Well, for starters, does it debug externally built executables? Since I edit and build in Emacs,…
Erlend —
i heard you mentioned there was no debugger for linux. jetbrains (which makes intellij, resharper…
Manish —
Hi, Could not find a search button on this forum. Can we have one so that i avoid posting duplica…
Some recent updates:
itsuart2 decided to create a test twitch account for his bot, which he happ…
Tim —
I would also approve of merchandise. I'm not able to do such designs though :D
The idea is very much the same as a file format. Offset 0 in the memory block is the "header" (w…
Justin —
So, let's say for example, in the memory the game always stores the player's data (world position…
nxsy Does running the code I wrote work, or exhibit the same problem?
I will try and implement th…
VERY INTERESTING!
There is a fairly easy thing we can do to fix this. I'll do it after tomorrow…
OK, so we pulled out the platform interface code into a separate .h on today's stream, and C-ifie…
I don't know what the best editor would be if you are starting today. I'm used to Emacs so I'll …
https://forums.handmadehero.org/i...um?view=topic&catid=4&id=170#1052
Inside Notepad++ t…
Is there a way to run our build.bat in the current shell from inside Notepad++ so I don't have to…
Julius —
thank you for your reply :)
it seems what im trying to achive is not possibly (at least after s…
The problem with the pdb was what I thought, I just didn't tested it right. At the moment the dll…
Asset sizes are so big these days that for a 2D game, it's almost inconceivable that you would ha…
I'll move it over there.
- Casey
The DLL is just the code, it doesn't contain data. So as long as the data in the memory block is…
I am barely literate with Emacs so I'm afraid I can't help you. All I know is that if I do "\em"…
Julius —
Hi,
after seeing how insane fast casey is with the emacs editor ill decided to give it a shoot …
Justin —
Im curious why the game needs to have the memory passed in every update. Im working ahead abit an…
Jake —
If you want to do a straight GDI->OpenGL replacement right now, I found it pretty easy to setu…
It still counts for software buffers. But frontbuffers, hw-buffers suffers from a constant overhe…
This technique is called "dirty rect" updating and was common prior to the times when computers w…
I'm not sure why Visual Studio is having trouble... I suppose it could be a difference between 20…
Oh, OK, I see what you're trying to do. Yeah, that is not a hard thing for us to support. We ne…
Dejan —
Same here! I used to play angband for countless hours many years ago and that was simple ascii gr…
You're right. "/Gs" argument is what performs this check and committing of memory. I'll update th…
Simon —
I am not sure what the issue is, but I would recommend starting this topic on the much busier (an…