I will try and implement the necessary calls to get your code running on my RPI tomorrow probably…
VERY INTERESTING! There is a fairly easy thing we can do to fix this. I'll do it after tomorrow's…
OK, so we pulled out the platform interface code into a separate .h on today's stream, and C-ified…
I don't know what the best editor would be if you are starting today. I'm used to Emacs so I'll k…
Inside Notepad++ there is a run command. You have to run w:/handmade/code/build.bat when you wish…
Is there a way to run our build.bat in the current shell from inside Notepad++ so I don't have to …
Julius —
thank you for your reply :) it seems what im trying to achive is not possibly (at least after some…
The problem with the pdb was what I thought, I just didn't tested it right. At the moment the dll …
Asset sizes are so big these days that for a 2D game, it's almost inconceivable that you would hav…
I'll move it over there.Casey
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is …
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em" …
Julius —
Hi, after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot (be…
Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit and…
Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setup us…
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhea…
This technique is called "dirty rect" updating and was common prior to the times when computers we…
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 201…
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We nee…
Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gra…
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update the…
Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (and…
Well I think I may have bungled the question up (by leaving out important info). I wasn't looking …
Neo Ar —
You mention Swift, by which I assume you mean the language. I've never used or looked at Swift, b…
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was beh…
Neo Ar —
I want a No Poopsauce logo t-shirt! Owl of shame, gettin' piggy, and something like "I built a gam…
If you download the latest solution from this thread the dynamic loading game update works fine wi…
Yeah I got that from the last stream. Just hypothetical, if you'd do centered streaming, would you…
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but their…
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. T…