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Neo Ar —
You mention Swift, by which I assume you mean the language. I've never used or looked at Swift, b…
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Jesse Coyle —
So in episode 11, we start to get into multiple files. I grabbed the day 11 source(since I was beh…
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Neo Ar —
I want a No Poopsauce logo t-shirt! Owl of shame, gettin' piggy, and something like "I built a gam…
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Roderic Bos —
If you download the latest solution from this thread the dynamic loading game update works fine wi…
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Roderic Bos —
Yeah I got that from the last stream. Just hypothetical, if you'd do centered streaming, would you…
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Class GenericHuman —
So, for some reason the .bat files don't work properly for me as well. I'm not sure why, but their…
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Stanley —
I have been using in like Casey does. I have had no problems up till day 6 debugging like usual. T…
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Chris —
If you don't have a solution loaded in Visual Studio it will behave as you describe. Are you using…
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Chris —
mkaatr, the update technique you describe is very common in desktop style applications. In some ty…
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Stanley —
I just recently found out about this project and have started to catch up on the videos. Everythin…
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Andrew Chronister —
Since it is the Christmas Season and, as we know, Christmas is about fueling the capitalist machin…
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Casey Muratori —
This is strictly personal preference, but we will be doing screens that you walk "off" and then sw…
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Mustafa Al-Attar —
Hi there... I was wondering if it was possible to redraw changing parts of the frame instead of re…
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Casey Muratori —
Yes, in general, we will be using some C++ features so if you are expecting to be able to run Hand…
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Patrick Lahey —
The specific features he has mentioned are function and operator overloading. IMHO these features …
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Tim —
I am super stoked about the procedural generation! Games like FTL get a lot of replay value by bei…
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Neil Blakey-Milner —
I've now added basic XBox 360 controller support (walks /dev/input/js* and finds any XBox controll…
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Neil Blakey-Milner —
Does running the code I wrote work, or exhibit the same problem?
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Simon —
Specifically he mentioned in one of the previous episodes one of the (few) features of C++ he like…
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Tim —
So for dungeons it makes sense to have your screen centered on a particular room. For the overworl…
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Iker Murga —
Someone with more C/C++ knowledge than me will probably give you a more in depth explanation, but …
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Iker Murga —
It is not possible to write between the PlayCursor and the WriteCursor, this as an area that if wr…
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Karl Kirch —
I'll preface this by saying that I may be missing something completely so please correct me if I'm…
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Patrick Lahey —
Thanks, I've edited the post to try to capture this.
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Carlos Gabriel Hasbun Comandari —
I am having difficulty visualizing the sound buffer in chapter 8 and 9 and how the play cursor and…
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John Meyer —
I'd prefer something like LttP where there are "screen" boundaries but the boundaries aren't neces…
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Casey Muratori —
I would add constant string pointers to the Live Code Editing list. If you do this in the game co…
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Sean Jones —
Thanks! I had a look through the forums and couldn't see this.
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sergejs —
Hey Mārtiņš, IIRC, one more thing that msvcrt does for us is catching stack page access excepti…
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Joël Thieffry —
Hi everyone, Since I am somewhat allergic to installing Visual Studio, I went to compile Handmade …
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