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Handmade Network»Feed
Andrew Chronister
cmuratori It there anything I could do that would help centralize where the schedule is, so that …
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Caleb Spare
There's no "video discussion" or "meta discussion" forum so I picked this one. Hope it's not too …
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Roderic Bos
Thanks for clearifing all this. On the tilesize, don't you think that on modern resolutions the t…
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Ruy Calderon
I know this is a reallllly long way off but Casey reiterating that the primary mechanic of the ga…
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Karl Kirch
Just giving an update. The code is substantially more complete . As of right now, supports the g…
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Casey Muratori
The design is not up for discussion, so I'll refrain from commenting on that, but I would like to…
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handmade_clutz
Not quite sure what happened, but I had a somewhat similar problem with input playback not workin…
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d7samurai
You don't need to use the Express version anymore: November 12, 2014 Visual Studio Community 20…
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Patrick Lahey
I'm not a professional game developer so I can't speak specifically to games but I can tell you i…
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Livet Ersomen Strøm
cmuratori The pre-stream discussions are meant to be more ephemeral, so they are not recorded "fo…
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bpunsky
Honestly, I don't see a benefit here. I guess if that's your preference, but it seems a little od…
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ambiguous panda
can anyone recommend an asm tool chain for building from windows, i am currently using the GNU As…
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Casey Muratori
It there anything I could do that would help centralize where the schedule is, so that perhaps I …
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Casey Muratori
I haven't looked to see if there are restrictions in terms of what can and can't be shown about S…
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Casey Muratori
In the offscreen buffer, yes, you can use the fourth byte for whatever you want. Since we are no…
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Mustafa Al-Attar
Hi there Nick... I guess the way you get motivated differs from one person to another. In my cas…
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Mustafa Al-Attar
Hi there... Usually this byte is used to represent Alpha, which is the transparency of the color…
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José De Gouveia
i guys i was wondering if its posible to make a Portable Visual Studios C/C++ compiler? anyone ha…
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Nick
Hey guys, I have been following HMH for quite a while now and have been working on uni stuff an…
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Johan Gustafsson
Personally I'm very fond of Sublime Text 3 with the Vintageous packet. With that I get many of Vi…
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AndrewJDR
mmozeiko ajohnson * Hot reloading/replay (No LoadLibrary/etc abstraction in Qt afaik) Qt has QLib…
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Mārtiņš Možeiko
ajohnson * Hot reloading/replay (No LoadLibrary/etc abstraction in Qt afaik) Qt has QLibrary clas…
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AndrewJDR
Hello everyone, As a Christmas day project I decided to implement a Qt platform layer for HMH: h…
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Erlend
I asked the question and it seems it does not support that feature now, but it might later. Foun…
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Mustafa Al-Attar
Hi there... I was wondering if the tutorials will show how to publish/Integrate the game into st…
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Adam Collado
If you like both Conemu and Clink, check out Cmder. It's essentially a prepackaged version of Con…
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Roderic Bos
Someone else found this yet hidden page: https://forums.handmadehero.org/index.php/forum/search …
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Class GenericHuman
When we set the Bitmap as 32bit and told it to use RGB, we are assigning values to only 3 of the …
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Andrew Chronister
Seems like the sort of thing that should be hiding in the forum software somewhere. Just gotta wr…
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Karl Kirch
That absolutely makes the interop a million times easier. Worked like a charm. Thanks Casey!
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