VERY INTERESTING!
There is a fairly easy thing we can do to fix this. I'll do it after tomorrow…
OK, so we pulled out the platform interface code into a separate .h on today's stream, and C-ifie…
I don't know what the best editor would be if you are starting today. I'm used to Emacs so I'll …
https://forums.handmadehero.org/i...um?view=topic&catid=4&id=170#1052
Inside Notepad++ t…
Is there a way to run our build.bat in the current shell from inside Notepad++ so I don't have to…
Julius —
thank you for your reply :)
it seems what im trying to achive is not possibly (at least after s…
The problem with the pdb was what I thought, I just didn't tested it right. At the moment the dll…
Asset sizes are so big these days that for a 2D game, it's almost inconceivable that you would ha…
I'll move it over there.
- Casey
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is…
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em"…
Julius —
Hi,
after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot …
Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit an…
Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setu…
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhe…
This technique is called "dirty rect" updating and was common prior to the times when computers w…
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 20…
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We ne…
Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gr…
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update th…
Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (an…
Well I think I may have bungled the question up (by leaving out important info).
I wasn't looking…
Neo Ar —
joekarl
Sure one can get around this by compiling with a C++ compiler but not every platform has…
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was be…
Neo Ar —
I want a No Poopsauce logo t-shirt!
Owl of shame, gettin' piggy, and something like "I built a g…
If you download the latest solution from this thread the dynamic loading game update works fine w…
Yeah I got that from the last stream.
Just hypothetical, if you'd do centered streaming, would y…
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but thei…
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. …
Chris —
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you usin…