We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Chris
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you using…
»
Chris
mkaatr, the update technique you describe is very common in desktop style applications. In some ty…
»
Stanley
I just recently found out about this project and have started to catch up on the videos. Everythin…
»
Andrew Chronister
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machin…
»
Casey Muratori
This is strictly personal preference, but we will be doing screens that you walk "off" and then sw…
»
Mustafa Al-Attar
Hi there... I was wondering if it was possible to redraw changing parts of the frame instead of re…
»
Casey Muratori
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Hand…
»
Patrick Lahey
The specific features he has mentioned are function and operator overloading. IMHO these features …
»
Tim
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by bei…
»
Neil Blakey-Milner
I've now added basic XBox 360 controller support (walks /dev/input/js* and finds any XBox controll…
»
Neil Blakey-Milner
Does running the code I wrote work, or exhibit the same problem?
»
Simon
Specifically he mentioned in one of the previous episodes one of the (few) features of C++ he like…
»
Tim
So for dungeons it makes sense to have your screen centered on a particular room. For the overworl…
»
Iker Murga
Someone with more C/C++ knowledge than me will probably give you a more in depth explanation, but …
»
Iker Murga
It is not possible to write between the PlayCursor and the WriteCursor, this as an area that if wr…
»
Karl Kirch
I'll preface this by saying that I may be missing something completely so please correct me if I'm…
»
Patrick Lahey
Thanks, I've edited the post to try to capture this.
»
Carlos Gabriel Hasbun Comandari
I am having difficulty visualizing the sound buffer in chapter 8 and 9 and how the play cursor and…
»
John Meyer
I'd prefer something like LttP where there are "screen" boundaries but the boundaries aren't neces…
»
Casey Muratori
I would add constant string pointers to the Live Code Editing list. If you do this in the game co…
»
Sean Jones
Thanks! I had a look through the forums and couldn't see this.
»
sergejs
Hey Mārtiņš, IIRC, one more thing that msvcrt does for us is catching stack page access excepti…
»
Joël Thieffry
Hi everyone, Since I am somewhat allergic to installing Visual Studio, I went to compile Handmade …
»
Marc Novakowski
Thanks guys - both of these methods work great! It might be good to put a link to search in the …
»
Patrick Lahey
I think it might be useful to have a thread that captures some of the technical issues that need t…
»
Simon Anciaux
Hi, I was watching day 27 and doing the drawRectangle function and at some point I though it would…
»
Patrick Lahey
You can also use google: site:forums.handmadehero.org/index.php/forum
»
Patrick Lahey
This is a known issue. You can see what has been discussed so far here:
»
Sean Jones
I'm currently following a long with the series but I am behind (episode 20). When running handmade…
»
Bl00drav3n
Wow, what a coincidence! Yesterday I started to implement a platform layer using XCB on my Raspber…
»