I'll move it over there.Casey
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is …
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em" …
Julius —
Hi, after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot (be…
Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit and…
Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setup us…
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhea…
This technique is called "dirty rect" updating and was common prior to the times when computers we…
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 201…
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We nee…
Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gra…
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update the…
Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (and…
Well I think I may have bungled the question up (by leaving out important info). I wasn't looking …
Neo Ar —
You mention Swift, by which I assume you mean the language. I've never used or looked at Swift, b…
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was beh…
Neo Ar —
I want a No Poopsauce logo t-shirt! Owl of shame, gettin' piggy, and something like "I built a gam…
If you download the latest solution from this thread the dynamic loading game update works fine wi…
Yeah I got that from the last stream. Just hypothetical, if you'd do centered streaming, would you…
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but their…
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. T…
Chris —
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you using…
Chris —
mkaatr, the update technique you describe is very common in desktop style applications. In some ty…
I just recently found out about this project and have started to catch up on the videos. Everythin…
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machin…
This is strictly personal preference, but we will be doing screens that you walk "off" and then sw…
Hi there... I was wondering if it was possible to redraw changing parts of the frame instead of re…
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Hand…
The specific features he has mentioned are function and operator overloading. IMHO these features …
Tim —
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by bei…