It has been a couple of months since the last update. As usual, there are a lot of internal change…
Thanks for all the docs and videos you guys sent me. I kind of understand why do we use homogenous…
Jason —
Awesome update. Having the hover ability is definitely a quality of life improvement. Thank you!
Jesse —
Enormous QOL improvements here. Thanks so much!
Guntha —
Hello, A great resource of usage code for most graphics APIs is the example backends for Dear Imgu…
If you're aiming to learn modern GPU api on Windows, I suggest starting with Direct3D 11. It does …
Hey all. I'm relatively new to the hand made network community and have a lot of interest in graph…
A new version of RemedyBG, 0.3.6.0, is now available for immediate download. Changes include: Eval…
That is kind of wrong question to ask. Each thread executing has its own stack - piece of memory w…
You should , there is probably already one, but you can relpy with your config (OS, processor, gra…
So do inline functions have their own call stack? Because if you just do something similar to copy…
When compiler inlines function, it becomes no different than code without function call - just as …
So inline functions just use the same registers' information without the need to save it?
Miles —
Another important benefit of inlining, in addition to what ratchetfreak already mentioned, is that…
If I use the GetTextMetrics and GetTextExtentPoint32W then all the characters will have the same …
that is effectively what happens, and doing this allows for a bunch of additional optimizations to…
So that's what inline means! I used to think inline just mean copy the function body then paste it…
Jay —
I have the same issue. When using the downloaded version of opengl32.dll that was suggested in thi…
Here's an example: In function compiler does not know what d pointer is. Maybe it is some other …
Like ratchetfreak application setting "should" go in . But games often use a different directorie…
the compiler will want to inline the function call if possible, which it cannot if it doesn't kno…
Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does the compiler…
Arnon —
Actually, there hasn't been one, until a few days ago when I finished mine :) I go over the whol…
Not sure what you mean by type safety. Types will same in any case - whatever types you write, reg…
Each glyph has different height when rendered to bitmap. Look at and characters - they very diff…
I was wondering where settings for applications are usually stored on windows. On unix-like OSs,…
lattis —
Wow, thanks for the great feedback. While I already knew about most of the issues (and have them …
Are all the glyphs in a font have the same height (equal to textMetric.tmHeight)? Are all the bitm…
Another thing that I heard is that using virtual can get better type safety and some performance i…