Jens —
As I started writing this I noticed it appears like I have a lot to write, so I split it to sever…
That is cool, thanks for the walkthrough of your debug process!
Before reading my answer you might want to try to figure it out for yourself as it's a good exerc…
Hey folks,
After day 146 I have noticed the audio playing gets super loud and clipped if the wi…
These two if statements do different things. First one calls function when pointer is NOT null. S…
poe —
Bit of a bump, but found this thread on Google. For me personally, I have found just using 0 as …
Bobby —
marccYou can printf 4Coder strings like this:
1String_Const_u8 cmd = push_stringf(scratch, "…
That is exactly what you should do. Again - watch Handmade Hero video where this is explained. Th…
You can printf 4Coder strings like this:
1String_Const_u8 cmd = push_stringf(scratch, "%.*s&…
I think the issue is that you use non zero terminated strings in push_stringf.
vars_string_from_v…
One easy hack that I've just found is assigned wasDown = isDown at the start of every frame and t…
Bobby —
Salutations,
I've been trying to use the file path of the active buffer as a parameter for my bu…
I'd add that some of (most of) those systems might seems complex at first but once you've work on…
Windows only posts messages to the message queue when it needs to. It doesn't update at a (fixed …
This is exactly like my code (except that my code has the windowProc inside the game loop, and I …
Do not use bools in such way. Do not use repeat setting, unless you're implementing text input.
K…
I had 2 bools (isDown and wasDown) and only updated it in the PeekMessage loop. So because Window…
Miles —
It's what decades of game engine programming experience looks like. And he's not doing everything…
Terans —
I'm at day 449 and Casey just wrote a layout system to create orphanages. It worked the first tim…
What do you mean with you cannot check in game loop?
When windows delivers message you remember w…
Thanks, I fix it! Another thing that happens to me is that I update the keyboard input using the …
I have done this same mistake before multiple times!
Your perfCountFrequencyResult contains QPC …
I've just increased the number of sprites to draw each frame. My application is now extremely bug…
I'm trying to make a custom framework from scratch. It already has some basic functions. Now, I w…
Miles —
Even unioned entity structs easily get larger than 64 bytes in my experience, which means you'd b…
yep! it matches every criteria you mentioned. although had just noticed the path to it contains d…
I'm not an expert on that, but I generally find it works better to make the system that is simple…
Does the path contain spaces or special characters (like parenthesis) ? If so try to install it t…
One thing that I still do not quite understand is the performance-related problem with a big flat…
Whenever I try to start up 4coder, an error prompt pops up saying "Could not load the required fa…