Hey, everyone. This is almost a bit of a rant post; I have a few thoughts I'd like to share regarding the game.
I'll be honest; I've been getting fairly discouraged recently.
I've done an absurd amount of work on the game (and related projects, like its devlog series) over the past year. The player can move around, experience cut-scenes, find new areas, and it's all pretty polished and clean. What the game consists of so far feels great. The game, though, is missing... something. That something is, of course, the heart of the game: the mechanics that the puzzles are to be built off of.
The game's mechanics are what have been occupying my thoughts for what seems like ages. I've never wanted to design a game heavy-handed, where I force all of my ideas onto the game's world and hack it together; that, in my opinion, never produces an interesting game. I want to design a system, and then explore that system; this is a style of design spoken about frequ













