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822 | //#define COMPILE_ON_WIN
#define fpl_internal static
#define fpl_constant constexpr
#define fpl_inline inline
#define FPL_ARRAYCOUNT(arr) (sizeof(arr) / sizeof((arr)[0]))
#include <assert.h>
#define FPL_ASSERT(exp) assert(exp)
#include <stdint.h> // uint32_t, int64_t etc.
#include <stdio.h> // fprintf
#include <string.h> // strcpy
#include <malloc.h> // malloc, free
#define FPL_LOG_FORMAT(what, format) "[" what "] " format "\n"
#define FPL_LOG(what, format, ...) do { \
::fprintf(stdout, FPL_LOG_FORMAT(what, format), ## __VA_ARGS__); \
} while (0)
// Subplatform POSIX
#if !defined(COMPILE_ON_WIN)
#include <sys/mman.h> // mmap, munmap
#include <sys/types.h> // data types
#include <sys/stat.h> // mkdir
#include <sys/errno.h> // errno
#include <signal.h> // pthread_kill
#include <time.h> // clock_gettime, nanosleep
#include <dlfcn.h> // dlopen, dlclose
#include <fcntl.h> // open
#include <unistd.h> // read, write, close, access, rmdir
// Subplatform X11
#include <X11/X.h> // Window
#include <X11/Xlib.h> // Display
#undef None
#undef Success
// GLX
#include <GL/glx.h> // XVisualInfo, GLXContext, GLXDrawable
#else
// Fake types to get it compile on windows
#define RTLD_NOW 1337
#define AllocNone 0
#define CopyFromParent 0
#define InputOutput 0x4
#define CWEventMask 0x10
#define CWBorderPixel 0x11
#define CWColormap 0x12
#define StructureNotifyMask 0x20
typedef int XID;
typedef XID Colormap;
typedef XID Visual;
struct Display {
int dummy;
};
struct XVisualInfo {
int depth;
Visual *visual;
};
typedef XID Window;
struct XSetWindowAttributes {
Colormap colormap;
int event_mask;
};
struct XErrorEvent {
int type;
Display *display; /* Display the event was read from */
unsigned long serial; /* serial number of failed request */
unsigned char error_code; /* error code of failed request */
unsigned char request_code; /* Major op-code of failed request */
unsigned char minor_code; /* Minor op-code of failed request */
XID resourceid; /* resource id */
};
#define XERRORHANDLER(name) int name(Display *display, XErrorEvent *ev)
typedef XERRORHANDLER(__XErrorHandler);
typedef __XErrorHandler *XErrorHandler;
typedef unsigned char GLubyte;
typedef int GLint;
#define GL_TRUE 1
#define GL_FALSE 0
#ifndef True
# define True 1
# define False 0
#endif
#ifndef Bool
# define Bool int
#endif
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRUE_COLOR 0x8002
typedef XID GLXWindow;
typedef XID GLXDrawable;
struct __GLXFBConfig {
int dummy;
};
struct __GLXcontext {
int dummy;
};
typedef __GLXFBConfig* GLXFBConfig;
typedef __GLXcontext* GLXContext;
static void *dlopen(const char *filepath, int loadtype) {
return nullptr;
}
static void dlclose(void *handle) {
}
static void *dlsym(void *handle, const char *name) {
return nullptr;
}
static const char *getenv(const char *name) {
return nullptr;
}
#endif
#define FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, target, type, name) \
target = (type *)::dlsym(libHandle, name); \
if (target == nullptr) { \
break; \
}
namespace fpl {
namespace subplatform_posix {
fpl_constant int DL_LOADTYPE = RTLD_NOW;
}
namespace subplatform_x11 {
//
// X11 Api
//
# define FPL_FUNC_X11_X_FREE(name) int name(void *data)
typedef FPL_FUNC_X11_X_FREE(fpl_func_x11_XFree);
# define FPL_FUNC_X11_X_FLUSH(name) void name(Display *display)
typedef FPL_FUNC_X11_X_FLUSH(fpl_func_x11_XFlush);
# define FPL_FUNC_X11_X_OPEN_DISPLAY(name) Display *name(char *display_name)
typedef FPL_FUNC_X11_X_OPEN_DISPLAY(fpl_func_x11_XOpenDisplay);
# define FPL_FUNC_X11_X_CLOSE_DISPLAY(name) int name(Display *display)
typedef FPL_FUNC_X11_X_CLOSE_DISPLAY(fpl_func_x11_XCloseDisplay);
# define FPL_FUNC_X11_X_DEFAULT_SCREEN(name) int name(Display *display)
typedef FPL_FUNC_X11_X_DEFAULT_SCREEN(fpl_func_x11_XDefaultScreen);
# define FPL_FUNC_X11_X_ROOT_WINDOW(name) Window name(Display *display, int screen_number)
typedef FPL_FUNC_X11_X_ROOT_WINDOW(fpl_func_x11_XRootWindow);
# define FPL_FUNC_X11_X_CREATE_WINDOW(name) Window name(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width, int depth, unsigned int clazz, Visual *visual, unsigned long valuemask, XSetWindowAttributes *attributes)
typedef FPL_FUNC_X11_X_CREATE_WINDOW(fpl_func_x11_XCreateWindow);
# define FPL_FUNC_X11_X_DESTROY_WINDOW(name) int name(Display *display, Window w)
typedef FPL_FUNC_X11_X_DESTROY_WINDOW(fpl_func_x11_XDestroyWindow);
# define FPL_FUNC_X11_X_CREATE_COLORMAP(name) Colormap name(Display *display, Window w, Visual *visual, int alloc)
typedef FPL_FUNC_X11_X_CREATE_COLORMAP(fpl_func_x11_XCreateColormap);
# define FPL_FUNC_X11_X_DEFAULT_COLORMAP(name) Colormap name(Display *display, int screen_number)
typedef FPL_FUNC_X11_X_DEFAULT_COLORMAP(fpl_func_x11_XDefaultColormap);
# define FPL_FUNC_X11_X_FREE_COLORMAP(name) void name(Display *display, Colormap colormap)
typedef FPL_FUNC_X11_X_FREE_COLORMAP(fpl_func_x11_XFreeColormap);
# define FPL_FUNC_X11_X_MAP_WINDOW(name) void name(Display *display, Window w)
typedef FPL_FUNC_X11_X_MAP_WINDOW(fpl_func_x11_XMapWindow);
# define FPL_FUNC_X11_X_UNMAP_WINDOW(name) void name(Display *display, Window w)
typedef FPL_FUNC_X11_X_UNMAP_WINDOW(fpl_func_x11_XUnmapWindow);
# define FPL_FUNC_X11_X_STORE_NAME(name) void name(Display *display, Window w, char *windowName)
typedef FPL_FUNC_X11_X_STORE_NAME(fpl_func_x11_XStoreName);
//# define FPL_FUNC_X11_X_RENDER_FIND_VISUAL_FORMAT(name) XRenderPictFormat* name(Display* display, Visual const* visual)
// typedef FPL_FUNC_X11_X_RENDER_FIND_VISUAL_FORMAT(fpl_func_x11_XRenderFindVisualFormat);
# define FPL_FUNC_X11_X_DEFAULT_VISUAL(name) Visual *name(Display *display, int screen_number)
typedef FPL_FUNC_X11_X_DEFAULT_VISUAL(fpl_func_x11_XDefaultVisual);
# define FPL_FUNC_X11_X_SET_ERROR_HANDLER(name) XErrorHandler name(XErrorHandler handler)
typedef FPL_FUNC_X11_X_SET_ERROR_HANDLER(fpl_func_x11_XSetErrorHandler);
struct X11Api {
void *libHandle;
fpl_func_x11_XFlush *XFlush;
fpl_func_x11_XFree *XFree;
fpl_func_x11_XOpenDisplay *XOpenDisplay;
fpl_func_x11_XCloseDisplay *XCloseDisplay;
fpl_func_x11_XDefaultScreen *XDefaultScreen;
fpl_func_x11_XRootWindow *XRootWindow;
fpl_func_x11_XCreateWindow *XCreateWindow;
fpl_func_x11_XDestroyWindow *XDestroyWindow;
fpl_func_x11_XCreateColormap *XCreateColormap;
fpl_func_x11_XFreeColormap *XFreeColormap;
fpl_func_x11_XDefaultColormap *XDefaultColormap;
fpl_func_x11_XMapWindow *XMapWindow;
fpl_func_x11_XUnmapWindow *XUnmapWindow;
fpl_func_x11_XStoreName *XStoreName;
//fpl_func_x11_XRenderFindVisualFormat *XRenderFindVisualFormat;
fpl_func_x11_XDefaultVisual *XDefaultVisual;
fpl_func_x11_XSetErrorHandler *XSetErrorHandler;
};
fpl_internal void UnloadX11Api(X11Api &x11Api) {
if (x11Api.libHandle != nullptr) {
::dlclose(x11Api.libHandle);
}
x11Api = {};
}
fpl_internal bool LoadX11Api(X11Api &x11Api) {
const char* libFileNames[] = {
"libX11.so",
"libX11.so.7",
"libX11.so.6",
"libX11.so.5",
};
bool result = false;
for (uint32_t index = 0; index < FPL_ARRAYCOUNT(libFileNames); ++index) {
const char *libName = libFileNames[index];
void *libHandle = x11Api.libHandle = ::dlopen(libName, subplatform_posix::DL_LOADTYPE);
if (libHandle != nullptr) {
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XFlush, fpl_func_x11_XFlush, "XFlush");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XFree, fpl_func_x11_XFree, "XFree");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XOpenDisplay, fpl_func_x11_XOpenDisplay, "XOpenDisplay");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XCloseDisplay, fpl_func_x11_XCloseDisplay, "XCloseDisplay");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XDefaultScreen, fpl_func_x11_XDefaultScreen, "XDefaultScreen");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XRootWindow, fpl_func_x11_XRootWindow, "XRootWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XCreateWindow, fpl_func_x11_XCreateWindow, "XCreateWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XDestroyWindow, fpl_func_x11_XDestroyWindow, "XDestroyWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XCreateColormap, fpl_func_x11_XCreateColormap, "XCreateColormap");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XFreeColormap, fpl_func_x11_XFreeColormap, "XFreeColormap");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XDefaultColormap, fpl_func_x11_XDefaultColormap, "XDefaultColormap");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XMapWindow, fpl_func_x11_XMapWindow, "XMapWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XUnmapWindow, fpl_func_x11_XUnmapWindow, "XUnmapWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XStoreName, fpl_func_x11_XStoreName, "XStoreName");
//FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XRenderFindVisualFormat, fpl_func_x11_XRenderFindVisualFormat, "XRenderFindVisualFormat");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XDefaultVisual, fpl_func_x11_XDefaultVisual, "XDefaultVisual");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, x11Api.XSetErrorHandler, fpl_func_x11_XSetErrorHandler, "XSetErrorHandler");
result = true;
break;
}
UnloadX11Api(x11Api);
}
return(result);
}
struct X11AppState {
X11Api api;
};
struct X11WindowState {
Window root;
Window window;
Colormap colorMap;
XErrorHandler originalErrorHandler;
Display *display;
int32_t screen;
};
struct X11WindowAttributesInput {
X11AppState *appState;
X11WindowState *windowState;
};
struct X11WindowAttributesOutput {
Colormap colorMap;
Visual *visual;
int colorDepth;
};
} // subplatform_x11
} // fpl
namespace fpl {
namespace platform {
struct PlatformWindowState {
subplatform_x11::X11WindowState x11;
};
struct PlatformVideoState {
void *mem;
size_t size;
};
struct PlatformAppState {
subplatform_x11::X11AppState x11;
PlatformWindowState window;
PlatformVideoState video;
};
struct WindowAttributesInput {
subplatform_x11::X11WindowAttributesInput x11;
PlatformVideoState *video;
};
struct WindowAttributesOutput {
subplatform_x11::X11WindowAttributesOutput x11;
};
# define FPL_FUNC_GET_WINDOW_ATTRIBUTES(name) bool name(const platform::WindowAttributesInput &input, platform::WindowAttributesOutput &output)
typedef FPL_FUNC_GET_WINDOW_ATTRIBUTES(GetWindowAttributes_callback);
}
}
namespace fpl {
namespace strings {
char *CopyAnsiString(const char *sourceStr, char *destStr, size_t destLength) {
char *result = strncpy(destStr, sourceStr, destLength);
return(result);
}
}
namespace subplatform_x11 {
fpl_internal void X11ReleaseSubplatform(X11AppState &appState) {
UnloadX11Api(appState.api);
}
fpl_internal bool X11InitSubplatform(X11AppState &appState) {
if (!LoadX11Api(appState.api)) {
return false;
}
return true;
}
fpl_internal void X11ReleaseWindow(const X11AppState &x11AppState, X11WindowState &windowState) {
const X11Api &x11Api = x11AppState.api;
if (windowState.window) {
FPL_LOG("X11", "Unmap Window '%d' on Display '%p'", (int)windowState.window, windowState.display);
x11Api.XUnmapWindow(windowState.display, windowState.window);
FPL_LOG("X11", "Destroy Window '%d' on Display '%p'", (int)windowState.window, windowState.display);
x11Api.XDestroyWindow(windowState.display, windowState.window);
windowState.window = (Window)0;
}
if (windowState.colorMap) {
FPL_LOG("X11", "Free Colormap '%d' on Display '%p'", (int)windowState.colorMap, windowState.display);
x11Api.XFreeColormap(windowState.display, windowState.colorMap);
windowState.colorMap = (Colormap)0;
}
if (windowState.display != nullptr) {
FPL_LOG("X11", "Flush Display '%p'", windowState.display);
x11Api.XFlush(windowState.display);
FPL_LOG("X11", "Close Display '%p'", windowState.display);
x11Api.XCloseDisplay(windowState.display);
windowState.display = nullptr;
}
FPL_LOG("X11", "Clear Window State");
windowState = {};
}
fpl_internal int X11ErrorHandler(Display *display, XErrorEvent *ev) {
return 0;
}
fpl_internal bool X11InitWindow(platform::GetWindowAttributes_callback *getWindowAttributesCallback, const platform::WindowAttributesInput &winAttribInput, X11AppState &x11AppState, X11WindowState &windowState) {
const X11Api &x11Api = x11AppState.api;
// @TODO(final): Implement this!
// See: https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_GLX_and_Xlib
// Get display with fallback from environment variable
const char *displayStrings[] = {
nullptr,
::getenv("DISPLAY")
};
char displayStringBuffer[256];
for (uint32_t displayStringIndex = 0; displayStringIndex < FPL_ARRAYCOUNT(displayStrings); ++displayStringIndex) {
// @NOTE(final): Nonsense we have to copy the constant display string to a variable buffer to satisfy the compiler
const char *displayString = displayStrings[displayStringIndex];
const char *notNullDisplayString = (displayString == nullptr ? "nullptr" : displayString);
if (displayString != nullptr) {
strings::CopyAnsiString(displayString, displayStringBuffer, FPL_ARRAYCOUNT(displayStringBuffer));
windowState.display = x11Api.XOpenDisplay(displayStringBuffer);
} else {
windowState.display = x11Api.XOpenDisplay(nullptr);
}
FPL_LOG("X11", "Open Display from String '%s'", notNullDisplayString);
if (windowState.display != nullptr) {
FPL_LOG("X11", "Successfully opened Display: '%p' from String '%s'", windowState.display, notNullDisplayString);
break;
}
FPL_LOG("X11", "Failed opening Display from String '%s'!", notNullDisplayString);
}
if (windowState.display == nullptr) {
return false;
}
// Set error handler
windowState.originalErrorHandler = x11Api.XSetErrorHandler(X11ErrorHandler);
// Get screen
FPL_LOG("X11", "Get Screen from Display '%p'", windowState.display);
windowState.screen = x11Api.XDefaultScreen(windowState.display);
FPL_LOG("X11", "Successfully got Screen: '%d' from Display '%p'", windowState.screen, windowState.display);
// Get root window
FPL_LOG("X11", "Get Root Window From Display '%p' and Screen '%d'", windowState.display, windowState.screen);
windowState.root = x11Api.XRootWindow(windowState.display, windowState.screen);
FPL_LOG("X11", "Successfully got Root Window '%d' from Display '%p' and Screen '%d'", (int)windowState.root, windowState.display, windowState.screen);
// @TODO(final): This entire thing about getting the visual info is just bullshit and need to replaced by a much more sane implementation!
FPL_LOG("X11", "Get Window Attributes from Callback '%p':", getWindowAttributesCallback);
platform::WindowAttributesOutput winAttribOutput = {};
bool gotWindowAttributes = getWindowAttributesCallback(winAttribInput, winAttribOutput);
if (!gotWindowAttributes) {
FPL_LOG("X11", "Failed getting Window Attributes from Callback '%p'!", getWindowAttributesCallback);
} else {
FPL_LOG("X11", "Successfully got Window Attributes");
}
// Set window attributes
XSetWindowAttributes swa = {};
unsigned long valueMask;
if (gotWindowAttributes) {
FPL_LOG("X11", "Using Colormap from Window Attributes");
swa.colormap = winAttribOutput.x11.colorMap;
valueMask = CWEventMask | CWBorderPixel | CWColormap;
} else {
FPL_LOG("X11", "Not using a Colormap");
winAttribOutput.x11.colorMap = x11Api.XDefaultColormap(windowState.display, windowState.screen);
winAttribOutput.x11.visual = x11Api.XDefaultVisual(windowState.display, windowState.root);
winAttribOutput.x11.colorDepth = CopyFromParent;
valueMask = CWEventMask | CWBorderPixel;
}
swa.event_mask = StructureNotifyMask;
// @TODO(final): Get window width from settings (Either window or fullscreen)
uint32_t windowWidth = 800;
uint32_t windowHeight = 600;
// Create window
FPL_LOG("X11", "Create Window with Display('%p'), Root('%d'), Dimension(%d x %d), ColorDepth(%d)", windowState.display, (int)windowState.root, windowWidth, windowHeight, winAttribOutput.x11.colorDepth);
windowState.colorMap = winAttribOutput.x11.colorMap;
windowState.window = x11Api.XCreateWindow(windowState.display, windowState.root, 0, 0, windowWidth, windowHeight, 0, winAttribOutput.x11.colorDepth, InputOutput, winAttribOutput.x11.visual, valueMask, &swa);
if (!windowState.window) {
FPL_LOG("X11", "Failed creating Window from Display '%p' and Root '%d'", windowState.display, (int)windowState.root);
X11ReleaseWindow(x11AppState, windowState);
return false;
}
FPL_LOG("X11", "Successfully created Window '%d'", (int)windowState.window);
// Show window
FPL_LOG("X11", "Map Window '%d' on Display '%p'", (int)windowState.window, windowState.display);
x11Api.XMapWindow(windowState.display, windowState.window);
// Set title
char windowTitleBuffer[256];
strings::CopyAnsiString("Unnamed FPL X Window", windowTitleBuffer, FPL_ARRAYCOUNT(windowTitleBuffer));
FPL_LOG("X11", "Set window title to '%s'", windowTitleBuffer);
x11Api.XStoreName(windowState.display, windowState.window, windowTitleBuffer);
return true;
}
} // subplatform_x11
namespace drivers {
// GLX function prototypes
# define FPL_FUNC_GL_X_CHOOSE_VISUAL(name) XVisualInfo* name(Display *dpy, int screen, int *attribList)
typedef FPL_FUNC_GL_X_CHOOSE_VISUAL(fpl_func_glx_glXChooseVisual);
# define FPL_FUNC_GL_X_CREATE_CONTEXT(name) GLXContext name(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct)
typedef FPL_FUNC_GL_X_CREATE_CONTEXT(fpl_func_glx_glXCreateContext);
# define FPL_FUNC_GL_X_CREATE_NEW_CONTEXT(name) GLXContext name(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct)
typedef FPL_FUNC_GL_X_CREATE_NEW_CONTEXT(fpl_func_glx_glXCreateNewContext);
# define FPL_FUNC_GL_X_DESTROY_CONTEXT(name) void name(Display *dpy, GLXContext ctx)
typedef FPL_FUNC_GL_X_DESTROY_CONTEXT(fpl_func_glx_glXDestroyContext);
# define FPL_FUNC_GL_X_MAKE_CURRENT(name) Bool name(Display *dpy, GLXDrawable drawable, GLXContext ctx)
typedef FPL_FUNC_GL_X_MAKE_CURRENT(fpl_func_glx_glXMakeCurrent);
# define FPL_FUNC_GL_X_SWAP_BUFFERS(name) void name(Display *dpy, GLXDrawable drawable)
typedef FPL_FUNC_GL_X_SWAP_BUFFERS(fpl_func_glx_glXSwapBuffers);
# define FPL_FUNC_GL_X_GET_PROC_ADDRESS(name) void *name(const GLubyte *procname)
typedef FPL_FUNC_GL_X_GET_PROC_ADDRESS(fpl_func_glx_glXGetProcAddress);
# define FPL_FUNC_GL_X_CHOOSE_FB_CONFIG(name) GLXFBConfig *name(Display *dpy, int screen, const int *attrib_list, int *nelements)
typedef FPL_FUNC_GL_X_CHOOSE_FB_CONFIG(fpl_func_glx_glXChooseFBConfig);
# define FPL_FUNC_GL_X_GET_FB_CONFIGS(name) GLXFBConfig *name(Display *dpy, int screen, int *nelements)
typedef FPL_FUNC_GL_X_GET_FB_CONFIGS(fpl_func_glx_glXGetFBConfigs);
# define FPL_FUNC_GL_X_GET_VISUAL_FROM_FB_CONFIG(name) XVisualInfo *name(Display *dpy, GLXFBConfig config)
typedef FPL_FUNC_GL_X_GET_VISUAL_FROM_FB_CONFIG(fpl_func_glx_glXGetVisualFromFBConfig);
# define FPL_FUNC_GL_X_GET_FB_CONFIG_ATTRIB(name) int name(Display *dpy, GLXFBConfig config, int attribute, int *value)
typedef FPL_FUNC_GL_X_GET_FB_CONFIG_ATTRIB(fpl_func_glx_glXGetFBConfigAttrib);
# define FPL_FUNC_GL_X_CREATE_WINDOW(name) GLXWindow name(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list)
typedef FPL_FUNC_GL_X_CREATE_WINDOW(fpl_func_glx_glXCreateWindow);
# define FPL_FUNC_GL_X_QUERY_EXTENSION(name) Bool name(Display *dpy, int *errorBase, int *eventBase)
typedef FPL_FUNC_GL_X_QUERY_EXTENSION(fpl_func_glx_glXQueryExtension);
struct GLXApi {
void *libHandle;
fpl_func_glx_glXChooseVisual *glXChooseVisual;
fpl_func_glx_glXCreateContext *glXCreateContext;
fpl_func_glx_glXDestroyContext *glXDestroyContext;
fpl_func_glx_glXCreateNewContext *glXCreateNewContext;
fpl_func_glx_glXMakeCurrent *glXMakeCurrent;
fpl_func_glx_glXSwapBuffers *glXSwapBuffers;
fpl_func_glx_glXGetProcAddress *glXGetProcAddress;
fpl_func_glx_glXChooseFBConfig *glXChooseFBConfig;
fpl_func_glx_glXGetFBConfigs *glXGetFBConfigs;
fpl_func_glx_glXGetVisualFromFBConfig *glXGetVisualFromFBConfig;
fpl_func_glx_glXGetFBConfigAttrib *glXGetFBConfigAttrib;
fpl_func_glx_glXCreateWindow *glXCreateWindow;
fpl_func_glx_glXQueryExtension *glXQueryExtension;
};
fpl_internal void UnloadGLXApi(GLXApi &glxApi) {
if (glxApi.libHandle != nullptr) {
FPL_LOG("GLX", "Unload Api (Library '%p')", glxApi.libHandle);
::dlclose(glxApi.libHandle);
}
glxApi = {};
}
fpl_internal bool LoadGLXApi(GLXApi &glxApi) {
const char* libFileNames[] = {
"libGLX.so",
"libGLX.so.0",
};
bool result = false;
for (uint32_t index = 0; index < FPL_ARRAYCOUNT(libFileNames); ++index) {
const char *libName = libFileNames[index];
FPL_LOG("GLX", "Load GLX Api from Library: %s", libName);
void *libHandle = glxApi.libHandle = ::dlopen(libName, subplatform_posix::DL_LOADTYPE);
if (libHandle != nullptr) {
FPL_LOG("GLX", "Library Found: '%s', Resolving Procedures", libName);
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXChooseVisual, fpl_func_glx_glXChooseVisual, "glXChooseVisual");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXCreateContext, fpl_func_glx_glXCreateContext, "glXCreateContext");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXDestroyContext, fpl_func_glx_glXDestroyContext, "glXDestroyContext");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXCreateNewContext, fpl_func_glx_glXCreateNewContext, "glXCreateNewContext");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXMakeCurrent, fpl_func_glx_glXMakeCurrent, "glXMakeCurrent");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXSwapBuffers, fpl_func_glx_glXSwapBuffers, "glXSwapBuffers");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXGetProcAddress, fpl_func_glx_glXGetProcAddress, "glXGetProcAddress");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXChooseFBConfig, fpl_func_glx_glXChooseFBConfig, "glXChooseFBConfig");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXGetFBConfigs, fpl_func_glx_glXGetFBConfigs, "glXGetFBConfigs");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXGetVisualFromFBConfig, fpl_func_glx_glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXGetFBConfigAttrib, fpl_func_glx_glXGetFBConfigAttrib, "glXGetFBConfigAttrib");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXCreateWindow, fpl_func_glx_glXCreateWindow, "glXCreateWindow");
FPL_POSIX_GET_FUNCTION_ADDRESS_BREAK(libHandle, libName, glxApi.glXQueryExtension, fpl_func_glx_glXQueryExtension, "glXQueryExtension");
FPL_LOG("GLX", "Successfully loaded GLX Api from Library '%s'", libName);
result = true;
break;
}
UnloadGLXApi(glxApi);
}
return (result);
}
struct X11VideoOpenGLState {
GLXApi glxApi;
XVisualInfo *visualInfo;
GLXContext glxContext;
bool isActivated;
};
fpl_inline int GLXGetFrameBufferConfigAttrib(const GLXApi &glxApi, Display *display, GLXFBConfig fbConfig, int attrib) {
int result;
glxApi.glXGetFBConfigAttrib(display, fbConfig, attrib, &result);
return(result);
}
fpl_internal XVisualInfo *GLXGetVisualInfo(const subplatform_x11::X11AppState &x11AppState, const X11VideoOpenGLState &glState, Display *display, int screen) {
XVisualInfo *result = nullptr;
const GLXApi &glxApi = glState.glxApi;
const subplatform_x11::X11Api &x11Api = x11AppState.api;
GLint attributes[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_STENCIL_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_DOUBLEBUFFER, True,
0
};
// Find all frame buffer configs
FPL_LOG("GLX", "Get FrameBuffer Configs for Display '%p' and Screen '%d':", display, screen);
int fbAllConfigCount = 0;
GLXFBConfig *fbAllConfigs = glxApi.glXChooseFBConfig(display, screen, attributes, &fbAllConfigCount);
if (!fbAllConfigs || !fbAllConfigCount) {
FPL_LOG("GLX", "Failed getting FrameBuffer Configs from Display '%p' and Screen '%d'!", display, screen);
return nullptr;
}
FPL_LOG("GLX", "Successfully got '%d' FrameBuffer Configs from Display '%p' and Screen '%d'", fbAllConfigCount, display, screen);
XVisualInfo *foundVisualInfo = nullptr;
GLXFBConfig foundFBConfig = nullptr;
for (int fbConfigIndex = 0; fbConfigIndex < fbAllConfigCount; ++fbConfigIndex) {
GLXFBConfig testFBConfig = fbAllConfigs[fbConfigIndex];
// Get visual info from frame buffer config
XVisualInfo *visualInfo = (XVisualInfo*)glxApi.glXGetVisualFromFBConfig(display, testFBConfig);
if (!visualInfo) {
continue;
}
// Get alpha bits
int testAlphaBits = GLXGetFrameBufferConfigAttrib(glxApi, display, testFBConfig, GLX_ALPHA_SIZE);
// Found a suitable frame buffer config with visual
if (testAlphaBits > 0) {
foundFBConfig = testFBConfig;
foundVisualInfo = visualInfo;
break;
}
// Release unused visual info (Important!)
x11Api.XFree(visualInfo);
}
if (foundFBConfig != nullptr) {
FPL_ASSERT(foundVisualInfo != nullptr);
int doubleBuffer = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_DOUBLEBUFFER);
int redBits = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_RED_SIZE);
int greenBits = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_GREEN_SIZE);
int blueBits = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_BLUE_SIZE);
int alphaBits = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_ALPHA_SIZE);
int depthBits = GLXGetFrameBufferConfigAttrib(glxApi, display, foundFBConfig, GLX_DEPTH_SIZE);
int colorDepth = redBits + greenBits + blueBits + alphaBits;
FPL_LOG("GLX", "Successfully found a suitable Frame Buffer Config (Doublebuffer: %s, Color bits: %d, Depth bits: %d) with Visual '%p'", (doubleBuffer == True ? "Yes" : "No"), colorDepth, depthBits, foundVisualInfo);
result = foundVisualInfo;
} else {
FPL_LOG("GLX", "Failed finding a suitable Frame Buffer Config for Display '%p'!", display);
}
// Release frame buffer configs (Important!)
x11Api.XFree(fbAllConfigs);
return(result);
}
fpl_internal bool GLXGetWindowAttributes(const subplatform_x11::X11AppState &x11AppState, const subplatform_x11::X11WindowState &windowState, X11VideoOpenGLState &glState, subplatform_x11::X11WindowAttributesOutput &outAttributes) {
const GLXApi &glxApi = glState.glxApi;
const subplatform_x11::X11Api &x11Api = x11AppState.api;
Display *display = windowState.display;
Window root = windowState.root;
int screen = windowState.screen;
FPL_LOG("GLX", "Get Visual Info for Display '%p' and Screen '%d':", windowState.display, windowState.screen);
XVisualInfo *visualInfo = GLXGetVisualInfo(x11AppState, glState, display, screen);
if (visualInfo == nullptr) {
FPL_LOG("GLX", "Failed getting Visual Info for Display '%p' and Screen '%d'!", windowState.display, windowState.screen);
return false;
}
FPL_LOG("GLX", "Successfully got Visual Info '%p' for Display '%p' and Screen '%d'", windowState.display, windowState.screen, visualInfo);
FPL_LOG("GLX", "Create Colormap on Display '%p' and Screen '%d'", display, screen);
Colormap colorMap = x11Api.XCreateColormap(display, root, visualInfo->visual, AllocNone);
outAttributes.visual = visualInfo->visual;
outAttributes.colorMap = colorMap;
outAttributes.colorDepth = visualInfo->depth;
// @BAD(final): Really bad design here, a get function should not change anything at all
glState.visualInfo = visualInfo;
return(true);
}
fpl_internal bool X11InitVideoOpenGL(const subplatform_x11::X11AppState &x11AppState, const subplatform_x11::X11WindowState &windowState, X11VideoOpenGLState &glState) {
const GLXApi &glxApi = glState.glxApi;
glState.isActivated = false;
if (glState.visualInfo == nullptr) {
FPL_LOG("GLX", "VisualInfo was not set!");
return false;
}
FPL_LOG("GLX", "Create Context for Display '%p' and VisualInfo '%p':", windowState.display, glState.visualInfo);
glState.glxContext = glxApi.glXCreateContext(windowState.display, glState.visualInfo, nullptr, GL_TRUE);
if (glState.glxContext == nullptr) {
FPL_LOG("GLX", "Failed creating Context for Display '%p' and VisualInfo '%p'!", windowState.display, glState.visualInfo);
return false;
}
FPL_LOG("GLX", "Successfully created Context for Display '%p' and VisualInfo '%p': %p", windowState.display, glState.visualInfo, glState.glxContext);
FPL_LOG("GLX", "Activate Context for Display '%p' and Context '%p':", windowState.display, glState.glxContext);
if (!glxApi.glXMakeCurrent(windowState.display, windowState.window, glState.glxContext)) {
FPL_LOG("GLX", "Failed activating Context for Display '%p' and Context '%p'!", windowState.display, glState.glxContext);
return false;
}
FPL_LOG("GLX", "Successfully activated Context for Display '%p' and Context '%p'", windowState.display, glState.glxContext);
glState.isActivated = true;
return true;
}
fpl_internal void X11ReleaseVideoOpenGL(const subplatform_x11::X11Api &x11Api, const subplatform_x11::X11WindowState &windowState, X11VideoOpenGLState &glState) {
GLXApi &glxApi = glState.glxApi;
if (glState.isActivated) {
FPL_LOG("GLX", "Disable Context for Display '%p'", windowState.display);
glxApi.glXMakeCurrent(windowState.display, 0L, nullptr);
glState.isActivated = false;
}
if (glState.glxContext != nullptr) {
FPL_LOG("GLX", "Destroy Context '%p' for Display '%p'", glState.glxContext, windowState.display);
glxApi.glXDestroyContext(windowState.display, glState.glxContext);
glState.glxContext = nullptr;
}
// @TODO(final): Do we want to free it before we destroy the context???
if (glState.visualInfo != nullptr) {
x11Api.XFree(glState.visualInfo);
glState.visualInfo = nullptr;
}
}
} // drivers
namespace common_video {
struct VideoState {
drivers::X11VideoOpenGLState x11_opengl;
};
// @NOTE(final): The window has no access to the video driver directly, so we use callback to access it.
fpl_internal FPL_FUNC_GET_WINDOW_ATTRIBUTES(DefaultGetWindowAttributes) {
FPL_ASSERT(input.x11.appState != nullptr);
FPL_ASSERT(input.x11.windowState != nullptr);
VideoState *videoState = (VideoState *)input.video->mem;
bool result = drivers::GLXGetWindowAttributes(*input.x11.appState, *input.x11.windowState, videoState->x11_opengl, output.x11);
return(result);
}
} // common_video
} // fpl
int main(int argc, char *args[]) {
int retCode = 0;
// Allocate all state
fpl::platform::PlatformAppState *appState = (fpl::platform::PlatformAppState *)malloc(sizeof(fpl::platform::PlatformAppState));
memset(appState, 0, sizeof(fpl::platform::PlatformAppState));
// Setup get window attributes callback and input
fpl::platform::GetWindowAttributes_callback *getWinAttribsCallback = fpl::common_video::DefaultGetWindowAttributes;
fpl::platform::WindowAttributesInput winAttribInput = {};
winAttribInput.video = &appState->video;
winAttribInput.x11.appState = &appState->x11;
winAttribInput.x11.windowState = &appState->window.x11;
// Init video state
appState->video.size = sizeof(fpl::common_video::VideoState);
appState->video.mem = malloc(appState->video.size);
if (!appState->video.mem) {
goto failed;
}
memset(appState->video.mem, 0, appState->video.size);
fpl::common_video::VideoState *videoState = (fpl::common_video::VideoState *)appState->video.mem;
// Load X11 library
fpl::subplatform_x11::X11AppState &x11AppState = appState->x11;
if (!fpl::subplatform_x11::X11InitSubplatform(x11AppState)) {
goto failed;
}
// Load OpenGL library
if (!fpl::drivers::LoadGLXApi(videoState->x11_opengl.glxApi)) {
goto failed;
}
// Create window
if (!fpl::subplatform_x11::X11InitWindow(getWinAttribsCallback, winAttribInput, appState->x11, appState->window.x11)) {
goto failed;
}
// Create rendering context
if (!fpl::drivers::X11InitVideoOpenGL(appState->x11, appState->window.x11, videoState->x11_opengl)) {
goto failed;
}
// @TODO(final): Event loop!
goto success;
failed:
retCode = -1;
goto release;
success:
retCode = 0;
goto release;
release:
// Release rendering context
if (videoState != nullptr) {
fpl::drivers::X11ReleaseVideoOpenGL(appState->x11.api, appState->window.x11, videoState->x11_opengl);
}
// Release window
fpl::subplatform_x11::X11ReleaseWindow(appState->x11, appState->window.x11);
// Unload OpenGL library
if (videoState != nullptr) {
fpl::drivers::UnloadGLXApi(videoState->x11_opengl.glxApi);
}
// Unload X11 library
fpl::subplatform_x11::UnloadX11Api(appState->x11.api);
// Free app state
free(appState);
return retCode;
}
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