Well I think I may have bungled the question up (by leaving out important info).
I wasn't looking…
Neo Ar —
joekarl
Sure one can get around this by compiling with a C++ compiler but not every platform has…
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was be…
Neo Ar —
I want a No Poopsauce logo t-shirt!
Owl of shame, gettin' piggy, and something like "I built a g…
If you download the latest solution from this thread the dynamic loading game update works fine w…
Yeah I got that from the last stream.
Just hypothetical, if you'd do centered streaming, would y…
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but thei…
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. …
Chris —
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you usin…
Chris —
mkaatr, the update technique you describe is very common in desktop style applications. In some t…
I just recently found out about this project and have started to catch up on the videos. Everythi…
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machi…
This is strictly personal preference, but we will be doing screens that you walk "off" and then s…
Hi there...
I was wondering if it was possible to redraw changing parts of the frame instead of …
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Han…
The specific features he has mentioned are function and operator overloading. IMHO these features…
Tim —
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by be…
I've now added basic XBox 360 controller support (walks /dev/input/js* and finds any XBox control…
Does running the code I wrote work, or exhibit the same problem?
Simon —
Specifically he mentioned in one of the previous episodes one of the (few) features of C++ he lik…
Tim —
So for dungeons it makes sense to have your screen centered on a particular room. For the overwor…
Someone with more C/C++ knowledge than me will probably give you a more in depth explanation, but…
It is not possible to write between the PlayCursor and the WriteCursor, this as an area that if w…
I'll preface this by saying that I may be missing something completely so please correct me if I'…
Thanks, I've edited the post to try to capture this.
I am having difficulty visualizing the sound buffer in chapter 8 and 9 and how the play cursor an…
I'd prefer something like LttP where there are "screen" boundaries but the boundaries aren't nece…
I would add constant string pointers to the Live Code Editing list. If you do this in the game c…
Thanks! I had a look through the forums and couldn't see this.
Hey Mārtiņš,
IIRC, one more thing that msvcrt does for us is catching stack page access exceptio…