Well, for starters, does it debug externally built executables? Since I edit and build in Emacs, …
Erlend —
i heard you mentioned there was no debugger for linux. jetbrains (which makes intellij, resharper,…
Manish —
Hi, Could not find a search button on this forum. Can we have one so that i avoid posting duplicat…
Some recent updates: itsuart2 decided to create a test twitch account for his bot, which he happen…
Tim —
I would also approve of merchandise. I'm not able to do such designs though :D
The idea is very much the same as a file format. Offset 0 in the memory block is the "header" (wh…
Justin —
So, let's say for example, in the memory the game always stores the player's data (world position,…
I will try and implement the necessary calls to get your code running on my RPI tomorrow probably…
VERY INTERESTING! There is a fairly easy thing we can do to fix this. I'll do it after tomorrow's…
OK, so we pulled out the platform interface code into a separate .h on today's stream, and C-ified…
I don't know what the best editor would be if you are starting today. I'm used to Emacs so I'll k…
Inside Notepad++ there is a run command. You have to run w:/handmade/code/build.bat when you wish…
Is there a way to run our build.bat in the current shell from inside Notepad++ so I don't have to …
Julius —
thank you for your reply :) it seems what im trying to achive is not possibly (at least after some…
The problem with the pdb was what I thought, I just didn't tested it right. At the moment the dll …
Asset sizes are so big these days that for a 2D game, it's almost inconceivable that you would hav…
I'll move it over there.Casey
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is …
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em" …
Julius —
Hi, after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot (be…
Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit and…
Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setup us…
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhea…
This technique is called "dirty rect" updating and was common prior to the times when computers we…
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 201…
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We nee…
Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gra…
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update the…
Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (and…