Zach —
@pseudonym73. The point I was trying to make here, was to encourage those who may be struggling wi…
This was a really interesting post, and I do see some similarities with other topics. However, and…
I agree with what zoo is trying to say here, but I disagree (quite strongly!) with the way this i…
Another one worth mentioning is . I wouldn't normally mention stuff randomly found on Github, howe…
After you're comfortable with the content in K&R, I'd recommend Peter van der Linden's . It's the…
Zach —
I’m writing this post as an extension to the answer Casey gave last night on mathematics and gam…
It seems likely that it will, and it seems to me it probably will get "stuck" at some point becaus…
The sine wave is just a test to make sure the sound is working, so we don't care at all about prec…
We will actually be covering this topic in the stream. There are a number of things you can do to…
Thanks! I searched around but didn't find anything mentioning that intrinsic. I added an edit to t…
Sagar —
On every frame, the variable tSine is incremented. After a while, won't we have issues with precis…
ben —
's at file scope have external linkage by default in C99 In C++ they have linkage! (i.e. declarin…
Mike T —
I'd like a half stack of bananacakes, please!
I definitely second "K&R" for learning The C Programming Language. Tour of C++ comes highly…
Thanks for the replies. I tried the commands from the first the stackOverflow link: It fixes both…
use const for everything. variables are overrated.
Hi! You can see examples of the first Platform API shown by Casey in SDL and cocos2dx code. SDL ha…
Bob Nystrom wrote a series of articles at about some ways to structure code specifically in games…
My Quick tip would be : use mingw.
Thanks for your excellent responses I will check out those texts. What I was having some problems…
Hello I have a question about distributing C programs: What is the best way to guarantee that a co…
I think it's a great thing you are dooing. Thumbs up!
Marco —
May the variable be with you.
is a tutorial for porting Handmade Hero to Linux using the SDL library. I thought this thread mig…
Yes, __rdtsc() is available for gcc. You just need to do #include
sizeof('a') is 4 in C, but 1 in C++
The game, like the series, is also called Handmade Hero :) And yes, this is a forum for talking a…
That doesn't sound like something you should have to do. I don't use GCC anymore, but on LLVM you…
Although I'm not a spec wrangler myself, my understanding is there are definitely a number of thes…