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Julius
Hi, after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot …
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Justin
Im curious why the game needs to have the memory passed in every update. Im working ahead abit an…
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Jake
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setu…
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Livet Ersomen Strøm
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhe…
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Casey Muratori
This technique is called "dirty rect" updating and was common prior to the times when computers w…
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Casey Muratori
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 20…
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Casey Muratori
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We ne…
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Dejan
Same here! I used to play angband for countless hours many years ago and that was simple ascii gr…
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Mārtiņš Možeiko
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update th…
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Simon
I am not sure what the issue is, but I would recommend starting this topic on the much busier (an…
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Karl Kirch
Well I think I may have bungled the question up (by leaving out important info). I wasn't looking…
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Neo Ar
joekarl Sure one can get around this by compiling with a C++ compiler but not every platform has…
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Jesse Coyle
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was be…
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Neo Ar
I want a No Poopsauce logo t-shirt! Owl of shame, gettin' piggy, and something like "I built a g…
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Roderic Bos
If you download the latest solution from this thread the dynamic loading game update works fine w…
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Roderic Bos
Yeah I got that from the last stream. Just hypothetical, if you'd do centered streaming, would y…
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Class GenericHuman
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but thei…
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Stanley
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. …
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Chris
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you usin…
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Chris
mkaatr, the update technique you describe is very common in desktop style applications. In some t…
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Stanley
I just recently found out about this project and have started to catch up on the videos. Everythi…
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Andrew Chronister
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machi…
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Casey Muratori
This is strictly personal preference, but we will be doing screens that you walk "off" and then s…
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Mustafa Al-Attar
Hi there... I was wondering if it was possible to redraw changing parts of the frame instead of …
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Casey Muratori
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Han…
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Patrick Lahey
The specific features he has mentioned are function and operator overloading. IMHO these features…
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Tim
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by be…
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Neil Blakey-Milner
I've now added basic XBox 360 controller support (walks /dev/input/js* and finds any XBox control…
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Neil Blakey-Milner
Does running the code I wrote work, or exhibit the same problem?
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Simon
Specifically he mentioned in one of the previous episodes one of the (few) features of C++ he lik…
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