We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
longtran2904
Thanks for all the docs and videos you guys sent me. I kind of understand why do we use homogenous…
»
Jason
Awesome update. Having the hover ability is definitely a quality of life improvement. Thank you!
»
Simon Anciaux
Thanks for the update.
»
Jesse
Enormous QOL improvements here. Thanks so much!
»
Guntha
Hello, A great resource of usage code for most graphics APIs is the example backends for Dear Imgu…
»
Mārtiņš Možeiko
If you're aiming to learn modern GPU api on Windows, I suggest starting with Direct3D 11. It does …
»
tarun_r
Hey all. I'm relatively new to the hand made network community and have a lot of interest in graph…
»
x13pixels
A new version of RemedyBG, 0.3.6.0, is now available for immediate download. Changes include: Eval…
»
Mārtiņš Možeiko
That is kind of wrong question to ask. Each thread executing has its own stack - piece of memory w…
»
Simon Anciaux
You should , there is probably already one, but you can relpy with your config (OS, processor, gra…
»
longtran2904
So do inline functions have their own call stack? Because if you just do something similar to copy…
»
Mārtiņš Možeiko
When compiler inlines function, it becomes no different than code without function call - just as …
»
longtran2904
So inline functions just use the same registers' information without the need to save it?
»
Miles
Another important benefit of inlining, in addition to what ratchetfreak already mentioned, is that…
»
longtran2904
If I use the GetTextMetrics and GetTextExtentPoint32W then all the characters will have the same …
»
ratchetfreak
that is effectively what happens, and doing this allows for a bunch of additional optimizations to…
»
longtran2904
So that's what inline means! I used to think inline just mean copy the function body then paste it…
»
Jay
I have the same issue. When using the downloaded version of opengl32.dll that was suggested in thi…
»
Mārtiņš Možeiko
Here's an example: In function compiler does not know what d pointer is. Maybe it is some other …
»
Simon Anciaux
Like ratchetfreak application setting "should" go in . But games often use a different directorie…
»
ratchetfreak
the compiler will want to inline the function call if possible, which it cannot if it doesn't kno…
»
longtran2904
Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does the compiler…
»
Arnon
Actually, there hasn't been one, until a few days ago when I finished mine :) I go over the whol…
»
Mārtiņš Možeiko
Not sure what you mean by type safety. Types will same in any case - whatever types you write, reg…
»
Mārtiņš Možeiko
Each glyph has different height when rendered to bitmap. Look at and characters - they very diff…
»
ratchetfreak
I was wondering where settings for applications are usually stored on windows. On unix-like OSs,…
»
lattis
Wow, thanks for the great feedback. While I already knew about most of the issues (and have them …
»
longtran2904
Are all the glyphs in a font have the same height (equal to textMetric.tmHeight)? Are all the bitm…
»
longtran2904
Another thing that I heard is that using virtual can get better type safety and some performance i…
»
Simon Anciaux
You can try the hinting flag in : I don't think there is a way to disable AA entirely. Maybe you …
»