ratchetfreak
The extra compile time when going from C to minimalist C++ is negligible.
This statement really needs some data and measurements to back it up.
Because I'd really know if it's true.
As well as - where to draw the line in regards to what constitutes a "minimalist C++" and "negligible extra time".
Is frequent use of BS free version of std::array/std::vector minimalist C++?
Is Omar Cornuts imgui minimalist C++? Is idTech4 minimalist (esp. the idLib part)?
What is known, is that even mainstream C compilers - the whole toolchain, linkers, etc - are very slow (for no good reason, on any build settings).
Doesn't HMH builds already take 3 seconds? On a really high end CPU with an SSD.
Mind you, there's almost no gameplay code in there, and HMH functionally doesn't really do all that much.
I'd extrapolate that it could go easily 6-10 seconds, for me that would rapidly suck out any enjoyment working on a game where builds take that long.