed to me, like…
That's a matter of taste. I never seen a good argument for syntax choices, and that is the reason…
Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not …
No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and int…
x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because o…
ote] This bug would be impossible to make in assembly, so to blame the x87 for what is a C implem…
Ha, my optimization mindset is teeny bit out of date.. =) (regarding context - as an example, the…
I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all varie…
A claim like "fixed point beats floating point in speed" is impossible to either make or refute w…
GC never deletes variables that you use. It only frees memory from variables that are not accessib…
GC doesn't work for me. It deletes variables that I need and causes my game/program to crash. I ex…