You can try compare your implementation with my WASAPI code to find differences: For me CoCreateI…
Aaron —
I did some experimenting and tried to implement sound with WASAPI instead of DirectSound. For some…
Daniel —
Can we please, please have a female character option? The lack of female characters in games (that…
I've been coding along on YouTube and I'm at the end of HH Day 019, but I have an issue related to…
That link should be put somewhere in the sidebar for better clarity. I wondered if this is possibl…
You can search here: Unfortunately link to that address isn't put anywhere.
I was looking to find if there's a search function usually seen in forums, but I can't locate it. …
Assembly Language for x86 Processors, 7th edition March 2014 Excellent book!
Ouch. I didn't know that. I thought it also ran on PCs. I already follow MenuetOS. Thanks.
I think that for storing large positions in fixed point still makes sense today. Especially when y…
From what I understand it runs only on PowerPC or Amiga hardware. Not everybody has access to such…
Yes. It's the most interesting material I have found, and I am looking forwards to every bit of i…
I hope the core game code is more encapsulated and structured than the platform layer. Is it?[/qu…
I would like to know if there is a way to use fixed point values instead of floating point values …
I just became aware of this, and will test it soon. But have any of you tested it? I'd like to hea…
It's not very messy at all, it's a work in progress, for educational purposes. And even for me who…
Ah, Okay. I appreciate the reply and clarification, Casey. To be clear, I triggered on your use of…
Well, technically C and C++ are high level languages. But honestly, I was at day 22 up to last wee…
[/quote] TL;DR: "horse manure" I almost forgot this. I was very excited for watching it, but came…
ben —
Garbage collection is a travesty, and an abomination.
Actually, I was not trying to imply that the relationship was (or should be) linear. I was strict…
I'd like to make a comment about a technical issue that is often (usually) insignificant from the …
is pretty good. You'll need to be comfortable (though not an expert necessarily) with school-leve…
Interestingly, the Hairy Ball Theorem ("you can't comb a hairy ball smooth") has a 3D analogue, fo…
I see what you mean. You are thinking in terms of having only one pole - which is like having a ba…
ooooooops I missed the B (joke not intended)
khahem —
If you want to try alternative topology, you can find a few games here (Torus Games, Curved Spaces…
This is, of course, all related to the most giggle-inducing name in all of mathematics, the ""
AH! That's what I was missing. Yes, the -L flag worked. I've updated the blog entry and my script:…
But I don't think that is actually true in topological terms. If you imagine taking our tile map …