Well I think I may have bungled the question up (by leaving out important info). I wasn't looking …
Neo Ar —
You mention Swift, by which I assume you mean the language. I've never used or looked at Swift, b…
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was beh…
Neo Ar —
I want a No Poopsauce logo t-shirt! Owl of shame, gettin' piggy, and something like "I built a gam…
If you download the latest solution from this thread the dynamic loading game update works fine wi…
Yeah I got that from the last stream. Just hypothetical, if you'd do centered streaming, would you…
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but their…
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. T…
Chris —
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you using…
Chris —
mkaatr, the update technique you describe is very common in desktop style applications. In some ty…
I just recently found out about this project and have started to catch up on the videos. Everythin…
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machin…
This is strictly personal preference, but we will be doing screens that you walk "off" and then sw…
Hi there... I was wondering if it was possible to redraw changing parts of the frame instead of re…
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Hand…
The specific features he has mentioned are function and operator overloading. IMHO these features …
Tim —
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by bei…
I've now added basic XBox 360 controller support (walks /dev/input/js* and finds any XBox controll…
Does running the code I wrote work, or exhibit the same problem?
Simon —
Specifically he mentioned in one of the previous episodes one of the (few) features of C++ he like…
Tim —
So for dungeons it makes sense to have your screen centered on a particular room. For the overworl…
Someone with more C/C++ knowledge than me will probably give you a more in depth explanation, but …
It is not possible to write between the PlayCursor and the WriteCursor, this as an area that if wr…
I'll preface this by saying that I may be missing something completely so please correct me if I'm…
Thanks, I've edited the post to try to capture this.
I am having difficulty visualizing the sound buffer in chapter 8 and 9 and how the play cursor and…
I'd prefer something like LttP where there are "screen" boundaries but the boundaries aren't neces…
I would add constant string pointers to the Live Code Editing list. If you do this in the game co…
Thanks! I had a look through the forums and couldn't see this.
Hey Mārtiņš, IIRC, one more thing that msvcrt does for us is catching stack page access excepti…