Hello guys, first of all: a huge Thank You to Casey for doing this. I missed the C64/Amiga coding …
I'll bite. GC does what it's designed to do, and works just fine. It's just that languages based …
Yes. Only version of OpenGL that supported fixed point was OpenGL ES 1.0, and even that had profi…
This is not my code, thank Juraj Novák for this website. But in essence, this is a really cool [j…
Aaron —
Oh, right, the macro. Brain appears to be running out of energy. Yeah, I just reconfirmed that com…
macro expands to two arguments: Oh, compile takes long. I though running CoCreateInstance takes …
Aaron —
Yeah, I have. Only difference I see between our implementations is that you only pass CoCreateInst…
You can try compare your implementation with my WASAPI code to find differences: For me CoCreateI…
Aaron —
I did some experimenting and tried to implement sound with WASAPI instead of DirectSound. For some…
Daniel —
Can we please, please have a female character option? The lack of female characters in games (that…
I've been coding along on YouTube and I'm at the end of HH Day 019, but I have an issue related to…
That link should be put somewhere in the sidebar for better clarity. I wondered if this is possibl…
You can search here: Unfortunately link to that address isn't put anywhere.
I was looking to find if there's a search function usually seen in forums, but I can't locate it. …
Assembly Language for x86 Processors, 7th edition March 2014 Excellent book!
Ouch. I didn't know that. I thought it also ran on PCs. I already follow MenuetOS. Thanks.
I think that for storing large positions in fixed point still makes sense today. Especially when y…
From what I understand it runs only on PowerPC or Amiga hardware. Not everybody has access to such…
Yes. It's the most interesting material I have found, and I am looking forwards to every bit of i…
I hope the core game code is more encapsulated and structured than the platform layer. Is it?[/qu…
I would like to know if there is a way to use fixed point values instead of floating point values …
I just became aware of this, and will test it soon. But have any of you tested it? I'd like to hea…
It's not very messy at all, it's a work in progress, for educational purposes. And even for me who…
Ah, Okay. I appreciate the reply and clarification, Casey. To be clear, I triggered on your use of…
Well, technically C and C++ are high level languages. But honestly, I was at day 22 up to last wee…
[/quote] TL;DR: "horse manure" I almost forgot this. I was very excited for watching it, but came…
ben —
Garbage collection is a travesty, and an abomination.
Actually, I was not trying to imply that the relationship was (or should be) linear. I was strict…
I'd like to make a comment about a technical issue that is often (usually) insignificant from the …
is pretty good. You'll need to be comfortable (though not an expert necessarily) with school-leve…