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Mārtiņš Možeiko —
Actually this is not true. You can write application fully in C interacting with Cocoa/UIKit API …
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Flyingsand —
I don't know why the fact that void * was C++ only stuck in my mind, I swear I though Casey said …
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Joel Davis —
I'll suggest this one: Really nice reference, contains lots quick recipes like "How do I intersec…
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Kasper Sauramo —
A typical "modern" C++ program would be object oriented, avoid raw pointers (any pointers we use h…
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Luca Vignaroli —
Thanks Flyingsand! I don't know why the fact that void * was C++ only stuck in my mind, I swear I …
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Roderic Bos —
If you're talking about this assert: Is handled some time later (day 20) and replaced with:
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Flyingsand —
void *pointers -> C++ function overloading -> C++ classes -> C++[/quote] void* is not a C++ featu…
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Luca Vignaroli —
Hello guys, first of all: a huge Thank You to Casey for doing this. I missed the C64/Amiga coding …
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Jari Komppa —
I'll bite. GC does what it's designed to do, and works just fine. It's just that languages based …
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Jari Komppa —
Yes. Only version of OpenGL that supported fixed point was OpenGL ES 1.0, and even that had profi…
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Ruy Calderon —
This is not my code, thank Juraj Novák for this website. But in essence, this is a really cool [j…
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Aaron —
Oh, right, the macro. Brain appears to be running out of energy. Yeah, I just reconfirmed that com…
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Mārtiņš Možeiko —
macro expands to two arguments: Oh, compile takes long. I though running CoCreateInstance takes …
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Aaron —
Yeah, I have. Only difference I see between our implementations is that you only pass CoCreateInst…
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Mārtiņš Možeiko —
You can try compare your implementation with my WASAPI code to find differences: For me CoCreateI…
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Aaron —
I did some experimenting and tried to implement sound with WASAPI instead of DirectSound. For some…
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Daniel —
Can we please, please have a female character option? The lack of female characters in games (that…
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Benjamin Schnur —
I've been coding along on YouTube and I'm at the end of HH Day 019, but I have an issue related to…
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Thompson Lee —
That link should be put somewhere in the sidebar for better clarity. I wondered if this is possibl…
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Mārtiņš Možeiko —
You can search here: Unfortunately link to that address isn't put anywhere.
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Thompson Lee —
I was looking to find if there's a search function usually seen in forums, but I can't locate it. …
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hendrix —
Assembly Language for x86 Processors, 7th edition March 2014 Excellent book!
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Livet Ersomen Strøm —
Ouch. I didn't know that. I thought it also ran on PCs. I already follow MenuetOS. Thanks.
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Mārtiņš Možeiko —
I think that for storing large positions in fixed point still makes sense today. Especially when y…
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Mārtiņš Možeiko —
From what I understand it runs only on PowerPC or Amiga hardware. Not everybody has access to such…
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Livet Ersomen Strøm —
Yes. It's the most interesting material I have found, and I am looking forwards to every bit of i…
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Flyingsand —
I hope the core game code is more encapsulated and structured than the platform layer. Is it?[/qu…
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Dragonmaster047 —
I would like to know if there is a way to use fixed point values instead of floating point values …
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Livet Ersomen Strøm —
I just became aware of this, and will test it soon. But have any of you tested it? I'd like to hea…
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Livet Ersomen Strøm —
It's not very messy at all, it's a work in progress, for educational purposes. And even for me who…
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