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Erlend —
i heard you mentioned there was no debugger for linux. jetbrains (which makes intellij, resharper,…
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Manish —
Hi, Could not find a search button on this forum. Can we have one so that i avoid posting duplicat…
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Andrew Chronister —
Some recent updates: itsuart2 decided to create a test twitch account for his bot, which he happen…
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Tim —
I would also approve of merchandise. I'm not able to do such designs though :D
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Chris —
No Poopsauce Logo. +1
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Casey Muratori —
The idea is very much the same as a file format. Offset 0 in the memory block is the "header" (wh…
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Justin —
So, let's say for example, in the memory the game always stores the player's data (world position,…
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Bl00drav3n —
I will try and implement the necessary calls to get your code running on my RPI tomorrow probably…
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Casey Muratori —
VERY INTERESTING! There is a fairly easy thing we can do to fix this. I'll do it after tomorrow's…
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Casey Muratori —
OK, so we pulled out the platform interface code into a separate .h on today's stream, and C-ified…
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Casey Muratori —
I don't know what the best editor would be if you are starting today. I'm used to Emacs so I'll k…
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Class GenericHuman —
Inside Notepad++ there is a run command. You have to run w:/handmade/code/build.bat when you wish…
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handmade_clutz —
Is there a way to run our build.bat in the current shell from inside Notepad++ so I don't have to …
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Julius —
thank you for your reply :) it seems what im trying to achive is not possibly (at least after some…
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Simon Anciaux —
The problem with the pdb was what I thought, I just didn't tested it right. At the moment the dll …
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Casey Muratori —
Asset sizes are so big these days that for a 2D game, it's almost inconceivable that you would hav…
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Casey Muratori —
I'll move it over there.Casey
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Casey Muratori —
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is …
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Casey Muratori —
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em" …
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Julius —
Hi, after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot (be…
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Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit and…
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Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setup us…
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Livet Ersomen Strøm —
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhea…
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Casey Muratori —
This technique is called "dirty rect" updating and was common prior to the times when computers we…
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Casey Muratori —
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 201…
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Casey Muratori —
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We nee…
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Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gra…
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Mārtiņš Možeiko —
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update the…
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Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (and…
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Karl Kirch —
Well I think I may have bungled the question up (by leaving out important info). I wasn't looking …
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