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d7samurai
Essentially, you take the traditional way of mapping a sphere to 2D (like if you were to make a gl…
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Dale Kim
I think we're getting mixed up on some terminology and which level of the problem we're talking ab…
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Joël Thieffry
Just tested, it works very well. Excellent! Thank you for the tip.
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Livet Ersomen Strøm
I didn't say it was "bad". I say it is good. What I am saying is: not to do it through a dynamic a…
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Mārtiņš Možeiko
Yes, memory preallocation eats up your address space. Why that is different from non-preallocation…
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Mārtiņš Možeiko
You really don't need manually combine audio and video files. youtube-dl will do that automaticall…
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Livet Ersomen Strøm
Dalekim. Sorry for the long post again. TLDR: Programming, and performance is about solving for sp…
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Iker Murga
Glad to hear that you find them useful phreqtech. I am making slight changes to the format but the…
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d7samurai
You do it like this: The only special case is if the hero is at the very upper, leftmost PIXEL an…
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Fred
But let's say you do Consider the area that's at the very top/left of the world. At that point, w…
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d7samurai
The point here isn't to [visually] map a rectangle onto a sphere in the geometrical sense, but mer…
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Fred
There's really no way to tile a sphere with rectangles without introducing annoying distortions an…
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Joël Thieffry
I've done a quick batch file to download 1080p youtube videos from windows command line. It is bas…
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Vincenzo Auteri
Understood. It makes sense, I guess, since you might want to init only particular values, and don'…
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Flyingsand
So I want to investigate all of this a bit more. Could you please share your brief experiment wit…
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Jace Bennett
Casey fixes this in a later episode. The latest code uses handmade_%random%.pdb
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Flyingsand
Sure. The OSAtomics gives you thread safety for operations like add or increment by ensuring sequ…
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ThadeuMelo
I´m up to day 23 and everything was working fine for the looping, reloading and playing the users…
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d7samurai
Although the footnotes are interesting, may I be so blunt as to remind us all that what is being d…
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Casey Muratori
Yes, I believe that Windows has never supported big-endian CPUs, but I could be wrong about that. …
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Mārtiņš Možeiko
It's the last one - Windows probably doesn't support big endian CPU anymore (because it doesn't ne…
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Vadim Borodin
I thought it's actual CPU or something that's Little Endian or not and it has nothing to do with …
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Vadim Borodin
mmozeiko, I think it's not the case. I am only drawing WeirdGradient right now. It's instantaneous…
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Mārtiņš Možeiko
On modern Windows you don't need to worry about endianess at all. It is always little endian :) An…
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Vadim Borodin
Hey guys! Somewhere around Day 25 of HMH Casey was using win32-defined union called LARGE_INTEGER …
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Mārtiņš Možeiko
It could be that you simply can not get 16.6 msec with current bitmap drawing code - it is terribl…
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Vadim Borodin
Flyingsand, thanks a lot. Could you please elaborate about using OSAtomic and when I need to use i…
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Vadim Borodin
@Flyingsand, so I've just tried a CPU-melting way for the first time for some reason =) And I am g…
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Flyingsand
So I've actually implemented both of the methods you mention for getting the sound from the game i…
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Fred
Simulating rigid body physics on a spherical world accurately is very tricky, unless your objects …
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